Copyright | (c) Sven Panne 2002-2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
This module corresponds to section 6.1.14 (Saving and Restoring State) of the OpenGL 2.1 specs.
Documentation
data ServerAttributeGroup Source #
Instances
Eq ServerAttributeGroup Source # | |
Defined in Graphics.Rendering.OpenGL.GL.SavingState (==) :: ServerAttributeGroup -> ServerAttributeGroup -> Bool # (/=) :: ServerAttributeGroup -> ServerAttributeGroup -> Bool # | |
Ord ServerAttributeGroup Source # | |
Defined in Graphics.Rendering.OpenGL.GL.SavingState compare :: ServerAttributeGroup -> ServerAttributeGroup -> Ordering # (<) :: ServerAttributeGroup -> ServerAttributeGroup -> Bool # (<=) :: ServerAttributeGroup -> ServerAttributeGroup -> Bool # (>) :: ServerAttributeGroup -> ServerAttributeGroup -> Bool # (>=) :: ServerAttributeGroup -> ServerAttributeGroup -> Bool # max :: ServerAttributeGroup -> ServerAttributeGroup -> ServerAttributeGroup # min :: ServerAttributeGroup -> ServerAttributeGroup -> ServerAttributeGroup # | |
Show ServerAttributeGroup Source # | |
Defined in Graphics.Rendering.OpenGL.GL.SavingState showsPrec :: Int -> ServerAttributeGroup -> ShowS # show :: ServerAttributeGroup -> String # showList :: [ServerAttributeGroup] -> ShowS # |
preservingAttrib :: [ServerAttributeGroup] -> IO a -> IO a Source #
data ClientAttributeGroup Source #
Instances
Eq ClientAttributeGroup Source # | |
Defined in Graphics.Rendering.OpenGL.GL.SavingState (==) :: ClientAttributeGroup -> ClientAttributeGroup -> Bool # (/=) :: ClientAttributeGroup -> ClientAttributeGroup -> Bool # | |
Ord ClientAttributeGroup Source # | |
Defined in Graphics.Rendering.OpenGL.GL.SavingState compare :: ClientAttributeGroup -> ClientAttributeGroup -> Ordering # (<) :: ClientAttributeGroup -> ClientAttributeGroup -> Bool # (<=) :: ClientAttributeGroup -> ClientAttributeGroup -> Bool # (>) :: ClientAttributeGroup -> ClientAttributeGroup -> Bool # (>=) :: ClientAttributeGroup -> ClientAttributeGroup -> Bool # max :: ClientAttributeGroup -> ClientAttributeGroup -> ClientAttributeGroup # min :: ClientAttributeGroup -> ClientAttributeGroup -> ClientAttributeGroup # | |
Show ClientAttributeGroup Source # | |
Defined in Graphics.Rendering.OpenGL.GL.SavingState showsPrec :: Int -> ClientAttributeGroup -> ShowS # show :: ClientAttributeGroup -> String # showList :: [ClientAttributeGroup] -> ShowS # |
preservingClientAttrib :: [ClientAttributeGroup] -> IO a -> IO a Source #