RadianAngle | Game.LambdaHack.Common.Vector |
RAID | Content.ModeKind |
randomConnection | Game.LambdaHack.Server.DungeonGen.AreaRnd |
randomR | Game.LambdaHack.Core.Random |
randomR0 | Game.LambdaHack.Core.Random |
randomResetTimeout | Game.LambdaHack.Server.ItemM |
randomWord32 | Game.LambdaHack.Core.Random |
RANGED | Content.ModeKind |
rangeFromSpeed | Game.LambdaHack.Common.Time |
rangeFromSpeedAndLinger | Game.LambdaHack.Common.Time |
RANGER_HERO | Content.ItemKindActor |
rapplyVerbMap | Game.LambdaHack.Client.UI.Content.Screen |
Rarity | Game.LambdaHack.Definition.Defs |
Rational | Game.LambdaHack.Core.Prelude |
RawFrontend | |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common |
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common |
rcfgUIDefault | Game.LambdaHack.Content.RuleKind |
rcfgUIName | Game.LambdaHack.Content.RuleKind |
Read | Game.LambdaHack.Core.Prelude |
read | Game.LambdaHack.Core.Prelude |
readError | Game.LambdaHack.Client.UI.UIOptionsParse |
readFile | Game.LambdaHack.Common.File |
readIO | Game.LambdaHack.Core.Prelude |
readList | Game.LambdaHack.Core.Prelude |
readLn | Game.LambdaHack.Core.Prelude |
readParen | Game.LambdaHack.Core.Prelude |
readQueueAI | Game.LambdaHack.Server.ProtocolM |
readQueueUI | Game.LambdaHack.Server.ProtocolM |
ReadS | Game.LambdaHack.Core.Prelude |
reads | Game.LambdaHack.Core.Prelude |
readsPrec | Game.LambdaHack.Core.Prelude |
Real | Game.LambdaHack.Core.Prelude |
RealFloat | Game.LambdaHack.Core.Prelude |
RealFrac | Game.LambdaHack.Core.Prelude |
realToFrac | Game.LambdaHack.Core.Prelude |
recBenefit | Game.LambdaHack.Client.Preferences |
receiveResponse | Game.LambdaHack.Client.LoopM |
Recharge | Game.LambdaHack.Content.ItemKind |
recip | Game.LambdaHack.Core.Prelude |
recomputeCachePer | Game.LambdaHack.Server.CommonM |
reconsiderPerActor | Game.LambdaHack.Server.HandleAtomicM |
Record | Game.LambdaHack.Client.UI.HumanCmd |
recordHistory | Game.LambdaHack.Client.UI.MsgM |
recordHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
recordHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM |
recordItemLid | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM |
rectangleOfSpaces | Game.LambdaHack.Client.UI.Overlay |
RECT_WINDOWS_HORIZONTAL_DARK | Content.TileKind |
RECT_WINDOWS_HORIZONTAL_LIT | Content.TileKind |
RECT_WINDOWS_VERTICAL_DARK | Content.TileKind |
RECT_WINDOWS_VERTICAL_LIT | Content.TileKind |
Red | Game.LambdaHack.Definition.Color |
reduceDice | Game.LambdaHack.Core.Dice |
RefillCalm | Game.LambdaHack.Content.ItemKind |
RefillHP | Game.LambdaHack.Content.ItemKind |
refillHP | Game.LambdaHack.Server.HandleEffectM |
refreshTarget | Game.LambdaHack.Client.AI.PickTargetM |
regenCalmDelta | Game.LambdaHack.Common.ActorState |
register | Game.LambdaHack.Common.HighScore |
registerActor | Game.LambdaHack.Server.CommonM |
registerItem | Game.LambdaHack.Server.ItemM |
registerScore | Game.LambdaHack.Server.MonadServer |
reinitGame | Game.LambdaHack.Server.StartM |
reject | Game.LambdaHack.Client.AI.Strategy |
rem | Game.LambdaHack.Core.Prelude |
removeConditionSingle | Game.LambdaHack.Server.CommonM |
removeSleepSingle | Game.LambdaHack.Server.CommonM |
renameFile | Game.LambdaHack.Common.File |
renameFreqs | Game.LambdaHack.Definition.Defs |
renderAnim | Game.LambdaHack.Client.UI.Animation |
renderAnimFrames | Game.LambdaHack.Client.UI.FrameM |
renderHistory | Game.LambdaHack.Client.UI.Msg |
renderRepetition | Game.LambdaHack.Client.UI.Msg |
renderReport | Game.LambdaHack.Client.UI.Msg |
renderTimeReport | Game.LambdaHack.Client.UI.Msg |
renderTutorialHints | Game.LambdaHack.Client.UI.TutorialHints |
Repeat | Game.LambdaHack.Client.UI.HumanCmd |
