-----------------------------------------------------------------------------
--
-- Module      :  Graphics.GPipe.FrameBuffer
-- Copyright   :  Tobias Bexelius
-- License     :  MIT
--
-- Maintainer  :  Tobias Bexelius
-- Stability   :  Experimental
-- Portability :  Portable
--
-- | This module defines all functions and types for drawing into a context window
--   or texture from a 'Graphics.GPipe.Shader.Shader'.
-----------------------------------------------------------------------------
module Graphics.GPipe.FrameBuffer (
    -- * Draw into the context window
    drawWindowColor,
    drawWindowDepth,
    drawWindowColorDepth,
    drawWindowStencil,
    drawWindowColorStencil,
    drawWindowDepthStencil,
    drawWindowColorDepthStencil,

    -- * Draw into one or more texture images
    draw,
    drawDepth,
    drawStencil,
    drawDepthStencil,
    drawColor,
    DrawColors(),

    -- * Texture images
    Image(),
    imageEquals,
    imageSize,
    getTexture1DImage,
    getTexture1DArrayImage,
    getTexture2DImage,
    getTexture2DArrayImage,
    getTexture3DImage,
    getTextureCubeImage,

    getLayeredTextureImage,

    -- * Clearing the context window
    -- | Use these functions to clear the color, depth or stencil values in the context's window
    clearWindowColor,
    clearWindowDepth,
    clearWindowStencil,
    clearWindowDepthStencil,

    -- * Clearing texture images
    -- | Use these functions to clear the color, depth or stencil values in texture images.
    clearImageColor,
    clearImageDepth,
    clearImageStencil,
    clearImageDepthStencil,

    -- * Color drawing types
    FragColor,
    ContextColorOption(..),
    ColorMask,
    UseBlending,
    Blending(..),
    ConstantColor,
    BlendingFactors(..),
    BlendEquation(..),
    BlendingFactor(..),
    LogicOp(..),

    -- * Depth drawing types
    FragDepth,
    DepthOption(..),
    DepthMask,
    DepthFunction,

    -- * Stencil drawing types
    StencilOptions,
    StencilOption(..),
    DepthStencilOption(..),
    FrontBack(..),
    StencilOp(..),
)
where

import           Graphics.GPipe.Internal.FrameBuffer
import           Graphics.GPipe.Internal.Texture