{-# LANGUAGE ExistentialQuantification #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE GADTs #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -Wno-deprecations #-}
{-# OPTIONS_GHC -Wno-incomplete-patterns #-}
module Graphics.GPipe.Internal.Shader (
Shader(..),
ShaderM(..),
ShaderState(..),
CompiledShader,
Render(..),
getNewName,
tellDrawcall,
askUniformAlignment,
modifyRenderIO,
compileShader,
mapShader,
guard',
maybeShader,
chooseShader,
silenceShader
) where
import Control.Applicative (Alternative, (<|>))
import Control.Monad (MonadPlus, forM)
import Control.Monad.Exception (MonadException)
import Control.Monad.IO.Class (MonadIO)
import Control.Monad.Trans.Class (lift)
import Control.Monad.Trans.List (ListT (..))
import Control.Monad.Trans.Reader (ReaderT (..), ask)
import Control.Monad.Trans.State (State, get, modify, put,
runState)
import Control.Monad.Trans.Writer.Lazy (WriterT (..), execWriterT,
tell)
import Data.Either (isLeft, isRight)
import Data.List (find)
import Data.Maybe (fromJust, isJust, isNothing)
import Data.Monoid (All (..))
import Graphics.GPipe.Internal.Buffer (UniformAlignment,
getUniformAlignment)
import Graphics.GPipe.Internal.Compiler (CompiledShader, Drawcall,
RenderIOState,
compileDrawcalls,
mapDrawcall,
mapRenderIOState,
newRenderIOState)
import Graphics.GPipe.Internal.Context (ContextHandler, ContextT,
Render (..),
liftNonWinContextIO)
data ShaderState s = ShaderState
Int
(RenderIOState s)
newShaderState :: ShaderState s
newShaderState :: ShaderState s
newShaderState = Int -> RenderIOState s -> ShaderState s
forall s. Int -> RenderIOState s -> ShaderState s
ShaderState Int
1 RenderIOState s
forall s. RenderIOState s
newRenderIOState
newtype ShaderM s a = ShaderM
(ReaderT
UniformAlignment
(WriterT
( [IO (Drawcall s)]
, s -> All
)
(ListT
(State
(ShaderState s)
)
)
)
a
)
deriving (Monad (ShaderM s)
Alternative (ShaderM s)
ShaderM s a
Alternative (ShaderM s)
-> Monad (ShaderM s)
-> (forall a. ShaderM s a)
-> (forall a. ShaderM s a -> ShaderM s a -> ShaderM s a)
-> MonadPlus (ShaderM s)
ShaderM s a -> ShaderM s a -> ShaderM s a
forall s. Monad (ShaderM s)
forall s. Alternative (ShaderM s)
forall a. ShaderM s a
forall a. ShaderM s a -> ShaderM s a -> ShaderM s a
forall s a. ShaderM s a
forall s a. ShaderM s a -> ShaderM s a -> ShaderM s a
forall (m :: * -> *).
Alternative m
-> Monad m
-> (forall a. m a)
-> (forall a. m a -> m a -> m a)
-> MonadPlus m
mplus :: ShaderM s a -> ShaderM s a -> ShaderM s a
$cmplus :: forall s a. ShaderM s a -> ShaderM s a -> ShaderM s a
mzero :: ShaderM s a
$cmzero :: forall s a. ShaderM s a
$cp2MonadPlus :: forall s. Monad (ShaderM s)
$cp1MonadPlus :: forall s. Alternative (ShaderM s)
MonadPlus, Applicative (ShaderM s)
a -> ShaderM s a
Applicative (ShaderM s)
-> (forall a b. ShaderM s a -> (a -> ShaderM s b) -> ShaderM s b)
-> (forall a b. ShaderM s a -> ShaderM s b -> ShaderM s b)
-> (forall a. a -> ShaderM s a)
-> Monad (ShaderM s)
ShaderM s a -> (a -> ShaderM s b) -> ShaderM s b
ShaderM s a -> ShaderM s b -> ShaderM s b
forall s. Applicative (ShaderM s)
forall a. a -> ShaderM s a
forall s a. a -> ShaderM s a
forall a b. ShaderM s a -> ShaderM s b -> ShaderM s b
forall a b. ShaderM s a -> (a -> ShaderM s b) -> ShaderM s b
forall s a b. ShaderM s a -> ShaderM s b -> ShaderM s b
forall s a b. ShaderM s a -> (a -> ShaderM s b) -> ShaderM s b
forall (m :: * -> *).
