LambdaHack-0.6.2.0: A game engine library for roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Atomic

Contents

Description

Synopsis

Re-exported from Game.LambdaHack.Atomic.MonadAtomic

class MonadStateRead m => MonadAtomic m where Source #

The monad for executing atomic game state transformations.

Minimal complete definition

execUpdAtomic, execSfxAtomic, execSendPer

Methods

execUpdAtomic :: UpdAtomic -> m () Source #

Execute an atomic command that really changes the state.

execSfxAtomic :: SfxAtomic -> m () Source #

Execute an atomic command that only displays special effects.

execSendPer :: FactionId -> LevelId -> Perception -> Perception -> Perception -> m () Source #

Instances

Re-exported from Game.LambdaHack.Atomic.CmdAtomic

data CmdAtomic Source #

Abstract syntax of atomic commands, that is, atomic game state transformations.

Constructors

UpdAtomic UpdAtomic

atomic updates

SfxAtomic SfxAtomic

atomic special effects

Instances

data UpdAtomic Source #

Abstract syntax of atomic updates, that is, atomic commands that really change the state. Most of them are an encoding of a game state diff, though they also carry some intentional hints that help clients determine whether and how to communicate them to players.

Constructors

UpdCreateActor ActorId Actor [(ItemId, Item)] 
UpdDestroyActor ActorId Actor [(ItemId, Item)] 
UpdCreateItem ItemId Item ItemQuant Container 
UpdDestroyItem ItemId Item ItemQuant Container 
UpdSpotActor ActorId Actor [(ItemId, Item)] 
UpdLoseActor ActorId Actor [(ItemId, Item)] 
UpdSpotItem Bool ItemId Item ItemQuant Container 
UpdLoseItem Bool ItemId Item ItemQuant Container 
UpdMoveActor ActorId Point Point 
UpdWaitActor ActorId Bool 
UpdDisplaceActor ActorId ActorId 
UpdMoveItem ItemId Int ActorId CStore CStore 
UpdRefillHP ActorId Int64 
UpdRefillCalm ActorId Int64 
UpdTrajectory ActorId (Maybe ([Vector], Speed)) (Maybe ([Vector], Speed)) 
UpdQuitFaction FactionId (Maybe Status) (Maybe Status) 
UpdLeadFaction FactionId (Maybe ActorId) (Maybe ActorId) 
UpdDiplFaction FactionId FactionId Diplomacy Diplomacy 
UpdTacticFaction FactionId Tactic Tactic 
UpdAutoFaction FactionId Bool 
UpdRecordKill ActorId (Id ItemKind) Int 
UpdAlterTile LevelId Point (Id TileKind) (Id TileKind) 
UpdAlterExplorable LevelId Int 
UpdSearchTile ActorId Point (Id TileKind) 
UpdHideTile ActorId Point (Id TileKind) 
UpdSpotTile LevelId [(Point, Id TileKind)] 
UpdLoseTile LevelId [(Point, Id TileKind)] 
UpdAlterSmell LevelId Point Time Time 
UpdSpotSmell LevelId [(Point, Time)] 
UpdLoseSmell LevelId [(Point, Time)] 
UpdTimeItem ItemId Container ItemTimer ItemTimer 
UpdAgeGame [LevelId] 
UpdUnAgeGame [LevelId] 
UpdDiscover Container ItemId (Id ItemKind) ItemSeed 
UpdCover Container ItemId (Id ItemKind) ItemSeed 
UpdDiscoverKind Container ItemId (Id ItemKind) 
UpdCoverKind Container ItemId (Id ItemKind) 
UpdDiscoverSeed Container ItemId ItemSeed 
UpdCoverSeed Container ItemId ItemSeed 
UpdPerception LevelId Perception Perception 
UpdRestart FactionId DiscoveryKind PerLid State Challenge DebugModeCli 
UpdRestartServer State 
UpdResume FactionId PerLid 
UpdResumeServer State 
UpdKillExit FactionId 
UpdWriteSave 
UpdMsgAll Text 

