OpenGL-3.0.3.0: A binding for the OpenGL graphics system

Copyright(c) Sven Panne 2011-2019 Lars Corbijn 2011-2016
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.VertexArrayObjects

Description

 

Documentation

data VertexArrayObject Source #

Instances
Eq VertexArrayObject Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.VertexArrayObjects

Ord VertexArrayObject Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.VertexArrayObjects

Show VertexArrayObject Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.VertexArrayObjects

ObjectName VertexArrayObject Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.VertexArrayObjects

GeneratableObjectName VertexArrayObject Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.VertexArrayObjects

CanBeLabeled VertexArrayObject Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.VertexArrayObjects