Applicative m
-> (forall a b. m a -> (a -> m b) -> m b)
-> (forall a b. m a -> m b -> m b)
-> (forall a. a -> m a)
-> Monad m
return :: a -> ShaderM s a
$creturn :: forall s a. a -> ShaderM s a
>> :: ShaderM s a -> ShaderM s b -> ShaderM s b
$c>> :: forall s a b. ShaderM s a -> ShaderM s b -> ShaderM s b
>>= :: ShaderM s a -> (a -> ShaderM s b) -> ShaderM s b
$c>>= :: forall s a b. ShaderM s a -> (a -> ShaderM s b) -> ShaderM s b
$cp1Monad :: forall s. Applicative (ShaderM s)
Monad, Applicative (ShaderM s)
ShaderM s a
Applicative (ShaderM s)
-> (forall a. ShaderM s a)
-> (forall a. ShaderM s a -> ShaderM s a -> ShaderM s a)
-> (forall a. ShaderM s a -> ShaderM s [a])
-> (forall a. ShaderM s a -> ShaderM s [a])
-> Alternative (ShaderM s)
ShaderM s a -> ShaderM s a -> ShaderM s a
ShaderM s a -> ShaderM s [a]
ShaderM s a -> ShaderM s [a]
forall s. Applicative (ShaderM s)
forall a. ShaderM s a
forall a. ShaderM s a -> ShaderM s [a]
forall a. ShaderM s a -> ShaderM s a -> ShaderM s a
forall s a. ShaderM s a
forall s a. ShaderM s a -> ShaderM s [a]
forall s a. ShaderM s a -> ShaderM s a -> ShaderM s a
forall (f :: * -> *).
Applicative f
-> (forall a. f a)
-> (forall a. f a -> f a -> f a)
-> (forall a. f a -> f [a])
-> (forall a. f a -> f [a])
-> Alternative f
many :: ShaderM s a -> ShaderM s [a]
$cmany :: forall s a. ShaderM s a -> ShaderM s [a]
some :: ShaderM s a -> ShaderM s [a]
$csome :: forall s a. ShaderM s a -> ShaderM s [a]
<|> :: ShaderM s a -> ShaderM s a -> ShaderM s a
$c<|> :: forall s a. ShaderM s a -> ShaderM s a -> ShaderM s a
empty :: ShaderM s a
$cempty :: forall s a. ShaderM s a
$cp1Alternative :: forall s. Applicative (ShaderM s)
Alternative, Functor (ShaderM s)
a -> ShaderM s a
Functor (ShaderM s)
-> (forall a. a -> ShaderM s a)
-> (forall a b. ShaderM s (a -> b) -> ShaderM s a -> ShaderM s b)
-> (forall a b c.
(a -> b -> c) -> ShaderM s a -> ShaderM s b -> ShaderM s c)
-> (forall a b. ShaderM s a -> ShaderM s b -> ShaderM s b)
-> (forall a b. ShaderM s a -> ShaderM s b -> ShaderM s a)
-> Applicative (ShaderM s)
ShaderM s a -> ShaderM s b -> ShaderM s b
ShaderM s a -> ShaderM s b -> ShaderM s a
ShaderM s (a -> b) -> ShaderM s a -> ShaderM s b
(a -> b -> c) -> ShaderM s a -> ShaderM s b -> ShaderM s c
forall s. Functor (ShaderM s)
forall a. a -> ShaderM s a
forall s a. a -> ShaderM s a
forall a b. ShaderM s a -> ShaderM s b -> ShaderM s a
forall a b. ShaderM s a -> ShaderM s b -> ShaderM s b
forall a b. ShaderM s (a -> b) -> ShaderM s a -> ShaderM s b
forall s a b. ShaderM s a -> ShaderM s b -> ShaderM s a
forall s a b. ShaderM s a -> ShaderM s b -> ShaderM s b
forall s a b. ShaderM s (a -> b) -> ShaderM s a -> ShaderM s b
forall a b c.
(a -> b -> c) -> ShaderM s a -> ShaderM s b -> ShaderM s c
forall s a b c.
(a -> b -> c) -> ShaderM s a -> ShaderM s b -> ShaderM s c
forall (f :: * -> *).
Functor f
-> (forall a. a -> f a)
-> (forall a b. f (a -> b) -> f a -> f b)
-> (forall a b c. (a -> b -> c) -> f a -> f b -> f c)
-> (forall a b. f a -> f b -> f b)
-> (forall a b. f a -> f b -> f a)
-> Applicative f
<* :: ShaderM s a -> ShaderM s b -> ShaderM s a
$c<* :: forall s a b. ShaderM s a -> ShaderM s b -> ShaderM s a
*> :: ShaderM s a -> ShaderM s b -> ShaderM s b
$c*> :: forall s a b. ShaderM s a -> ShaderM s b -> ShaderM s b
liftA2 :: (a -> b -> c) -> ShaderM s a -> ShaderM s b -> ShaderM s c
$cliftA2 :: forall s a b c.
(a -> b -> c) -> ShaderM s a -> ShaderM s b -> ShaderM s c
<*> :: ShaderM s (a -> b) -> ShaderM s a -> ShaderM s b
$c<*> :: forall s a b. ShaderM s (a -> b) -> ShaderM s a -> ShaderM s b
pure :: a -> ShaderM s a
$cpure :: forall s a. a -> ShaderM s a
$cp1Applicative :: forall s. Functor (ShaderM s)
Applicative, a -> ShaderM s b -> ShaderM s a
(a -> b) -> ShaderM s a -> ShaderM s b
(forall a b. (a -> b) -> ShaderM s a -> ShaderM s b)
-> (forall a b. a -> ShaderM s b -> ShaderM s a)
-> Functor (ShaderM s)
forall a b. a -> ShaderM s b -> ShaderM s a
forall a b. (a -> b) -> ShaderM s a -> ShaderM s b
forall s a b. a -> ShaderM s b -> ShaderM s a
forall s a b. (a -> b) -> ShaderM s a -> ShaderM s b
forall (f :: * -> *).