Instances

Eq UpdAtomic Source # 
Show UpdAtomic Source # 
Generic UpdAtomic Source # 

Associated Types

type Rep UpdAtomic :: * -> * #

Binary UpdAtomic Source # 
type Rep UpdAtomic Source # 
type Rep UpdAtomic = D1 * (MetaData "UpdAtomic" "Game.LambdaHack.Atomic.CmdAtomic" "LambdaHack-0.6.2.0-6LvAjp6yuzE4Q9dWwe00a" False) ((:+:) * ((:+:) * ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "UpdCreateActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Actor)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(ItemId, Item)]))))) (C1 * (MetaCons "UpdDestroyActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Actor)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(ItemId, Item)])))))) ((:+:) * (C1 * (MetaCons "UpdCreateItem" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Item))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemQuant)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container))))) ((:+:) * (C1 * (MetaCons "UpdDestroyItem" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Item))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemQuant)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container))))) (C1 * (MetaCons "UpdSpotActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Actor)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(ItemId, Item)])))))))) ((:+:) * ((:+:) * (C1 * (MetaCons "UpdLoseActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Actor)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(ItemId, Item)]))))) ((:+:) * (C1 * (MetaCons "UpdSpotItem" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Item)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemQuant)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)))))) (C1 * (MetaCons "UpdLoseItem" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Item)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemQuant)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)))))))) ((:+:) * (C1 * (MetaCons "UpdMoveActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point))))) ((:+:) * (C1 * (MetaCons "UpdWaitActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)))) (C1 * (MetaCons "UpdDisplaceActor" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)))))))) ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "UpdMoveItem" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore)))))) ((:+:) * (C1 * (MetaCons "UpdRefillHP" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int64)))) (C1 * (MetaCons "UpdRefillCalm" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int64)))))) ((:+:) * (C1 * (MetaCons "UpdTrajectory" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Maybe ([Vector], Speed)))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Maybe ([Vector], Speed))))))) ((:+:) * (C1 * (MetaCons "UpdQuitFaction" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Maybe Status))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Maybe Status)))))) (C1 * (MetaCons "UpdLeadFaction" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Maybe ActorId))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Maybe ActorId))))))))) ((:+:) * ((:+:) * (C1 * (MetaCons "UpdDiplFaction" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Diplomacy)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Diplomacy))))) ((:+:) * (C1 * (MetaCons "UpdTacticFaction" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Tactic)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Tactic))))) (C1 * (MetaCons "UpdAutoFaction" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)))))) ((:+:) * (C1 * (MetaCons "UpdRecordKill" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id ItemKind))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int))))) ((:+:) * (C1 * (MetaCons "UpdAlterTile" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id TileKind))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id TileKind)))))) (C1 * (MetaCons "UpdAlterExplorable" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int))))))))) ((:+:) * ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "UpdSearchTile" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id TileKind)))))) ((:+:) * (C1 * (MetaCons "UpdHideTile" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id TileKind)))))) (C1 * (MetaCons "UpdSpotTile" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(Point, Id TileKind)])))))) ((:+:) * (C1 * (MetaCons "UpdLoseTile" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(Point, Id TileKind)])))) ((:+:) * (C1 * (MetaCons "UpdAlterSmell" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Time)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Time))))) (C1 * (MetaCons "UpdSpotSmell" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(Point, Time)]))))))) ((:+:) * ((:+:) * (C1 * (MetaCons "UpdLoseSmell" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [(Point, Time)])))) ((:+:) * (C1 * (MetaCons "UpdTimeItem" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemTimer)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemTimer))))) (C1 * (MetaCons "UpdAgeGame" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [LevelId]))))) ((:+:) * (C1 * (MetaCons "UpdUnAgeGame" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * [LevelId]))) ((:+:) * (C1 * (MetaCons "UpdDiscover" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id ItemKind))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemSeed))))) (C1 * (MetaCons "UpdCover" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id ItemKind))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemSeed))))))))) ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "UpdDiscoverKind" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id ItemKind)))))) ((:+:) * (C1 * (MetaCons "UpdCoverKind" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id ItemKind)))))) (C1 * (MetaCons "UpdDiscoverSeed" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemSeed))))))) ((:+:) * (C1 * (MetaCons "UpdCoverSeed" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Container)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemSeed))))) ((:+:) * (C1 * (MetaCons "UpdPerception" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * LevelId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Perception)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Perception))))) (C1 * (MetaCons "UpdRestart" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * DiscoveryKind)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * PerLid)))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * State)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Challenge)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * DebugModeCli))))))))) ((:+:) * ((:+:) * (C1 * (MetaCons "UpdRestartServer" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * State))) ((:+:) * (C1 * (MetaCons "UpdResume" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * PerLid)))) (C1 * (MetaCons "UpdResumeServer" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * State))))) ((:+:) * (C1 * (MetaCons "UpdKillExit" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId))) ((:+:) * (C1 * (MetaCons "UpdWriteSave" PrefixI False) (U1 *)) (C1 * (MetaCons "UpdMsgAll" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Text)))))))))

