Copyright | (c) Sven Panne 2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Synopsis
- glGetNVTextureMultisample :: MonadIO m => m Bool
- gl_NV_texture_multisample :: Bool
- pattern GL_TEXTURE_COLOR_SAMPLES_NV :: GLenum
- pattern GL_TEXTURE_COVERAGE_SAMPLES_NV :: GLenum
- glTexImage2DMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTexImage3DMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureImage2DMultisampleCoverageNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureImage2DMultisampleNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureImage3DMultisampleCoverageNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureImage3DMultisampleNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
Extension Support
glGetNVTextureMultisample :: MonadIO m => m Bool Source #
Is the NV_texture_multisample extension supported?
gl_NV_texture_multisample :: Bool Source #
Is the NV_texture_multisample extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetNVTextureMultisample
in those cases instead.
Enums
pattern GL_TEXTURE_COLOR_SAMPLES_NV :: GLenum Source #
pattern GL_TEXTURE_COVERAGE_SAMPLES_NV :: GLenum Source #