(forall a b. (a -> b) -> f a -> f b)
-> (forall a b. a -> f b -> f a) -> Functor f
<$ :: a -> ShaderM s b -> ShaderM s a
$c<$ :: forall s a b. a -> ShaderM s b -> ShaderM s a
fmap :: (a -> b) -> ShaderM s a -> ShaderM s b
$cfmap :: forall s a b. (a -> b) -> ShaderM s a -> ShaderM s b
Functor)
getNewName :: ShaderM s Int
getNewName :: ShaderM s Int
getNewName = do
ShaderState Int
n RenderIOState s
r <- ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
(ShaderState s)
-> ShaderM s (ShaderState s)
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
(ShaderState s)
-> ShaderM s (ShaderState s))
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
(ShaderState s)
-> ShaderM s (ShaderState s)
forall a b. (a -> b) -> a -> b
$ WriterT
([IO (Drawcall s)], s -> All)
(ListT (State (ShaderState s)))
(ShaderState s)
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
(ShaderState s)
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All)
(ListT (State (ShaderState s)))
(ShaderState s)
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
(ShaderState s))
-> WriterT
([IO (Drawcall s)], s -> All)
(ListT (State (ShaderState s)))
(ShaderState s)
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
(ShaderState s)
forall a b. (a -> b) -> a -> b
$ ListT (State (ShaderState s)) (ShaderState s)
-> WriterT
([IO (Drawcall s)], s -> All)
(ListT (State (ShaderState s)))
(ShaderState s)
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (ListT (State (ShaderState s)) (ShaderState s)
-> WriterT
([IO (Drawcall s)], s -> All)
(ListT (State (ShaderState s)))
(ShaderState s))
-> ListT (State (ShaderState s)) (ShaderState s)
-> WriterT
([IO (Drawcall s)], s -> All)
(ListT (State (ShaderState s)))
(ShaderState s)
forall a b. (a -> b) -> a -> b
$ StateT (ShaderState s) Identity (ShaderState s)
-> ListT (State (ShaderState s)) (ShaderState s)
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift StateT (ShaderState s) Identity (ShaderState s)
forall (m :: * -> *) s. Monad m => StateT s m s
get
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ())
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall a b. (a -> b) -> a -> b
$ WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
())
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall a b. (a -> b) -> a -> b
$ ListT (State (ShaderState s)) ()
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (ListT (State (ShaderState s)) ()
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ())
-> ListT (State (ShaderState s)) ()
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall a b. (a -> b) -> a -> b
$ StateT (ShaderState s) Identity ()
-> ListT (State (ShaderState s)) ()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (StateT (ShaderState s) Identity ()
-> ListT (State (ShaderState s)) ())
-> StateT (ShaderState s) Identity ()
-> ListT (State (ShaderState s)) ()
forall a b. (a -> b) -> a -> b
$ ShaderState s -> StateT (ShaderState s) Identity ()
forall (m :: * -> *) s. Monad m => s -> StateT s m ()
put (ShaderState s -> StateT (ShaderState s) Identity ())
-> ShaderState s -> StateT (ShaderState s) Identity ()
forall a b. (a -> b) -> a -> b
$ Int -> RenderIOState s -> ShaderState s
forall s. Int -> RenderIOState s -> ShaderState s
ShaderState (Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1) RenderIOState s
r
Int -> ShaderM s Int
forall (m :: * -> *) a. Monad m => a -> m a
return Int
n
askUniformAlignment :: ShaderM s UniformAlignment
askUniformAlignment :: ShaderM s Int
askUniformAlignment = ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
Int
-> ShaderM s Int
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
Int
forall (m :: * -> *) r. Monad m => ReaderT r m r
ask
modifyRenderIO :: (RenderIOState s -> RenderIOState s) -> ShaderM s ()
modifyRenderIO :: (RenderIOState s -> RenderIOState s) -> ShaderM s ()
modifyRenderIO RenderIOState s -> RenderIOState s
f = ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ())
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall a b. (a -> b) -> a -> b
$ WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
())
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall a b. (a -> b) -> a -> b
$ ListT (State (ShaderState s)) ()
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (ListT (State (ShaderState s)) ()
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ())
-> ListT (State (ShaderState s)) ()
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall a b. (a -> b) -> a -> b
$ StateT (ShaderState s) Identity ()
-> ListT (State (ShaderState s)) ()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (StateT (ShaderState s) Identity ()
-> ListT (State (ShaderState s)) ())
-> StateT (ShaderState s) Identity ()
-> ListT (State (ShaderState s)) ()
forall a b. (a -> b) -> a -> b
$ (ShaderState s -> ShaderState s)
-> StateT (ShaderState s) Identity ()
forall (m :: * -> *) s. Monad m => (s -> s) -> StateT s m ()
modify (\(ShaderState Int
a RenderIOState s
s) -> Int -> RenderIOState s -> ShaderState s
forall s. Int -> RenderIOState s -> ShaderState s
ShaderState Int
a (RenderIOState s -> RenderIOState s
f RenderIOState s
s))
tellDrawcall :: IO (Drawcall s) -> ShaderM s ()
tellDrawcall :: IO (Drawcall s) -> ShaderM s ()
tellDrawcall IO (Drawcall s)
drawcall = ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ())
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall a b. (a -> b) -> a -> b
$ WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
())
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall a b. (a -> b) -> a -> b
$ ([IO (Drawcall s)], s -> All)
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall (m :: * -> *) w. Monad m => w -> WriterT w m ()
tell ([IO (Drawcall s)
drawcall], s -> All
forall a. Monoid a => a
mempty)
newtype Shader os s a = Shader (ShaderM s a)
deriving (Monad (Shader os s)
Alternative (Shader os s)
Shader os s a
Alternative (Shader os s)
-> Monad (Shader os s)
-> (forall a. Shader os s a)
-> (forall a. Shader os s a -> Shader os s a -> Shader os s a)
-> MonadPlus (Shader os s)
Shader os s a -> Shader os s a -> Shader os s a
forall a. Shader os s a
forall a. Shader os s a -> Shader os s a -> Shader os s a
forall os s. Monad (Shader os s)
forall os s. Alternative (Shader os s)
forall os s a. Shader os s a
forall os s a. Shader os s a -> Shader os s a -> Shader os s a
forall (m :: * -> *).
