OpenGLRaw-3.2.2.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2016
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.NV.DepthBufferFloat

Contents

Description

 

Synopsis

Extension Support

glGetNVDepthBufferFloat :: MonadIO m => m Bool Source #

Is the NV_depth_buffer_float extension supported?

gl_NV_depth_buffer_float :: Bool Source #

Is the NV_depth_buffer_float extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVDepthBufferFloat in those cases instead.

Enums

Functions

glClearDepthdNV Source #

Arguments

:: MonadIO m 
=> GLdouble

depth.

-> m () 

glDepthBoundsdNV Source #

Arguments

:: MonadIO m 
=> GLdouble

zmin.

-> GLdouble

zmax.

-> m () 

glDepthRangedNV Source #

Arguments

:: MonadIO m 
=> GLdouble

zNear.

-> GLdouble

zFar.

-> m ()