{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.PeekPoke (
poke1, poke2, poke3, poke4,
peek1, peek2, peek3, peek4,
peek1M, peek2M, peek3M, peek4M
) where
import Foreign.Ptr
import Foreign.Storable
{-# INLINE poke1 #-}
poke1 :: Storable a => Ptr a -> a -> IO ()
poke1 ptr x =
pokeElemOff ptr 0 x
{-# INLINE poke2 #-}
poke2 :: Storable a => Ptr a -> a -> a -> IO ()
poke2 ptr x y = do
pokeElemOff ptr 0 x
pokeElemOff ptr 1 y
{-# INLINE poke3 #-}
poke3 :: Storable a => Ptr a -> a -> a -> a -> IO ()
poke3 ptr x y z = do
pokeElemOff ptr 0 x
pokeElemOff ptr 1 y
pokeElemOff ptr 2 z
{-# INLINE poke4 #-}
poke4 :: Storable a => Ptr a -> a -> a -> a -> a -> IO ()
poke4 ptr x y z w = do
pokeElemOff ptr 0 x
pokeElemOff ptr 1 y
pokeElemOff ptr 2 z
pokeElemOff ptr 3 w
{-# INLINE peek1 #-}
peek1 :: Storable a => (a -> b) -> Ptr a -> IO b
peek1 f ptr = do
x <- peekElemOff ptr 0
return $ f x
{-# INLINE peek2 #-}
peek2 :: Storable a => (a -> a -> b) -> Ptr a -> IO b
peek2 f = peek2M $ \x y -> return (f x y)
{-# INLINE peek3 #-}
peek3 :: Storable a => (a -> a -> a -> b) -> Ptr a -> IO b
peek3 f = peek3M $ \x y z -> return (f x y z)
{-# INLINE peek4 #-}
peek4 :: Storable a => (a -> a -> a -> a -> b) -> Ptr a -> IO b
peek4 f = peek4M $ \x y z w -> return (f x y z w)
{-# INLINE peek1M #-}
peek1M :: Storable a => (a -> IO b) -> Ptr a -> IO b
peek1M f ptr = do
x <- peekElemOff ptr 0
f x
{-# INLINE peek2M #-}
peek2M :: Storable a => (a -> a -> IO b) -> Ptr a -> IO b
peek2M f ptr = do
x <- peekElemOff ptr 0
y <- peekElemOff ptr 1
f x y
{-# INLINE peek3M #-}
peek3M :: Storable a => (a -> a -> a -> IO b) -> Ptr a -> IO b
peek3M f ptr = do
x <- peekElemOff ptr 0
y <- peekElemOff ptr 1
z <- peekElemOff ptr 2
f x y z
{-# INLINE peek4M #-}
peek4M :: Storable a => (a -> a -> a -> a -> IO b) -> Ptr a -> IO b
peek4M f ptr = do
x <- peekElemOff ptr 0
y <- peekElemOff ptr 1
z <- peekElemOff ptr 2
w <- peekElemOff ptr 3
f x y z w