Alternative m
-> Monad m
-> (forall a. m a)
-> (forall a. m a -> m a -> m a)
-> MonadPlus m
mplus :: Shader os s a -> Shader os s a -> Shader os s a
$cmplus :: forall os s a. Shader os s a -> Shader os s a -> Shader os s a
mzero :: Shader os s a
$cmzero :: forall os s a. Shader os s a
$cp2MonadPlus :: forall os s. Monad (Shader os s)
$cp1MonadPlus :: forall os s. Alternative (Shader os s)
MonadPlus, Applicative (Shader os s)
a -> Shader os s a
Applicative (Shader os s)
-> (forall a b.
Shader os s a -> (a -> Shader os s b) -> Shader os s b)
-> (forall a b. Shader os s a -> Shader os s b -> Shader os s b)
-> (forall a. a -> Shader os s a)
-> Monad (Shader os s)
Shader os s a -> (a -> Shader os s b) -> Shader os s b
Shader os s a -> Shader os s b -> Shader os s b
forall a. a -> Shader os s a
forall os s. Applicative (Shader os s)
forall a b. Shader os s a -> Shader os s b -> Shader os s b
forall a b. Shader os s a -> (a -> Shader os s b) -> Shader os s b
forall os s a. a -> Shader os s a
forall os s a b. Shader os s a -> Shader os s b -> Shader os s b
forall os s a b.
Shader os s a -> (a -> Shader os s b) -> Shader os s b
forall (m :: * -> *).
Applicative m
-> (forall a b. m a -> (a -> m b) -> m b)
-> (forall a b. m a -> m b -> m b)
-> (forall a. a -> m a)
-> Monad m
return :: a -> Shader os s a
$creturn :: forall os s a. a -> Shader os s a
>> :: Shader os s a -> Shader os s b -> Shader os s b
$c>> :: forall os s a b. Shader os s a -> Shader os s b -> Shader os s b
>>= :: Shader os s a -> (a -> Shader os s b) -> Shader os s b
$c>>= :: forall os s a b.
Shader os s a -> (a -> Shader os s b) -> Shader os s b
$cp1Monad :: forall os s. Applicative (Shader os s)
Monad, Applicative (Shader os s)
Shader os s a
Applicative (Shader os s)
-> (forall a. Shader os s a)
-> (forall a. Shader os s a -> Shader os s a -> Shader os s a)
-> (forall a. Shader os s a -> Shader os s [a])
-> (forall a. Shader os s a -> Shader os s [a])
-> Alternative (Shader os s)
Shader os s a -> Shader os s a -> Shader os s a
Shader os s a -> Shader os s [a]
Shader os s a -> Shader os s [a]
forall a. Shader os s a
forall a. Shader os s a -> Shader os s [a]
forall a. Shader os s a -> Shader os s a -> Shader os s a
forall os s. Applicative (Shader os s)
forall os s a. Shader os s a
forall os s a. Shader os s a -> Shader os s [a]
forall os s a. Shader os s a -> Shader os s a -> Shader os s a
forall (f :: * -> *).
Applicative f
-> (forall a. f a)
-> (forall a. f a -> f a -> f a)
-> (forall a. f a -> f [a])
-> (forall a. f a -> f [a])
-> Alternative f
many :: Shader os s a -> Shader os s [a]
$cmany :: forall os s a. Shader os s a -> Shader os s [a]
some :: Shader os s a -> Shader os s [a]
$csome :: forall os s a. Shader os s a -> Shader os s [a]
<|> :: Shader os s a -> Shader os s a -> Shader os s a
$c<|> :: forall os s a. Shader os s a -> Shader os s a -> Shader os s a
empty :: Shader os s a
$cempty :: forall os s a. Shader os s a
$cp1Alternative :: forall os s. Applicative (Shader os s)
Alternative, Functor (Shader os s)
a -> Shader os s a
Functor (Shader os s)
-> (forall a. a -> Shader os s a)
-> (forall a b.
Shader os s (a -> b) -> Shader os s a -> Shader os s b)
-> (forall a b c.