repeat | Game.LambdaHack.Core.Prelude |
repeatHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
repeatHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM |
RepeatLast | Game.LambdaHack.Client.UI.HumanCmd |
repeatLastHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
repeatLastHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM |
repeatLastTriple | Game.LambdaHack.Client.UI.Content.Input |
repeatTriple | Game.LambdaHack.Client.UI.Content.Input |
replaceCmd | Game.LambdaHack.Client.UI.Content.Input |
replaceDesc | Game.LambdaHack.Client.UI.Content.Input |
replicate | Game.LambdaHack.Core.Prelude |
replicateA | Game.LambdaHack.Common.PointArray |
replicateM | Game.LambdaHack.Core.Prelude |
replicateM_ | Game.LambdaHack.Core.Prelude |
RepMsgNK | Game.LambdaHack.Client.UI.Msg |
Report | Game.LambdaHack.Client.UI.Msg |
reportToSlideshow | Game.LambdaHack.Client.UI.SlideshowM |
reportToSlideshowKeepHalt | Game.LambdaHack.Client.UI.SlideshowM |
REPRESENTATIVE | Content.FactionKind |
ReqAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqAINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqAITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqAlter | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqAlter | Game.LambdaHack.Server.HandleRequestM |
reqAlterFail | Game.LambdaHack.Server.HandleRequestM |
ReqApply | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqApply | Game.LambdaHack.Server.HandleRequestM |
reqAutomate | Game.LambdaHack.Server.HandleRequestM |
ReqDelay | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
ReqDelayAlarm | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
ReqDelayHandled | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
ReqDelayNot | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
ReqDisplace | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqDisplace | Game.LambdaHack.Server.HandleRequestM |
reqDisplaceGeneric | Game.LambdaHack.Server.HandleRequestM |
reqDoctrine | Game.LambdaHack.Server.HandleRequestM |
ReqFailure | Game.LambdaHack.Common.ReqFailure |
reqGameDropAndExit | Game.LambdaHack.Server.HandleRequestM |
reqGameRestart | Game.LambdaHack.Server.HandleRequestM |
reqGameSave | Game.LambdaHack.Server.HandleRequestM |
reqGameSaveAndExit | Game.LambdaHack.Server.HandleRequestM |
ReqMelee | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqMelee | Game.LambdaHack.Server.HandleRequestM |
reqMeleeChecked | Game.LambdaHack.Server.HandleRequestM |
ReqMove | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqMove | Game.LambdaHack.Server.HandleRequestM |
reqMoveGeneric | Game.LambdaHack.Server.HandleRequestM |
reqMoveItem | Game.LambdaHack.Server.HandleRequestM |
ReqMoveItems | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqMoveItems | Game.LambdaHack.Server.HandleRequestM |
ReqProject | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqProject | Game.LambdaHack.Server.HandleRequestM |
RequestAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
requestAIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
RequestTimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
RequestUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
requestUIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
ReqUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIAutomate | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIDoctrine | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameDropAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameRestart | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameSave | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUIGameSaveAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqUITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
