module Graphics.Rendering.OpenGL.GL.Polygons (
polygonSmooth, cullFace,
PolygonStipple(..), GLpolygonstipple, polygonStipple,
PolygonMode(..), polygonMode, polygonOffset,
polygonOffsetPoint, polygonOffsetLine, polygonOffsetFill
) where
import Control.Monad
import Data.StateVar
import Foreign.ForeignPtr
import Foreign.Marshal.Array
import Foreign.Ptr
import Graphics.Rendering.OpenGL.GL.Capability
import Graphics.Rendering.OpenGL.GL.Face
import Graphics.Rendering.OpenGL.GL.PixelRectangles
import Graphics.Rendering.OpenGL.GL.PolygonMode
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.Rendering.OpenGL.GL.SavingState
import Graphics.GL
polygonSmooth :: StateVar Capability
polygonSmooth = makeCapability CapPolygonSmooth
cullFace :: StateVar (Maybe Face)
cullFace = makeStateVarMaybe (return CapCullFace)
(getEnum1 unmarshalFace GetCullFaceMode)
(glCullFace . marshalFace)
numPolygonStippleBytes :: Int
numPolygonStippleBytes = 128
class PolygonStipple s where
withNewPolygonStipple :: (Ptr GLubyte -> IO ()) -> IO s
withPolygonStipple :: s -> (Ptr GLubyte -> IO a) -> IO a
newPolygonStipple :: [GLubyte] -> IO s
getPolygonStippleComponents :: s -> IO [GLubyte]
withNewPolygonStipple act =
allocaArray numPolygonStippleBytes $ \p -> do
act p
components <- peekArray numPolygonStippleBytes p
newPolygonStipple components
withPolygonStipple s act = do
components <- getPolygonStippleComponents s
withArray components act
newPolygonStipple components =
withNewPolygonStipple $
flip pokeArray (take numPolygonStippleBytes components)
getPolygonStippleComponents s =
withPolygonStipple s $ peekArray numPolygonStippleBytes
data GLpolygonstipple = GLpolygonstipple (ForeignPtr GLubyte)
deriving ( Eq, Ord, Show )
instance PolygonStipple GLpolygonstipple where
withNewPolygonStipple f = do
fp <- mallocForeignPtrArray numPolygonStippleBytes
withForeignPtr fp f
return $ GLpolygonstipple fp
withPolygonStipple (GLpolygonstipple fp) = withForeignPtr fp
polygonStipple :: PolygonStipple s => StateVar (Maybe s)
polygonStipple =
makeStateVarMaybe (return CapPolygonStipple)
(withoutGaps Pack $ withNewPolygonStipple glGetPolygonStipple)
(\s -> withoutGaps Unpack $ withPolygonStipple s glPolygonStipple)
withoutGaps :: PixelStoreDirection -> IO a -> IO a
withoutGaps direction action =
preservingClientAttrib [ PixelStoreAttributes ] $ do
rowLength direction $= 0
skipRows direction $= 0
skipPixels direction $= 0
action
polygonMode :: StateVar (PolygonMode, PolygonMode)
polygonMode = makeStateVar getPolygonMode setPolygonMode
getPolygonMode :: IO (PolygonMode, PolygonMode)
getPolygonMode = getInteger2 (\front back -> (un front, un back)) GetPolygonMode
where un = unmarshalPolygonMode . fromIntegral
setPolygonMode :: (PolygonMode, PolygonMode) -> IO ()
setPolygonMode (front, back)
| front == back = setPM FrontAndBack front
| otherwise = do setPM Front front; setPM Back back
where setPM f m = glPolygonMode (marshalFace f) (marshalPolygonMode m)
polygonOffset :: StateVar (GLfloat, GLfloat)
polygonOffset =
makeStateVar (liftM2 (,) (getFloat1 id GetPolygonOffsetFactor)
(getFloat1 id GetPolygonOffsetUnits))
(uncurry glPolygonOffset)
polygonOffsetPoint :: StateVar Capability
polygonOffsetPoint = makeCapability CapPolygonOffsetPoint
polygonOffsetLine :: StateVar Capability
polygonOffsetLine = makeCapability CapPolygonOffsetLine
polygonOffsetFill :: StateVar Capability
polygonOffsetFill = makeCapability CapPolygonOffsetFill