----------------------------------------------------------------------------- -- -- Module : Graphics.GPipe -- Copyright : Tobias Bexelius -- License : MIT -- -- Maintainer : Tobias Bexelius -- Stability : Experimental -- Portability : Portable -- -- | -- A typesafe API based on the conceptual model of OpenGL, but without the -- imperative state machine. GPipe aims to be as close to raw OpenGL performance -- as possible, without compromising type safety or functional style. Includes -- an embedded domain specific language for GLSL shaders which provides type -- safety even when crossing into that domain. Uses the OpenGL 4.5 core profile -- under the hood. -- -- To learn GPipe, start with the <https://github.com/tobbebex/GPipe-Core#readme readme> -- at the <https://github.com/tobbebex/GPipe-Core source repository>. -- You could also go directly to <https://github.com/plredmond/GPipe-Test a working example> -- or the tutorials: -- <http://tobbebex.blogspot.se/2015/09/gpu-programming-in-haskell-using-gpipe.html Part 1>, -- <http://tobbebex.blogspot.se/2015/09/gpu-programming-in-haskell-using-gpipe_11.html Part 2>, -- <http://tobbebex.blogspot.se/2015/10/gpu-programming-in-haskell-using-gpipe.html Part 3>, -- <http://tobbebex.blogspot.se/2015/10/gpu-programming-in-haskell-using-gpipe_21.html Part 4>, -- <http://tobbebex.blogspot.se/2015/11/gpu-programming-in-haskell-using-gpipe.html Part 5>. -- -- This module reexports relevant GPipe modules and the external "Linear" and "Data.Boolean" modules. ----------------------------------------------------------------------------- module Graphics.GPipe ( module Graphics.GPipe.Context, module Graphics.GPipe.Format, module Graphics.GPipe.Buffer, module Graphics.GPipe.PrimitiveArray, module Graphics.GPipe.PrimitiveStream, module Graphics.GPipe.FragmentStream, module Graphics.GPipe.FrameBuffer, module Graphics.GPipe.GeometryStream, module Graphics.GPipe.Linear, module Graphics.GPipe.TransformFeedback, module Graphics.GPipe.Shader, module Graphics.GPipe.Expr, module Graphics.GPipe.Uniform, module Graphics.GPipe.Texture, module Graphics.GPipe.Sampler, module Data.Boolean ) where import Data.Boolean import Graphics.GPipe.Buffer import Graphics.GPipe.Context import Graphics.GPipe.Expr import Graphics.GPipe.Format import Graphics.GPipe.FragmentStream import Graphics.GPipe.FrameBuffer import Graphics.GPipe.GeometryStream import Graphics.GPipe.Linear import Graphics.GPipe.Orphans () import Graphics.GPipe.PrimitiveArray import Graphics.GPipe.PrimitiveStream import Graphics.GPipe.Sampler import Graphics.GPipe.Shader import Graphics.GPipe.Texture import Graphics.GPipe.TransformFeedback import Graphics.GPipe.Uniform