Copyright | (c) Sven Panne 2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Synopsis
- glGetNVDepthBufferFloat :: MonadIO m => m Bool
- gl_NV_depth_buffer_float :: Bool
- pattern GL_DEPTH32F_STENCIL8_NV :: GLenum
- pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV :: GLenum
- pattern GL_DEPTH_COMPONENT32F_NV :: GLenum
- pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: GLenum
- glClearDepthdNV :: MonadIO m => GLdouble -> m ()
- glDepthBoundsdNV :: MonadIO m => GLdouble -> GLdouble -> m ()
- glDepthRangedNV :: MonadIO m => GLdouble -> GLdouble -> m ()
Extension Support
glGetNVDepthBufferFloat :: MonadIO m => m Bool Source #
Is the NV_depth_buffer_float extension supported?
gl_NV_depth_buffer_float :: Bool Source #
Is the NV_depth_buffer_float extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetNVDepthBufferFloat
in those cases instead.
Enums
pattern GL_DEPTH32F_STENCIL8_NV :: GLenum Source #
pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV :: GLenum Source #
pattern GL_DEPTH_COMPONENT32F_NV :: GLenum Source #
pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: GLenum Source #