data SfxAtomic Source #

Abstract syntax of atomic special effects, that is, atomic commands that only display special effects and don't change the state.

Instances

Eq SfxAtomic Source # 
Show SfxAtomic Source # 
Generic SfxAtomic Source # 

Associated Types

type Rep SfxAtomic :: * -> * #

Binary SfxAtomic Source # 
type Rep SfxAtomic Source # 
type Rep SfxAtomic = D1 * (MetaData "SfxAtomic" "Game.LambdaHack.Atomic.CmdAtomic" "LambdaHack-0.6.2.0-6LvAjp6yuzE4Q9dWwe00a" False) ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "SfxStrike" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))) ((:+:) * (C1 * (MetaCons "SfxRecoil" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))) (C1 * (MetaCons "SfxSteal" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))))) ((:+:) * (C1 * (MetaCons "SfxRelease" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))) ((:+:) * (C1 * (MetaCons "SfxProject" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))) (C1 * (MetaCons "SfxReceive" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore)))))))) ((:+:) * ((:+:) * (C1 * (MetaCons "SfxApply" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))) ((:+:) * (C1 * (MetaCons "SfxCheck" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))) (C1 * (MetaCons "SfxTrigger" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point)))))) ((:+:) * (C1 * (MetaCons "SfxShun" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Point)))) ((:+:) * (C1 * (MetaCons "SfxEffect" PrefixI False) ((:*:) * ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId))) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Effect)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int64))))) (C1 * (MetaCons "SfxMsgFid" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * FactionId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * SfxMsg))))))))

