Safe Haskell | None |
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Terrain tile features.
Documentation
All possible terrain tile features, some of them parameterized or dependent on outside coefficients, e.g., on the tile secrecy value.
Ascendable | triggered by ascending |
Descendable | triggered by descending |
Openable | triggered by opening |
Closable | triggered by closing |
Hidden | triggered when the tile's secrecy becomes zero |
Cause !Effect | causes the effect when triggered |
ChangeTo !String | transitions to any tile of the group when triggered |
Walkable | actors can walk through |
Clear | actors can see through |
Lit | is lit with an ambient shine |
Aura !Effect | sustains the effect continuously, TODO |
Boring | items and stairs can be generated there |
Exit | is a (not hidden) door, stair, etc. |
Path | used for distinct paths throughout the level |
Secret !RollDice | tile is generated with this high secrecy value |