module Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax (
minmax, getMinmax, resetMinmax
) where
import Data.StateVar
import Foreign.Marshal.Utils
import Graphics.Rendering.OpenGL.GL.Capability
import Graphics.Rendering.OpenGL.GL.PeekPoke
import Graphics.Rendering.OpenGL.GL.PixelData
import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset
import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink
import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat
import Graphics.GL
data MinmaxTarget =
Minmax
marshalMinmaxTarget :: MinmaxTarget -> GLenum
marshalMinmaxTarget x = case x of
Minmax -> GL_MINMAX
minmax :: StateVar (Maybe (PixelInternalFormat, Sink))
minmax = makeStateVarMaybe (return CapMinmax) getMinmax' setMinmax
getMinmax' :: IO (PixelInternalFormat, Sink)
getMinmax' = do
f <- getMinmaxParameteri unmarshalPixelInternalFormat MinmaxFormat
s <- getMinmaxParameteri unmarshalSink MinmaxSink
return (f, s)
setMinmax :: (PixelInternalFormat, Sink) -> IO ()
setMinmax (int, sink) =
glMinmax
(marshalMinmaxTarget Minmax)
(marshalPixelInternalFormat' int)
(marshalSink sink)
getMinmax :: Reset -> PixelData a -> IO ()
getMinmax reset pd =
withPixelData pd $
glGetMinmax (marshalMinmaxTarget Minmax) (marshalReset reset)
resetMinmax :: IO ()
resetMinmax = glResetMinmax (marshalMinmaxTarget Minmax)
data GetMinmaxParameterPName =
MinmaxFormat
| MinmaxSink
marshalGetMinmaxParameterPName :: GetMinmaxParameterPName -> GLenum
marshalGetMinmaxParameterPName x = case x of
MinmaxFormat -> GL_MINMAX_FORMAT
MinmaxSink -> GL_MINMAX_SINK
getMinmaxParameteri :: (GLint -> a) -> GetMinmaxParameterPName -> IO a
getMinmaxParameteri f p =
with 0 $ \buf -> do
glGetMinmaxParameteriv
(marshalMinmaxTarget Minmax)
(marshalGetMinmaxParameterPName p)
buf
peek1 f buf