Copyright | (c) Sven Panne 2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Synopsis
- glGetNVFragmentProgram :: MonadIO m => m Bool
- gl_NV_fragment_program :: Bool
- pattern GL_FRAGMENT_PROGRAM_BINDING_NV :: GLenum
- pattern GL_FRAGMENT_PROGRAM_NV :: GLenum
- pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: GLenum
- pattern GL_MAX_TEXTURE_COORDS_NV :: GLenum
- pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV :: GLenum
- pattern GL_PROGRAM_ERROR_STRING_NV :: GLenum
- glGetProgramNamedParameterdvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> m ()
- glGetProgramNamedParameterfvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> m ()
- glProgramNamedParameter4dNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glProgramNamedParameter4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> m ()
- glProgramNamedParameter4fNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glProgramNamedParameter4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> m ()
Extension Support
glGetNVFragmentProgram :: MonadIO m => m Bool Source #
Is the NV_fragment_program extension supported?
gl_NV_fragment_program :: Bool Source #
Is the NV_fragment_program extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetNVFragmentProgram
in those cases instead.
Enums
pattern GL_FRAGMENT_PROGRAM_BINDING_NV :: GLenum Source #
pattern GL_FRAGMENT_PROGRAM_NV :: GLenum Source #
pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: GLenum Source #
pattern GL_MAX_TEXTURE_COORDS_NV :: GLenum Source #
pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV :: GLenum Source #
pattern GL_PROGRAM_ERROR_STRING_NV :: GLenum Source #
Functions
glProgramNamedParameter4dNV Source #
:: MonadIO m | |
=> GLuint |
|
-> GLsizei |
|
-> Ptr GLubyte |
|
-> GLdouble |
|
-> GLdouble |
|
-> GLdouble |
|
-> GLdouble |
|
-> m () |
The vector equivalent of this command is glProgramNamedParameter4dvNV
.