RadianAngle | Game.LambdaHack.Common.Vector |
random | Game.LambdaHack.Common.Random |
randomConnection | Game.LambdaHack.Server.DungeonGen.AreaRnd |
randomR | Game.LambdaHack.Common.Random |
rangeFromSpeed | Game.LambdaHack.Common.Time |
rangeFromSpeedAndLinger | Game.LambdaHack.Common.Time |
Rarity | Game.LambdaHack.Common.ContentData |
Rational | Game.LambdaHack.Common.Prelude |
RawFrontend | |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common |
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common |
rcfgUIDefault | Game.LambdaHack.Content.RuleKind |
rcfgUIName | Game.LambdaHack.Content.RuleKind |
Read | Game.LambdaHack.Common.Prelude |
read | Game.LambdaHack.Common.Prelude |
readFile | Game.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File |
readIO | Game.LambdaHack.Common.Prelude |
readList | Game.LambdaHack.Common.Prelude |
readLn | Game.LambdaHack.Common.Prelude |
readParen | Game.LambdaHack.Common.Prelude |
readQueueAI | Game.LambdaHack.Server.ProtocolM |
readQueueUI | Game.LambdaHack.Server.ProtocolM |
ReadS | Game.LambdaHack.Common.Prelude |
reads | Game.LambdaHack.Common.Prelude |
readsPrec | Game.LambdaHack.Common.Prelude |
Real | Game.LambdaHack.Common.Prelude |
RealFloat | Game.LambdaHack.Common.Prelude |
RealFrac | Game.LambdaHack.Common.Prelude |
realToFrac | Game.LambdaHack.Common.Prelude |
recBenefit | Game.LambdaHack.Client.Preferences |
receiveResponse | Game.LambdaHack.Client.LoopM |
Recharging | Game.LambdaHack.Content.ItemKind |
recip | Game.LambdaHack.Common.Prelude |
recomputeCachePer | Game.LambdaHack.Server.CommonM |
reconsiderPerActor | Game.LambdaHack.Server.HandleAtomicM |
Record | Game.LambdaHack.Client.UI.HumanCmd |
recordHistory | Game.LambdaHack.Client.UI.MsgM |
recordHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
recordToBenefit | Game.LambdaHack.Client.Preferences |
Red | Game.LambdaHack.Common.Color |
reduceDice | Game.LambdaHack.Common.Dice |
RefillCalm | Game.LambdaHack.Content.ItemKind |
RefillHP | Game.LambdaHack.Content.ItemKind |
refillHP | Game.LambdaHack.Server.HandleEffectM |
refreshTarget | Game.LambdaHack.Client.AI.PickTargetM |
regenCalmDelta | Game.LambdaHack.Common.ActorState |
register | Game.LambdaHack.Common.HighScore |
registerActor | Game.LambdaHack.Server.CommonM |
registerItem | Game.LambdaHack.Server.ItemM |
registerScore | Game.LambdaHack.Server.MonadServer |
reinitGame | Game.LambdaHack.Server.StartM |
reject | Game.LambdaHack.Client.AI.Strategy |
rem | Game.LambdaHack.Common.Prelude |
renameFile | Game.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File |
renameFreq | Game.LambdaHack.Common.Frequency |
renameStrategy | Game.LambdaHack.Client.AI.Strategy |
renderAnim | Game.LambdaHack.Client.UI.Animation |
renderFrames | Game.LambdaHack.Client.UI.FrameM |
renderHistory | Game.LambdaHack.Client.UI.Msg |
renderRepetition | Game.LambdaHack.Client.UI.Msg |
renderReport | Game.LambdaHack.Client.UI.Msg |
renderTimeReport | Game.LambdaHack.Client.UI.Msg |
Repeat | Game.LambdaHack.Client.UI.HumanCmd |
repeat | Game.LambdaHack.Common.Prelude |
repeatHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
repeatTriple | Game.LambdaHack.Client.UI.Content.KeyKind |
replaceCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
replaceDesc | Game.LambdaHack.Client.UI.Content.KeyKind |
replicate | Game.LambdaHack.Common.Prelude |
replicateA | Game.LambdaHack.Common.PointArray |
replicateM | Game.LambdaHack.Common.Prelude |
replicateMA | Game.LambdaHack.Common.PointArray |
replicateM_ | Game.LambdaHack.Common.Prelude |
RepMsgN | Game.LambdaHack.Client.UI.Msg |
Report | Game.LambdaHack.Client.UI.Msg |
reportToSlideshow | Game.LambdaHack.Client.UI.SlideshowM |
reportToSlideshowKeep | Game.LambdaHack.Client.UI.SlideshowM |
ReqAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqAINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqAITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqAlter | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqAlter | Game.LambdaHack.Server.HandleRequestM |
reqAlterFail | Game.LambdaHack.Server.HandleRequestM |
ReqApply | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqApply | Game.LambdaHack.Server.HandleRequestM |
reqAutomate | Game.LambdaHack.Server.HandleRequestM |
ReqDisplace | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqDisplace | Game.LambdaHack.Server.HandleRequestM |
ReqFailure | Game.LambdaHack.Common.ReqFailure |
reqGameDropAndExit | Game.LambdaHack.Server.HandleRequestM |
reqGameRestart | Game.LambdaHack.Server.HandleRequestM |
reqGameSave | Game.LambdaHack.Server.HandleRequestM |
reqGameSaveAndExit | Game.LambdaHack.Server.HandleRequestM |
ReqMelee | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqMelee | Game.LambdaHack.Server.HandleRequestM |
ReqMove | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqMove | Game.LambdaHack.Server.HandleRequestM |
reqMoveItem | Game.LambdaHack.Server.HandleRequestM |
ReqMoveItems | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqMoveItems | Game.LambdaHack.Server.HandleRequestM |
ReqProject | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqProject | Game.LambdaHack.Server.HandleRequestM |
reqTactic | Game.LambdaHack.Server.HandleRequestM |
RequestAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
requestAIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
