| Copyright | (c) Sven Panne 2006-2016 | 
|---|---|
| License | BSD3 | 
| Maintainer | Sven Panne <svenpanne@gmail.com> | 
| Stability | stable | 
| Portability | portable | 
| Safe Haskell | None | 
| Language | Haskell2010 | 
Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects
Contents
Description
This module corresponds to section 7.3 (Program Objects) of the OpenGL 4.4 spec.
- data Program
- createProgram :: IO Program
- programDeleteStatus :: Program -> GettableStateVar Bool
- attachShader :: Program -> Shader -> IO ()
- detachShader :: Program -> Shader -> IO ()
- attachedShaders :: Program -> StateVar [Shader]
- linkProgram :: Program -> IO ()
- linkStatus :: Program -> GettableStateVar Bool
- validateProgram :: Program -> IO ()
- validateStatus :: Program -> GettableStateVar Bool
- programInfoLog :: Program -> GettableStateVar String
- currentProgram :: StateVar (Maybe Program)
- programSeparable :: Program -> StateVar Bool
- programBinaryRetrievableHint :: Program -> StateVar Bool
- bindFragDataLocation :: Program -> String -> SettableStateVar DrawBufferIndex
- getFragDataLocation :: Program -> String -> IO (Maybe DrawBufferIndex)
Program Objects
linkProgram :: Program -> IO () Source #
linkStatus :: Program -> GettableStateVar Bool Source #
validateProgram :: Program -> IO () Source #
Fragment Data
bindFragDataLocation :: Program -> String -> SettableStateVar DrawBufferIndex Source #
bindFragDataLocation binds a varying variable, specified by program and name, to a
 drawbuffer. The effects only take place after succesfull linking of the program.
 invalid arguments and conditions are
 - an index larger than maxDrawBufferIndex
 - names starting with gl_
 linking failure will ocure when
 - one of the arguments was invalid
 - more than one varying varuable name is bound to the same index
 It's not an error to specify unused variables, those will be ingored.
getFragDataLocation :: Program -> String -> IO (Maybe DrawBufferIndex) Source #
query the binding of a given variable, specified by program and name. The program has to be
 linked. The result is Nothing if an error occures or the name is not a name of a varying
 variable. If the program hasn't been linked an InvalidOperation error is generated.