ReqWait | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqWait | Game.LambdaHack.Server.HandleRequestM |
ReqWait10 | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqWait10 | Game.LambdaHack.Server.HandleRequestM |
ReqYell | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
reqYell | Game.LambdaHack.Server.HandleRequestM |
RerollItem | Game.LambdaHack.Content.ItemKind |
resCurrentTurn | Game.LambdaHack.Common.Actor |
ResDelta | |
1 (Type/Class) | Game.LambdaHack.Common.Actor |
2 (Data Constructor) | Game.LambdaHack.Common.Actor |
resetActorMaxSkills | Game.LambdaHack.Atomic.MonadStateWrite |
resetChanKey | Game.LambdaHack.Client.UI.Frontend.Common |
resetFactions | Game.LambdaHack.Server.StartM |
resetGameStart | Game.LambdaHack.Client.UI.MonadClientUI |
resetPlayBack | Game.LambdaHack.Client.UI.FrameM |
resetPressedKeys | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
resetSessionStart | Game.LambdaHack.Client.UI.MonadClientUI |
Response | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
responseS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
RespQueryAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespQueryUI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespQueryUIunderAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
resPreviousTurn | Game.LambdaHack.Common.Actor |
RespSfxAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespUpdAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
RespUpdAtomicNoState | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
Restart | |
1 (Data Constructor) | Game.LambdaHack.Content.FactionKind |
2 (Data Constructor) | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
restartGame | Game.LambdaHack.Server.LoopM |
restoreGame | Game.LambdaHack.Common.Save |
restoreLeaderFromRun | Game.LambdaHack.Client.UI.FrameM |
restoreScore | Game.LambdaHack.Server.MonadServer |
ResultItemDialogMode | Game.LambdaHack.Client.UI.InventoryM |
Return | Game.LambdaHack.Client.UI.Key |
returN | Game.LambdaHack.Client.AI.Strategy |
return | Game.LambdaHack.Core.Prelude |
returnJustLeft | Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM |
returnKM | Game.LambdaHack.Client.UI.Key |
revCmdMap | Game.LambdaHack.Client.UI.MonadClientUI |
revealAll | Game.LambdaHack.Server.CommonM |
RevealAs | Game.LambdaHack.Content.TileKind |
revealAs | Game.LambdaHack.Common.Tile |
revealItems | Game.LambdaHack.Server.CommonM |
revealPerceptionLid | Game.LambdaHack.Server.CommonM |
reverse | Game.LambdaHack.Core.Prelude |
rexeVersion | Game.LambdaHack.Content.RuleKind |
RFactions | Game.LambdaHack.Client.UI.InventoryM |
rFontFiles | Game.LambdaHack.Client.UI.Content.Screen |
rheight | Game.LambdaHack.Client.UI.Content.Screen |
rHeightMax | Game.LambdaHack.Content.RuleKind |
Right | |
1 (Data Constructor) | Game.LambdaHack.Core.Prelude |
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
RightButtonPress | Game.LambdaHack.Client.UI.Key |
RightButtonRelease | Game.LambdaHack.Client.UI.Key |
rightButtonReleaseKM | Game.LambdaHack.Client.UI.Key |
rightKM | Game.LambdaHack.Client.UI.Key |
RingBuffer | Game.LambdaHack.Common.RingBuffer |
RING_OF_OPPORTUNITY_GRENADIER | Content.ItemKind |
RING_OF_OPPORTUNITY_SNIPER | Content.ItemKindActor |
rintroScreen | Game.LambdaHack.Client.UI.Content.Screen |
ritemSymbols | Game.LambdaHack.Content.RuleKind |
rleadLevelClips | Game.LambdaHack.Content.RuleKind |
RLore | Game.LambdaHack.Client.UI.InventoryM |
rmFromBag | Game.LambdaHack.Atomic.MonadStateWrite |
RModes | Game.LambdaHack.Client.UI.InventoryM |
Rnd | Game.LambdaHack.Core.Random |
rndToAction | |
1 (Function) | Game.LambdaHack.Client.MonadClient |