(a -> b -> c) -> Shader os s a -> Shader os s b -> Shader os s c)
-> (forall a b. Shader os s a -> Shader os s b -> Shader os s b)
-> (forall a b. Shader os s a -> Shader os s b -> Shader os s a)
-> Applicative (Shader os s)
Shader os s a -> Shader os s b -> Shader os s b
Shader os s a -> Shader os s b -> Shader os s a
Shader os s (a -> b) -> Shader os s a -> Shader os s b
(a -> b -> c) -> Shader os s a -> Shader os s b -> Shader os s c
forall a. a -> Shader os s a
forall os s. Functor (Shader os s)
forall a b. Shader os s a -> Shader os s b -> Shader os s a
forall a b. Shader os s a -> Shader os s b -> Shader os s b
forall a b. Shader os s (a -> b) -> Shader os s a -> Shader os s b
forall os s a. a -> Shader os s a
forall a b c.
(a -> b -> c) -> Shader os s a -> Shader os s b -> Shader os s c
forall os s a b. Shader os s a -> Shader os s b -> Shader os s a
forall os s a b. Shader os s a -> Shader os s b -> Shader os s b
forall os s a b.
Shader os s (a -> b) -> Shader os s a -> Shader os s b
forall os s a b c.
(a -> b -> c) -> Shader os s a -> Shader os s b -> Shader os s c
forall (f :: * -> *).
Functor f
-> (forall a. a -> f a)
-> (forall a b. f (a -> b) -> f a -> f b)
-> (forall a b c. (a -> b -> c) -> f a -> f b -> f c)
-> (forall a b. f a -> f b -> f b)
-> (forall a b. f a -> f b -> f a)
-> Applicative f
<* :: Shader os s a -> Shader os s b -> Shader os s a
$c<* :: forall os s a b. Shader os s a -> Shader os s b -> Shader os s a
*> :: Shader os s a -> Shader os s b -> Shader os s b
$c*> :: forall os s a b. Shader os s a -> Shader os s b -> Shader os s b
liftA2 :: (a -> b -> c) -> Shader os s a -> Shader os s b -> Shader os s c
$cliftA2 :: forall os s a b c.
(a -> b -> c) -> Shader os s a -> Shader os s b -> Shader os s c
<*> :: Shader os s (a -> b) -> Shader os s a -> Shader os s b
$c<*> :: forall os s a b.
Shader os s (a -> b) -> Shader os s a -> Shader os s b
pure :: a -> Shader os s a
$cpure :: forall os s a. a -> Shader os s a
$cp1Applicative :: forall os s. Functor (Shader os s)
Applicative, a -> Shader os s b -> Shader os s a
(a -> b) -> Shader os s a -> Shader os s b
(forall a b. (a -> b) -> Shader os s a -> Shader os s b)
-> (forall a b. a -> Shader os s b -> Shader os s a)
-> Functor (Shader os s)
forall a b. a -> Shader os s b -> Shader os s a
forall a b. (a -> b) -> Shader os s a -> Shader os s b
forall os s a b. a -> Shader os s b -> Shader os s a
forall os s a b. (a -> b) -> Shader os s a -> Shader os s b
forall (f :: * -> *).
(forall a b. (a -> b) -> f a -> f b)
-> (forall a b. a -> f b -> f a) -> Functor f
<$ :: a -> Shader os s b -> Shader os s a
$c<$ :: forall os s a b. a -> Shader os s b -> Shader os s a
fmap :: (a -> b) -> Shader os s a -> Shader os s b
$cfmap :: forall os s a b. (a -> b) -> Shader os s a -> Shader os s b
Functor)
mapShader :: (s -> s') -> Shader os s' a -> Shader os s a
mapShader :: (s -> s') -> Shader os s' a -> Shader os s a
mapShader s -> s'
f (Shader (ShaderM ReaderT
Int
(WriterT
([IO (Drawcall s')], s' -> All) (ListT (State (ShaderState s'))))
a
m)) = ShaderM s a -> Shader os s a
forall os s a. ShaderM s a -> Shader os s a
Shader (ShaderM s a -> Shader os s a) -> ShaderM s a -> Shader os s a
forall a b. (a -> b) -> a -> b
$ ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a)
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
forall a b. (a -> b) -> a -> b
$ do
Int
uniAl <- ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
Int
forall (m :: * -> *) r. Monad m => ReaderT r m r
ask
WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a)
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
forall a b. (a -> b) -> a -> b
$ ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
forall w (m :: * -> *) a. m (a, w) -> WriterT w m a
WriterT (ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a)
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
forall a b. (a -> b) -> a -> b
$ StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
forall (m :: * -> *) a. m [a] -> ListT m a
ListT (StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ListT
(State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All)))
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
forall a b. (a -> b) -> a -> b
$ do
ShaderState Int
x RenderIOState s
s <- StateT (ShaderState s) Identity (ShaderState s)
forall (m :: * -> *) s. Monad m => StateT s m s
get
let ([(a, ([IO (Drawcall s')], s' -> All))]
conditionalDrawcalls, ShaderState Int
x' RenderIOState s'
s') = State (ShaderState s') [(a, ([IO (Drawcall s')], s' -> All))]
-> ShaderState s'
-> ([(a, ([IO (Drawcall s')], s' -> All))], ShaderState s')
forall s a. State s a -> s -> (a, s)
runState (ListT (State (ShaderState s')) (a, ([IO (Drawcall s')], s' -> All))
