Safe Haskell | None |
---|---|
Language | Haskell2010 |
Abstract identifiers for the main types in the engine. This is imported by modules that don't need to know the internal structure of the types. As a side effect, this prevents mutual dependencies among modules.
Documentation
A unique identifier of an item in the dungeon.
A unique identifier of a faction in a game.
Instances
Enum FactionId Source # | |
Defined in Game.LambdaHack.Common.Types succ :: FactionId -> FactionId # pred :: FactionId -> FactionId # fromEnum :: FactionId -> Int # enumFrom :: FactionId -> [FactionId] # enumFromThen :: FactionId -> FactionId -> [FactionId] # enumFromTo :: FactionId -> FactionId -> [FactionId] # enumFromThenTo :: FactionId -> FactionId -> FactionId -> [FactionId] # | |
Eq FactionId Source # | |
Ord FactionId Source # | |
Defined in Game.LambdaHack.Common.Types | |
Show FactionId Source # | |
Binary FactionId Source # | |
Hashable FactionId Source # | |
Defined in Game.LambdaHack.Common.Types |
Abstract level identifiers.
Instances
Enum LevelId Source # | |
Eq LevelId Source # | |
Ord LevelId Source # | |
Defined in Game.LambdaHack.Common.Types | |
Show LevelId Source # | |
Binary LevelId Source # | |
Hashable LevelId Source # | |
Defined in Game.LambdaHack.Common.Types |
A unique identifier of an actor in the dungeon.
Instances
Enum ActorId Source # | |
Eq ActorId Source # | |
Ord ActorId Source # | |
Defined in Game.LambdaHack.Common.Types | |
Show ActorId Source # | |
Binary ActorId Source # | |
Item container type.
CFloor LevelId Point | |
CEmbed LevelId Point | |
CActor ActorId CStore | |
CTrunk FactionId LevelId Point | for bootstrapping actor bodies |
Instances
ppContainer :: Container -> Text Source #