RequestAnyAbility | |
1 (Type/Class) | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
2 (Data Constructor) | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
RequestTimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
RequestUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
requestUIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
ReqUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIAutomate | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameDropAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameRestart | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameSave | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameSaveAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUITactic | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqWait | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqWait | Game.LambdaHack.Server.HandleRequestM |
ReqWait10 | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
resCurrentTurn | Game.LambdaHack.Common.Actor |
ResDelta | |
1 (Type/Class) | Game.LambdaHack.Common.Actor |
2 (Data Constructor) | Game.LambdaHack.Common.Actor |
resetActorAspect | Game.LambdaHack.Atomic.MonadStateWrite |
resetChanKey | Game.LambdaHack.Client.UI.Frontend.Common |
resetFactions | Game.LambdaHack.Server.StartM |
resetGameStart | Game.LambdaHack.Client.UI.MonadClientUI |
resetSessionStart | Game.LambdaHack.Client.UI.MonadClientUI |
Response | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
responseS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
RespQueryAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespQueryUI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
resPreviousTurn | Game.LambdaHack.Common.Actor |
RespSfxAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespUpdAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespUpdAtomicNoState | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
Restart | Game.LambdaHack.Content.ModeKind |
restartClient | Game.LambdaHack.Client.HandleAtomicM |
restartGame | Game.LambdaHack.Server.LoopM |
restoreGame | Game.LambdaHack.Common.Save |
restoreScore | Game.LambdaHack.Server.MonadServer |
retAttrW32 | Game.LambdaHack.Common.Color |
Return | Game.LambdaHack.Client.UI.Key |
returN | Game.LambdaHack.Client.AI.Strategy |
return | Game.LambdaHack.Common.Prelude |
returnKM | Game.LambdaHack.Client.UI.Key |
revCmdMap | Game.LambdaHack.Client.UI.MonadClientUI |
RevealAs | Game.LambdaHack.Content.TileKind |
revealAs | Game.LambdaHack.Common.Tile |
revealItems | Game.LambdaHack.Server.CommonM |
reverse | Game.LambdaHack.Common.Prelude |
rexeVersion | Game.LambdaHack.Content.RuleKind |
rfirstDeathEnds | Game.LambdaHack.Content.RuleKind |
rfontDir | Game.LambdaHack.Content.RuleKind |
rfreq | Game.LambdaHack.Content.RuleKind |
Right | |
1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
RightButtonPress | Game.LambdaHack.Client.UI.Key |
RightButtonRelease | Game.LambdaHack.Client.UI.Key |
rightButtonReleaseKM | Game.LambdaHack.Client.UI.Key |
rightKM | Game.LambdaHack.Client.UI.Key |
RingBuffer | Game.LambdaHack.Common.RingBuffer |
rintroScreen | Game.LambdaHack.Content.RuleKind |
rleadLevelClips | Game.LambdaHack.Content.RuleKind |
rmainMenuArt | Game.LambdaHack.Content.RuleKind |
rmFromBag | Game.LambdaHack.Atomic.MonadStateWrite |
rname | Game.LambdaHack.Content.RuleKind |
Rnd | Game.LambdaHack.Common.Random |
rndToAction | |
1 (Function) | Game.LambdaHack.Client.MonadClient |
2 (Function) | Game.LambdaHack.Server.MonadServer |
rndToActionForget | Game.LambdaHack.Client.MonadClient |
rnearby | Game.LambdaHack.Content.RuleKind |
RNGs | |
1 (Type/Class) | Game.LambdaHack.Server.ServerOptions |
2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions |
rollAndRegisterItem | Game.LambdaHack.Server.ItemM |
rollFreq | Game.LambdaHack.Common.Random |
rollItem | Game.LambdaHack.Server.ItemM |
rollSpawnPos | Game.LambdaHack.Server.PeriodicM |
Roster | |
1 (Type/Class) | Game.LambdaHack.Content.ModeKind |
2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
rosterAlly | Game.LambdaHack.Content.ModeKind |
rosterEnemy | Game.LambdaHack.Content.ModeKind |
rosterList | Game.LambdaHack.Content.ModeKind |
rotate | Game.LambdaHack.Common.Vector |
round | Game.LambdaHack.Common.Prelude |
rscoresFile | Game.LambdaHack.Content.RuleKind |
rsymbol | Game.LambdaHack.Content.RuleKind |
rtitle | Game.LambdaHack.Content.RuleKind |
RuleKind | |
1 (Type/Class) | Game.LambdaHack.Content.RuleKind |
2 (Data Constructor) | Game.LambdaHack.Content.RuleKind |
RunDir | Game.LambdaHack.Client.UI.HumanCmd |
runFrequency | Game.LambdaHack.Common.Frequency |
runInitial | Game.LambdaHack.Client.UI.SessionUI |
runLeader | Game.LambdaHack.Client.UI.SessionUI |
runMembers | Game.LambdaHack.Client.UI.SessionUI |
RunOnceAhead | Game.LambdaHack.Client.UI.HumanCmd |
runOnceAheadHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
RunOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd |
runOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
RunParams | |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI |
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI |
runStopMsg | Game.LambdaHack.Client.UI.SessionUI |
runToAllCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
runWaiting | Game.LambdaHack.Client.UI.SessionUI |
rwriteSaveClips | Game.LambdaHack.Content.RuleKind |