Safe Haskell | None |
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Terrain tile features.
Documentation
All possible terrain tile features, some of them parameterized or dependent on outside coefficients, e.g., on the tile secrecy value.
Ascendable | triggered by ascending |
Descendable | triggered by descending |
Escapable | triggered by escaping |
Openable | triggered by opening |
Closable | triggered by closing |
Cause !(Effect Int) | causes the effect when triggered |
ChangeTo !Text | transitions to a tile of the group when triggered |
Walkable | actors can walk through |
Clear | actors can see through |
Lit | is lit with an ambient shine |
Suspect | may not be what it seems (clients only) |
Aura !(Effect Int) | sustains the effect continuously, TODO |
Impenetrable | can never be excavated nor seen through |
CanItem | items can be generated there |
CanActor | actors and stairs can be generated there |
Exit | is a (not hidden) door, stair, etc. |
Path | used for visible paths throughout the level |
HiddenAs !Text | when hidden, looks as a tile of the group |