-> State (ShaderState s') [(a, ([IO (Drawcall s')], s' -> All))]
forall (m :: * -> *) a. ListT m a -> m [a]
runListT (WriterT
([IO (Drawcall s')], s' -> All) (ListT (State (ShaderState s'))) a
-> ListT
(State (ShaderState s')) (a, ([IO (Drawcall s')], s' -> All))
forall w (m :: * -> *) a. WriterT w m a -> m (a, w)
runWriterT (ReaderT
Int
(WriterT
([IO (Drawcall s')], s' -> All) (ListT (State (ShaderState s'))))
a
-> Int
-> WriterT
([IO (Drawcall s')], s' -> All) (ListT (State (ShaderState s'))) a
forall r (m :: * -> *) a. ReaderT r m a -> r -> m a
runReaderT ReaderT
Int
(WriterT
([IO (Drawcall s')], s' -> All) (ListT (State (ShaderState s'))))
a
m Int
uniAl))) (Int -> RenderIOState s' -> ShaderState s'
forall s. Int -> RenderIOState s -> ShaderState s
ShaderState Int
x RenderIOState s'
forall s. RenderIOState s
newRenderIOState)
ShaderState s -> StateT (ShaderState s) Identity ()
forall (m :: * -> *) s. Monad m => s -> StateT s m ()
put (ShaderState s -> StateT (ShaderState s) Identity ())
-> ShaderState s -> StateT (ShaderState s) Identity ()
forall a b. (a -> b) -> a -> b
$ Int -> RenderIOState s -> ShaderState s
forall s. Int -> RenderIOState s -> ShaderState s
ShaderState Int
x' ((s -> s') -> RenderIOState s' -> RenderIOState s -> RenderIOState s
forall s s'.
(s -> s') -> RenderIOState s' -> RenderIOState s -> RenderIOState s
mapRenderIOState s -> s'
f RenderIOState s'
s' RenderIOState s
s)
[(a, ([IO (Drawcall s)], s -> All))]
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
forall (m :: * -> *) a. Monad m => a -> m a
return ([(a, ([IO (Drawcall s)], s -> All))]
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))])
-> [(a, ([IO (Drawcall s)], s -> All))]
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
forall a b. (a -> b) -> a -> b
$ ((a, ([IO (Drawcall s')], s' -> All))
-> (a, ([IO (Drawcall s)], s -> All)))
-> [(a, ([IO (Drawcall s')], s' -> All))]
-> [(a, ([IO (Drawcall s)], s -> All))]
forall a b. (a -> b) -> [a] -> [b]
map (\(a
a, ([IO (Drawcall s')]
drawcalls, s' -> All
test)) -> (a
a, ((IO (Drawcall s') -> IO (Drawcall s))
-> [IO (Drawcall s')] -> [IO (Drawcall s)]
forall a b. (a -> b) -> [a] -> [b]
map (IO (Drawcall s')
-> (Drawcall s' -> IO (Drawcall s)) -> IO (Drawcall s)
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= (Drawcall s -> IO (Drawcall s)
forall (m :: * -> *) a. Monad m => a -> m a
return (Drawcall s -> IO (Drawcall s))
-> (Drawcall s' -> Drawcall s) -> Drawcall s' -> IO (Drawcall s)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (s -> s') -> Drawcall s' -> Drawcall s
forall s s'. (s -> s') -> Drawcall s' -> Drawcall s
mapDrawcall s -> s'
f)) [IO (Drawcall s')]
drawcalls, s' -> All
test (s' -> All) -> (s -> s') -> s -> All
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> s'
f))) [(a, ([IO (Drawcall s')], s' -> All))]
conditionalDrawcalls
maybeShader :: (s -> Maybe s') -> Shader os s' () -> Shader os s ()
maybeShader :: (s -> Maybe s') -> Shader os s' () -> Shader os s ()
maybeShader s -> Maybe s'
f Shader os s' ()
m = ((s -> Bool) -> Shader os s ()
forall s os. (s -> Bool) -> Shader os s ()
guard' (Maybe s' -> Bool
forall a. Maybe a -> Bool
isJust (Maybe s' -> Bool) -> (s -> Maybe s') -> s -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Maybe s'
f) Shader os s () -> Shader os s () -> Shader os s ()
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> (s -> s') -> Shader os s' () -> Shader os s ()
forall s s' os a. (s -> s') -> Shader os s' a -> Shader os s a
mapShader (Maybe s' -> s'
forall a. HasCallStack => Maybe a -> a
fromJust (Maybe s' -> s') -> (s -> Maybe s') -> s -> s'
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Maybe s'
f) Shader os s' ()
m) Shader os s () -> Shader os s () -> Shader os s ()
forall (f :: * -> *) a. Alternative f => f a -> f a -> f a
<|> (s -> Bool) -> Shader os s ()
forall s os. (s -> Bool) -> Shader os s ()
guard' (Maybe s' -> Bool
forall a. Maybe a -> Bool
isNothing (Maybe s' -> Bool) -> (s -> Maybe s') -> s -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Maybe s'
f)
chooseShader :: (s -> Either s' s'') -> Shader os s' a -> Shader os s'' a -> Shader os s a
chooseShader :: (s -> Either s' s'')
-> Shader os s' a -> Shader os s'' a -> Shader os s a
chooseShader s -> Either s' s''
f Shader os s' a
a Shader os s'' a
b = ((s -> Bool) -> Shader os s ()
forall s os. (s -> Bool) -> Shader os s ()
guard' (Either s' s'' -> Bool
forall a b. Either a b -> Bool
isLeft (Either s' s'' -> Bool) -> (s -> Either s' s'') -> s -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Either s' s''
f) Shader os s () -> Shader os s a -> Shader os s a
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> (s -> s') -> Shader os s' a -> Shader os s a
