OpenGLRaw-3.3.0.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2018
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.NV.TextureMultisample

Contents

Description

 

Synopsis

Extension Support

gl_NV_texture_multisample :: Bool Source #

Is the NV_texture_multisample extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVTextureMultisample in those cases instead.

Enums

Functions

glTexImage2DMultisampleCoverageNV Source #

Arguments

:: MonadIO m 
=> GLenum

target of type TextureTarget.

-> GLsizei

coverageSamples.

-> GLsizei

colorSamples.

-> GLint

internalFormat.

-> GLsizei

width.

-> GLsizei

height.

-> GLboolean

fixedSampleLocations of type Boolean.

-> m () 

glTexImage3DMultisampleCoverageNV Source #

Arguments

:: MonadIO m 
=> GLenum

target of type TextureTarget.

-> GLsizei

coverageSamples.

-> GLsizei

colorSamples.

-> GLint

internalFormat.

-> GLsizei

width.

-> GLsizei

height.

-> GLsizei

depth.

-> GLboolean

fixedSampleLocations of type Boolean.

-> m () 

glTextureImage2DMultisampleCoverageNV Source #

Arguments

:: MonadIO m 
=> GLuint

texture.

-> GLenum

target of type TextureTarget.

-> GLsizei

coverageSamples.

-> GLsizei

colorSamples.

-> GLint

internalFormat.

-> GLsizei

width.

-> GLsizei

height.

-> GLboolean

fixedSampleLocations of type Boolean.

-> m () 

glTextureImage2DMultisampleNV Source #

Arguments

:: MonadIO m 
=> GLuint

texture.

-> GLenum

target of type TextureTarget.

-> GLsizei

samples.

-> GLint

internalFormat.

-> GLsizei

width.

-> GLsizei

height.

-> GLboolean

fixedSampleLocations of type Boolean.

-> m () 

glTextureImage3DMultisampleCoverageNV Source #

Arguments

:: MonadIO m 
=> GLuint

texture.

-> GLenum

target of type TextureTarget.

-> GLsizei

coverageSamples.

-> GLsizei

colorSamples.

-> GLint

internalFormat.

-> GLsizei

width.

-> GLsizei

height.

-> GLsizei

depth.

-> GLboolean

fixedSampleLocations of type Boolean.

-> m () 

glTextureImage3DMultisampleNV Source #

Arguments

:: MonadIO m 
=> GLuint

texture.

-> GLenum

target of type TextureTarget.

-> GLsizei

samples.

-> GLint

internalFormat.

-> GLsizei

width.

-> GLsizei

height.

-> GLsizei

depth.

-> GLboolean

fixedSampleLocations of type Boolean.

-> m ()