Safe Haskell | None |
---|---|
Language | Haskell2010 |
Server and client game state types and operations.
Synopsis
- data ServerOptions = ServerOptions {
- sknowMap :: Bool
- sknowEvents :: Bool
- sknowItems :: Bool
- sniff :: Bool
- sallClear :: Bool
- sboostRandomItem :: Bool
- sgameMode :: Maybe (GroupName ModeKind)
- sautomateAll :: Bool
- skeepAutomated :: Bool
- sdungeonRng :: Maybe StdGen
- smainRng :: Maybe StdGen
- snewGameSer :: Bool
- scurChalSer :: Challenge
- sdumpInitRngs :: Bool
- ssavePrefixSer :: String
- sdbgMsgSer :: Bool
- sshowItemSamples :: Bool
- sclientOptions :: ClientOptions
- data RNGs = RNGs {}
- defServerOptions :: ServerOptions
Documentation
data ServerOptions Source #
Options that affect the behaviour of the server (including game rules).
ServerOptions | |
|
Instances
Show ServerOptions Source # | |
Defined in Game.LambdaHack.Server.ServerOptions showsPrec :: Int -> ServerOptions -> ShowS # show :: ServerOptions -> String # showList :: [ServerOptions] -> ShowS # | |
Binary ServerOptions Source # | |
Defined in Game.LambdaHack.Server.ServerOptions |
defServerOptions :: ServerOptions Source #
Default value of server options.