forall s s' os a. (s -> s') -> Shader os s' a -> Shader os s a
mapShader (Either s' s'' -> s'
forall a b. Either a b -> a
fromLeft (Either s' s'' -> s') -> (s -> Either s' s'') -> s -> s'
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Either s' s''
f) Shader os s' a
a) Shader os s a -> Shader os s a -> Shader os s a
forall (f :: * -> *) a. Alternative f => f a -> f a -> f a
<|> ((s -> Bool) -> Shader os s ()
forall s os. (s -> Bool) -> Shader os s ()
guard' (Either s' s'' -> Bool
forall a b. Either a b -> Bool
isRight (Either s' s'' -> Bool) -> (s -> Either s' s'') -> s -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Either s' s''
f) Shader os s () -> Shader os s a -> Shader os s a
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> (s -> s'') -> Shader os s'' a -> Shader os s a
forall s s' os a. (s -> s') -> Shader os s' a -> Shader os s a
mapShader (Either s' s'' -> s''
forall a b. Either a b -> b
fromRight (Either s' s'' -> s'') -> (s -> Either s' s'') -> s -> s''
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Either s' s''
f) Shader os s'' a
b) where
fromLeft :: Either a b -> a
fromLeft (Left a
x) = a
x
fromRight :: Either a b -> b
fromRight (Right b
x) = b
x
silenceShader :: Shader os s a -> Shader os s a
silenceShader :: Shader os s a -> Shader os s a
silenceShader (Shader (ShaderM ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
m)) = ShaderM s a -> Shader os s a
forall os s a. ShaderM s a -> Shader os s a
Shader (ShaderM s a -> Shader os s a) -> ShaderM s a -> Shader os s a
forall a b. (a -> b) -> a -> b
$ ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a)
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
forall a b. (a -> b) -> a -> b
$ do
Int
uniAl <- ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
Int
forall (m :: * -> *) r. Monad m => ReaderT r m r
ask
WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a)
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
forall a b. (a -> b) -> a -> b
$ ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
forall w (m :: * -> *) a. m (a, w) -> WriterT w m a
WriterT (ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a)
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
forall a b. (a -> b) -> a -> b
$ StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
forall (m :: * -> *) a. m [a] -> ListT m a
ListT (StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ListT
(State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All)))
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
forall a b. (a -> b) -> a -> b
$ do
ShaderState s
s <- StateT (ShaderState s) Identity (ShaderState s)
forall (m :: * -> *) s. Monad m => StateT s m s
get
let ([(a, ([IO (Drawcall s)], s -> All))]
conditionalDrawcalls, ShaderState s
s') = StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
-> ShaderState s
-> ([(a, ([IO (Drawcall s)], s -> All))], ShaderState s)
forall s a. State s a -> s -> (a, s)
runState (ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
forall (m :: * -> *) a. ListT m a -> m [a]
runListT (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
-> ListT (State (ShaderState s)) (a, ([IO (Drawcall s)], s -> All))
forall w (m :: * -> *) a. WriterT w m a -> m (a, w)
runWriterT (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> Int
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) a
forall r (m :: * -> *) a. ReaderT r m a -> r -> m a
runReaderT ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
m Int
uniAl))) ShaderState s
s
ShaderState s -> StateT (ShaderState s) Identity ()
forall (m :: * -> *) s. Monad m => s -> StateT s m ()
put ShaderState s
s'
[(a, ([IO (Drawcall s)], s -> All))]
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
forall (m :: * -> *) a. Monad m => a -> m a
return ([(a, ([IO (Drawcall s)], s -> All))]
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))])
-> [(a, ([IO (Drawcall s)], s -> All))]
-> StateT
(ShaderState s) Identity [(a, ([IO (Drawcall s)], s -> All))]
forall a b. (a -> b) -> a -> b
$ ((a, ([IO (Drawcall s)], s -> All))
-> (a, ([IO (Drawcall s)], s -> All)))
-> [(a, ([IO (Drawcall s)], s -> All))]
-> [(a, ([IO (Drawcall s)], s -> All))]
forall a b. (a -> b) -> [a] -> [b]
map (\ (a
a, ([IO (Drawcall s)]
_, s -> All
test)) -> (a
a, ([], s -> All
test))) [(a, ([IO (Drawcall s)], s -> All))]
conditionalDrawcalls
guard' :: (s -> Bool) -> Shader os s ()
guard' :: (s -> Bool) -> Shader os s ()
guard' s -> Bool
f = ShaderM s () -> Shader os s ()
forall os s a. ShaderM s a -> Shader os s a
Shader (ShaderM s () -> Shader os s ()) -> ShaderM s () -> Shader os s ()
forall a b. (a -> b) -> a -> b
$ ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall s a.
ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
a
-> ShaderM s a
ShaderM (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ())
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> ShaderM s ()
forall a b. (a -> b) -> a -> b
$ WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall (t :: (* -> *) -> * -> *) (m :: * -> *) a.
(MonadTrans t, Monad m) =>
m a -> t m a
lift (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
())
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
forall a b. (a -> b) -> a -> b
$ ([IO (Drawcall s)], s -> All)
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall (m :: * -> *) w. Monad m => w -> WriterT w m ()
tell ([IO (Drawcall s)]
forall a. Monoid a => a
mempty, Bool -> All
All (Bool -> All) -> (s -> Bool) -> s -> All
forall b c a. (b -> c) -> (a -> b) -> a -> c
. s -> Bool
f)
compileShader :: (ContextHandler ctx, MonadIO m, MonadException m) => Shader os s () -> ContextT ctx os m (CompiledShader os s)
compileShader :: Shader os s () -> ContextT ctx os m (CompiledShader os s)
compileShader (Shader (ShaderM ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
m)) = do
Int
uniformAlignment <- IO Int -> ContextT ctx os m Int
forall ctx (m :: * -> *) a os.
(ContextHandler ctx, MonadIO m) =>
IO a -> ContextT ctx os m a
liftNonWinContextIO IO Int
getUniformAlignment
let ([([IO (Drawcall s)], s -> All)]
conditionalDrawcalls, ShaderState Int
_ RenderIOState s
state) = State (ShaderState s) [([IO (Drawcall s)], s -> All)]
-> ShaderState s
-> ([([IO (Drawcall s)], s -> All)], ShaderState s)
forall s a. State s a -> s -> (a, s)
runState (ListT (State (ShaderState s)) ([IO (Drawcall s)], s -> All)
-> State (ShaderState s) [([IO (Drawcall s)], s -> All)]
forall (m :: * -> *) a. ListT m a -> m [a]
runListT (WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
-> ListT (State (ShaderState s)) ([IO (Drawcall s)], s -> All)
forall (m :: * -> *) w a. Monad m => WriterT w m a -> m w
execWriterT (ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
-> Int
-> WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))) ()
forall r (m :: * -> *) a. ReaderT r m a -> r -> m a
runReaderT ReaderT
Int
(WriterT
([IO (Drawcall s)], s -> All) (ListT (State (ShaderState s))))
()
m Int
uniformAlignment))) ShaderState s
forall s. ShaderState s
newShaderState
[(CompiledShader os s, s -> All)]
conditionalRenderers <- [([IO (Drawcall s)], s -> All)]
-> (([IO (Drawcall s)], s -> All)
-> ContextT ctx os m (CompiledShader os s, s -> All))
-> ContextT ctx os m [(CompiledShader os s, s -> All)]
forall (t :: * -> *) (m :: * -> *) a b.
(Traversable t, Monad m) =>
t a -> (a -> m b) -> m (t b)
forM [([IO (Drawcall s)], s -> All)]
conditionalDrawcalls ((([IO (Drawcall s)], s -> All)
-> ContextT ctx os m (CompiledShader os s, s -> All))
-> ContextT ctx os m [(CompiledShader os s, s -> All)])
-> (([IO (Drawcall s)], s -> All)
-> ContextT ctx os m (CompiledShader os s, s -> All))
-> ContextT ctx os m [(CompiledShader os s, s -> All)]
forall a b. (a -> b) -> a -> b
$ \ ([IO (Drawcall s)]
drawcalls, s -> All
test) -> do
CompiledShader os s
renderer <- [IO (Drawcall s)]
-> RenderIOState s -> ContextT ctx os m (CompiledShader os s)
forall (m :: * -> *) ctx s os.
(Monad m, MonadIO m, MonadException m, ContextHandler ctx) =>
[IO (Drawcall s)]
-> RenderIOState s -> ContextT ctx os m (CompiledShader os s)
compileDrawcalls [IO (Drawcall s)]
drawcalls RenderIOState s
state
(CompiledShader os s, s -> All)
-> ContextT ctx os m (CompiledShader os s, s -> All)
forall (m :: * -> *) a. Monad m => a -> m a
return (CompiledShader os s
renderer, s -> All
test)
CompiledShader os s -> ContextT ctx os m (CompiledShader os s)
forall (m :: * -> *) a. Monad m => a -> m a
return (CompiledShader os s -> ContextT ctx os m (CompiledShader os s))
-> CompiledShader os s -> ContextT ctx os m (CompiledShader os s)
forall a b. (a -> b) -> a -> b
$ \ s
environment -> case ((CompiledShader os s, s -> All) -> Bool)
-> [(CompiledShader os s, s -> All)]
-> Maybe (CompiledShader os s, s -> All)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find (\ (CompiledShader os s
_, s -> All
test) -> All -> Bool
getAll (s -> All
test s
environment)) [(CompiledShader os s, s -> All)]
conditionalRenderers of
Maybe (CompiledShader os s, s -> All)
Nothing -> [Char] -> Render os ()
forall a. HasCallStack => [Char] -> a
error [Char]
"render: Shader evaluated to mzero (no Shader selected)"
Just (CompiledShader os s
renderer, s -> All
_) -> CompiledShader os s
renderer s
environment