2 (Function) | Game.LambdaHack.Server.MonadServer |
rndToActionUI | Game.LambdaHack.Client.UI.MonadClientUI |
rnearby | Game.LambdaHack.Content.RuleKind |
RNGs | |
1 (Type/Class) | Game.LambdaHack.Server.ServerOptions |
2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions |
ROGUE | Content.PlaceKind |
rollAndRegisterItem | Game.LambdaHack.Server.ItemM |
rollAspectRecord | Game.LambdaHack.Common.ItemAspect |
rollFlavourMap | Game.LambdaHack.Server.ItemRev |
rollFreq | Game.LambdaHack.Core.Random |
rollItemAspect | Game.LambdaHack.Server.ItemM |
rollSpawnPos | Game.LambdaHack.Server.PeriodicM |
Roster | Game.LambdaHack.Content.ModeKind |
rotate | Game.LambdaHack.Common.Vector |
round | Game.LambdaHack.Core.Prelude |
ROwned | Game.LambdaHack.Client.UI.InventoryM |
RPlaces | Game.LambdaHack.Client.UI.InventoryM |
rscoresFileName | Game.LambdaHack.Content.RuleKind |
RSkills | Game.LambdaHack.Client.UI.InventoryM |
rstairWordCarried | Game.LambdaHack.Content.RuleKind |
RStore | Game.LambdaHack.Client.UI.InventoryM |
rsymbolClothes | Game.LambdaHack.Content.ItemKind |
rsymbolEdged | Game.LambdaHack.Content.ItemKind |
rsymbolFlask | Game.LambdaHack.Content.ItemKind |
rsymbolFood | Game.LambdaHack.Content.ItemKind |
rsymbolGold | Game.LambdaHack.Content.ItemKind |
rsymbolHafted | Game.LambdaHack.Content.ItemKind |
rsymbolLight | Game.LambdaHack.Content.ItemKind |
rsymbolMiscArmor | Game.LambdaHack.Content.ItemKind |
rsymbolNecklace | Game.LambdaHack.Content.ItemKind |
rsymbolPolearm | Game.LambdaHack.Content.ItemKind |
rsymbolPotion | Game.LambdaHack.Content.ItemKind |
rsymbolProjectile | Game.LambdaHack.Content.ItemKind |
rsymbolRing | Game.LambdaHack.Content.ItemKind |
rsymbolScroll | Game.LambdaHack.Content.ItemKind |
rsymbolShield | Game.LambdaHack.Content.ItemKind |
rsymbolSpecial | Game.LambdaHack.Content.ItemKind |
rsymbolTool | Game.LambdaHack.Content.ItemKind |
rsymbolTorsoArmor | Game.LambdaHack.Content.ItemKind |
rsymbolWand | Game.LambdaHack.Content.ItemKind |
rtitle | Game.LambdaHack.Content.RuleKind |
RUBBLE | Content.ItemKindEmbed |
RuleContent | |
1 (Type/Class) | Game.LambdaHack.Content.RuleKind |
2 (Data Constructor) | Game.LambdaHack.Content.RuleKind |
runCliImplementation | Implementation.MonadClientImplementation |
runDefAction | Game.LambdaHack.Client.UI.InventoryM |
runDefFactions | Game.LambdaHack.Client.UI.InventoryM |
runDefInventory | Game.LambdaHack.Client.UI.InventoryM |
runDefMessage | Game.LambdaHack.Client.UI.InventoryM |
runDefModes | Game.LambdaHack.Client.UI.InventoryM |
runDefPlaces | Game.LambdaHack.Client.UI.InventoryM |
runDefSkills | Game.LambdaHack.Client.UI.InventoryM |
RunDir | Game.LambdaHack.Client.UI.HumanCmd |
runFrequency | Game.LambdaHack.Core.Frequency |
runInitial | Game.LambdaHack.Client.UI.SessionUI |
runLeader | Game.LambdaHack.Client.UI.SessionUI |
runMembers | Game.LambdaHack.Client.UI.SessionUI |
RunOnceAhead | Game.LambdaHack.Client.UI.HumanCmd |
runOnceAheadHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
RunOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd |
runOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
RunParams | |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI |
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI |
runSerImplementation | Implementation.MonadServerImplementation |
runStopMsg | Game.LambdaHack.Client.UI.SessionUI |
runToAllCmd | Game.LambdaHack.Client.UI.Content.Input |
runWaiting | Game.LambdaHack.Client.UI.SessionUI |
rwebAddress | Game.LambdaHack.Client.UI.Content.Screen |
rwidth | Game.LambdaHack.Client.UI.Content.Screen |
rWidthMax | Game.LambdaHack.Content.RuleKind |
rwriteSaveClips | Game.LambdaHack.Content.RuleKind |