Copyright | (c) Sven Panne 2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Synopsis
- glGetNVBlendEquationAdvanced :: MonadIO m => m Bool
- gl_NV_blend_equation_advanced :: Bool
- pattern GL_BLEND_OVERLAP_NV :: GLenum
- pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: GLenum
- pattern GL_BLUE_NV :: GLenum
- pattern GL_COLORBURN_NV :: GLenum
- pattern GL_COLORDODGE_NV :: GLenum
- pattern GL_CONJOINT_NV :: GLenum
- pattern GL_CONTRAST_NV :: GLenum
- pattern GL_DARKEN_NV :: GLenum
- pattern GL_DIFFERENCE_NV :: GLenum
- pattern GL_DISJOINT_NV :: GLenum
- pattern GL_DST_ATOP_NV :: GLenum
- pattern GL_DST_IN_NV :: GLenum
- pattern GL_DST_NV :: GLenum
- pattern GL_DST_OUT_NV :: GLenum
- pattern GL_DST_OVER_NV :: GLenum
- pattern GL_EXCLUSION_NV :: GLenum
- pattern GL_GREEN_NV :: GLenum
- pattern GL_HARDLIGHT_NV :: GLenum
- pattern GL_HARDMIX_NV :: GLenum
- pattern GL_HSL_COLOR_NV :: GLenum
- pattern GL_HSL_HUE_NV :: GLenum
- pattern GL_HSL_LUMINOSITY_NV :: GLenum
- pattern GL_HSL_SATURATION_NV :: GLenum
- pattern GL_INVERT :: GLenum
- pattern GL_INVERT_OVG_NV :: GLenum
- pattern GL_INVERT_RGB_NV :: GLenum
- pattern GL_LIGHTEN_NV :: GLenum
- pattern GL_LINEARBURN_NV :: GLenum
- pattern GL_LINEARDODGE_NV :: GLenum
- pattern GL_LINEARLIGHT_NV :: GLenum
- pattern GL_MINUS_CLAMPED_NV :: GLenum
- pattern GL_MINUS_NV :: GLenum
- pattern GL_MULTIPLY_NV :: GLenum
- pattern GL_OVERLAY_NV :: GLenum
- pattern GL_PINLIGHT_NV :: GLenum
- pattern GL_PLUS_CLAMPED_ALPHA_NV :: GLenum
- pattern GL_PLUS_CLAMPED_NV :: GLenum
- pattern GL_PLUS_DARKER_NV :: GLenum
- pattern GL_PLUS_NV :: GLenum
- pattern GL_RED_NV :: GLenum
- pattern GL_SCREEN_NV :: GLenum
- pattern GL_SOFTLIGHT_NV :: GLenum
- pattern GL_SRC_ATOP_NV :: GLenum
- pattern GL_SRC_IN_NV :: GLenum
- pattern GL_SRC_NV :: GLenum
- pattern GL_SRC_OUT_NV :: GLenum
- pattern GL_SRC_OVER_NV :: GLenum
- pattern GL_UNCORRELATED_NV :: GLenum
- pattern GL_VIVIDLIGHT_NV :: GLenum
- pattern GL_XOR_NV :: GLenum
- pattern GL_ZERO :: GLenum
- glBlendBarrierNV :: MonadIO m => m ()
- glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m ()
Extension Support
glGetNVBlendEquationAdvanced :: MonadIO m => m Bool Source #
Is the NV_blend_equation_advanced extension supported?
gl_NV_blend_equation_advanced :: Bool Source #
Is the NV_blend_equation_advanced extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetNVBlendEquationAdvanced
in those cases instead.
Enums
pattern GL_BLEND_OVERLAP_NV :: GLenum Source #
pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: GLenum Source #
pattern GL_BLUE_NV :: GLenum Source #
pattern GL_COLORBURN_NV :: GLenum Source #
pattern GL_COLORDODGE_NV :: GLenum Source #
pattern GL_CONJOINT_NV :: GLenum Source #
pattern GL_CONTRAST_NV :: GLenum Source #
pattern GL_DARKEN_NV :: GLenum Source #
pattern GL_DIFFERENCE_NV :: GLenum Source #
pattern GL_DISJOINT_NV :: GLenum Source #
pattern GL_DST_ATOP_NV :: GLenum Source #
pattern GL_DST_IN_NV :: GLenum Source #
pattern GL_DST_OUT_NV :: GLenum Source #
pattern GL_DST_OVER_NV :: GLenum Source #
pattern GL_EXCLUSION_NV :: GLenum Source #
pattern GL_GREEN_NV :: GLenum Source #
pattern GL_HARDLIGHT_NV :: GLenum Source #
pattern GL_HARDMIX_NV :: GLenum Source #
pattern GL_HSL_COLOR_NV :: GLenum Source #
pattern GL_HSL_HUE_NV :: GLenum Source #
pattern GL_HSL_LUMINOSITY_NV :: GLenum Source #
pattern GL_HSL_SATURATION_NV :: GLenum Source #
pattern GL_INVERT_OVG_NV :: GLenum Source #
pattern GL_INVERT_RGB_NV :: GLenum Source #
pattern GL_LIGHTEN_NV :: GLenum Source #
pattern GL_LINEARBURN_NV :: GLenum Source #
pattern GL_LINEARDODGE_NV :: GLenum Source #
pattern GL_LINEARLIGHT_NV :: GLenum Source #
pattern GL_MINUS_CLAMPED_NV :: GLenum Source #
pattern GL_MINUS_NV :: GLenum Source #
pattern GL_MULTIPLY_NV :: GLenum Source #
pattern GL_OVERLAY_NV :: GLenum Source #
pattern GL_PINLIGHT_NV :: GLenum Source #
pattern GL_PLUS_CLAMPED_ALPHA_NV :: GLenum Source #
pattern GL_PLUS_CLAMPED_NV :: GLenum Source #
pattern GL_PLUS_DARKER_NV :: GLenum Source #
pattern GL_PLUS_NV :: GLenum Source #
pattern GL_SCREEN_NV :: GLenum Source #
pattern GL_SOFTLIGHT_NV :: GLenum Source #
pattern GL_SRC_ATOP_NV :: GLenum Source #
pattern GL_SRC_IN_NV :: GLenum Source #
pattern GL_SRC_OUT_NV :: GLenum Source #
pattern GL_SRC_OVER_NV :: GLenum Source #
pattern GL_UNCORRELATED_NV :: GLenum Source #
pattern GL_VIVIDLIGHT_NV :: GLenum Source #
Functions
glBlendBarrierNV :: MonadIO m => m () Source #
This command is an alias for glBlendBarrier
.