OpenGLRaw-3.3.2.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.NV.BindlessMultiDrawIndirect

Contents

Description

 
Synopsis

Extension Support

gl_NV_bindless_multi_draw_indirect :: Bool Source #

Is the NV_bindless_multi_draw_indirect extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVBindlessMultiDrawIndirect in those cases instead.

Functions

glMultiDrawArraysIndirectBindlessNV Source #

Arguments

:: MonadIO m 
=> GLenum

mode of type PrimitiveType.

-> Ptr a

indirect.

-> GLsizei

drawCount.

-> GLsizei

stride.

-> GLint

vertexBufferCount.

-> m () 

glMultiDrawElementsIndirectBindlessNV Source #

Arguments

:: MonadIO m 
=> GLenum

mode of type PrimitiveType.

-> GLenum

type of type DrawElementsType.

-> Ptr a

indirect.

-> GLsizei

drawCount.

-> GLsizei

stride.

-> GLint

vertexBufferCount.

-> m ()