data SfxMsg Source #

Instances

Eq SfxMsg Source # 

Methods

(==) :: SfxMsg -> SfxMsg -> Bool #

(/=) :: SfxMsg -> SfxMsg -> Bool #

Show SfxMsg Source # 
Generic SfxMsg Source # 

Associated Types

type Rep SfxMsg :: * -> * #

Methods

from :: SfxMsg -> Rep SfxMsg x #

to :: Rep SfxMsg x -> SfxMsg #

Binary SfxMsg Source # 

Methods

put :: SfxMsg -> Put #

get :: Get SfxMsg #

putList :: [SfxMsg] -> Put #

type Rep SfxMsg Source # 
type Rep SfxMsg = D1 * (MetaData "SfxMsg" "Game.LambdaHack.Atomic.CmdAtomic" "LambdaHack-0.6.2.0-6LvAjp6yuzE4Q9dWwe00a" False) ((:+:) * ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "SfxUnexpected" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ReqFailure))) (C1 * (MetaCons "SfxLoudUpd" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * UpdAtomic))))) ((:+:) * (C1 * (MetaCons "SfxLoudStrike" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (Id ItemKind))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int))))) (C1 * (MetaCons "SfxLoudSummon" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Bool)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * (GroupName ItemKind))) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Dice))))))) ((:+:) * ((:+:) * (C1 * (MetaCons "SfxFizzles" PrefixI False) (U1 *)) (C1 * (MetaCons "SfxNothingHappens" PrefixI False) (U1 *))) ((:+:) * (C1 * (MetaCons "SfxVoidDetection" PrefixI False) (U1 *)) ((:+:) * (C1 * (MetaCons "SfxSummonLackCalm" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId))) (C1 * (MetaCons "SfxLevelNoMore" PrefixI False) (U1 *)))))) ((:+:) * ((:+:) * ((:+:) * (C1 * (MetaCons "SfxLevelPushed" PrefixI False) (U1 *)) (C1 * (MetaCons "SfxBracedImmune" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)))) ((:+:) * (C1 * (MetaCons "SfxEscapeImpossible" PrefixI False) (U1 *)) ((:+:) * (C1 * (MetaCons "SfxTransImpossible" PrefixI False) (U1 *)) (C1 * (MetaCons "SfxIdentifyNothing" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore)))))) ((:+:) * ((:+:) * (C1 * (MetaCons "SfxPurposeNothing" PrefixI False) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))) (C1 * (MetaCons "SfxPurposeTooFew" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * Int))))) ((:+:) * (C1 * (MetaCons "SfxPurposeUnique" PrefixI False) (U1 *)) ((:+:) * (C1 * (MetaCons "SfxColdFish" PrefixI False) (U1 *)) (C1 * (MetaCons "SfxTimerExtended" PrefixI False) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ActorId)) ((:*:) * (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * ItemId)) (S1 * (MetaSel (Nothing Symbol) NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 * CStore))))))))))

Re-exported from Game.LambdaHack.Atomic.PosAtomicRead

data PosAtomic Source #

The type representing visibility of atomic commands to factions, based on the position of the command, etc. Note that the server sees and smells all positions.

Constructors

PosSight LevelId [Point]

whomever sees all the positions, notices

PosFidAndSight [FactionId] LevelId [Point]

observers and the faction notice

PosSmell LevelId [Point]

whomever smells all the positions, notices

PosFid FactionId

only the faction notices

PosFidAndSer (Maybe LevelId) FactionId

faction and server notices

PosSer

only the server notices

PosAll

everybody notices

PosNone

never broadcasted, but sent manually

posUpdAtomic :: MonadStateRead m => UpdAtomic -> m PosAtomic Source #

Produce the positions where the atomic update takes place.

The goal of the mechanics is to ensure the commands don't carry significantly more information than their corresponding state diffs would. In other words, the atomic commands involving the positions seen by a client should convey similar information as the client would get by directly observing the changes the commands enact on the visible portion of server game state. The client is then free to change its copy of game state accordingly or not --- it only partially reflects reality anyway.

E.g., UpdDisplaceActor in a black room, with one actor carrying a 0-radius light would not be distinguishable by looking at the state (or the screen) from UpdMoveActor of the illuminated actor, hence such UpdDisplaceActor should not be observable, but UpdMoveActor should be (or the former should be perceived as the latter). However, to simplify, we assign as strict visibility requirements to UpdMoveActor as to UpdDisplaceActor and fall back to UpdSpotActor (which provides minimal information that does not contradict state) if the visibility is lower.

posSfxAtomic :: MonadStateRead m => SfxAtomic -> m PosAtomic Source #

Produce the positions where the atomic special effect takes place.

breakUpdAtomic :: MonadStateRead m => UpdAtomic -> m [UpdAtomic] Source #

Decompose an atomic action. The decomposed actions give reduced information that still modifies client's state to match the server state wrt the current FOV and the subset of posUpdAtomic that is visible. The original actions give more information not only due to spanning potentially more positions than those visible. E.g., UpdMoveActor informs about the continued existence of the actor between moves, v.s., popping out of existence and then back in.

seenAtomicCli :: Bool -> FactionId -> Perception -> PosAtomic -> Bool Source #

Given the client, it's perception and an atomic command, determine if the client notices the command.

generalMoveItem :: MonadStateRead m => Bool -> ItemId -> Int -> Container -> Container -> m [UpdAtomic] Source #

Generate the atomic updates that jointly perform a given item move.

Re-exported from Game.LambdaHack.Atomic.MonadStateWrite

Re-exported from Game.LambdaHack.Atomic.HandleAtomicWrite

handleUpdAtomic :: MonadStateWrite m => UpdAtomic -> m () Source #

The game-state semantics of atomic game commands. Special effects (SfxAtomic) don't modify state.