HGE2D-0.1.6.2: 2D game engine written in Haskell

Copyright(c) 2016 Martin Buck
Licensesee LICENSE
Safe HaskellNone
LanguageHaskell2010

HGE2D.Instances

Contents

Description

Containing instance definitions for the classes / types of HGE2D

Synopsis

Documentation

Orphan instances

Acceleratable RigidBody Source #

Instance of Acceleratable for RigidBody

Acceleratable PhysicalObject Source #

Instance of Acceleratable for PhysicalObject

Moveable RealPosition Source #

Instance of Moveable for RealPosition

Moveable BoundingBox Source #

Instance of Moveable for BoundingBox

Moveable RigidBody Source #

Instance of Moveable for RigidBody

Moveable PhysicalObject Source #

Instance of Moveable for PhysicalObject

Positioned RealPosition Source #

Instance of Positioned for RealPosition

Positioned RigidBody Source #

Instance of Positioned for RigidBody

HasBoundingBox BoundingBox Source #

Instance of HasBoundingBox for BoundingBox

HasBoundingBox RigidBody Source #

Instance of HasBoundingBox for RigidBody

HasBoundingBox PhysicalObject Source #

Instance of HasBoundingBox for PhysicalObject

Dynamic RigidBody Source #

Instance of Dynamic for RigidBody