LambdaHack-0.2.14: A roguelike game engine in early development

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Content.CaveKind

Description

The type of cave layout kinds.

Synopsis

Documentation

data CaveKind Source

Parameters for the generation of dungeon levels.

Constructors

CaveKind 

Fields

csymbol :: !Char

a symbol

cname :: !Text

short description

cfreq :: !Freqs

frequency within groups

cxsize :: !X

X size of the whole cave

cysize :: !Y

Y size of the whole cave

cgrid :: !DiceXY

the dimensions of the grid of places

cminPlaceSize :: !DiceXY

minimal size of places

cmaxPlaceSize :: !DiceXY

maximal size of places

cdarkChance :: !Dice

the chance a place is dark

cnightChance :: !Dice

the chance the cave is dark

cauxConnects :: !Rational

a proportion of extra connections

cmaxVoid :: !Rational

at most this proportion of rooms void

cminStairDist :: !Int

minimal distance between stairs

cdoorChance :: !Chance

the chance of a door in an opening

copenChance :: !Chance

if there's a door, is it open?

chidden :: !Int

if not open, hidden one in n times

cactorFreq :: !Freqs

actor groups to consider

citemNum :: !Dice

the number of items in the cave

citemFreq :: !Freqs

item groups to consider

cplaceFreq :: !Freqs

place groups to consider

cpassable :: !Bool

are passable default tiles permitted

cdefTile :: !Text

the default cave tile group name

cdarkCorTile :: !Text

the dark cave corridor tile group name

clitCorTile :: !Text

the lit cave corridor tile group name

cfillerTile :: !Text

the filler wall group name

couterFenceTile :: !Text

the outer fence wall group name

clegendDarkTile :: !Text

the dark place plan legend group name

clegendLitTile :: !Text

the lit place plan legend group name

Instances

validateCaveKind :: [CaveKind] -> [CaveKind] Source

Filter a list of kinds, passing through only the incorrect ones, if any.

Catch caves with not enough space for all the places. Check the size of the cave descriptions to make sure they fit on screen.