Copyright | (c) Sven Panne 2002-2018 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Actions and state variables in this module are used to initialize GLUT state.
The primary initialization routine is initialize
, which should only be
called exactly once in a GLUT program. No other GLUT or OpenGL actions should
be called before initialize
, apart from getting or setting the state
variables in this module.
The reason is that these state variables can be used to set default window
initialization state that might be modified by the command processing done in
initialize
. For example, initialWindowSize
can be set to (
before Size
400 400)initialize
is called to indicate 400 by 400 is the
program's default window size. Setting the initial window size or position
before initialize
allows the GLUT program user to specify the initial size
or position using command line arguments.
Synopsis
- initialize :: MonadIO m => String -> [String] -> m [String]
- getArgsAndInitialize :: MonadIO m => m (String, [String])
- exit :: MonadIO m => m ()
- initialWindowPosition :: StateVar Position
- initialWindowSize :: StateVar Size
- data DisplayMode
- initialDisplayMode :: StateVar [DisplayMode]
- displayModePossible :: GettableStateVar Bool
- data DisplayCapability
- = DisplayRGBA
- | DisplayRGB
- | DisplayRed
- | DisplayGreen
- | DisplayBlue
- | DisplayIndex
- | DisplayBuffer
- | DisplaySingle
- | DisplayDouble
- | DisplayAccA
- | DisplayAcc
- | DisplayAlpha
- | DisplayDepth
- | DisplayStencil
- | DisplaySamples
- | DisplayStereo
- | DisplayLuminance
- | DisplayAux
- | DisplayNum
- | DisplayConformant
- | DisplaySlow
- | DisplayWin32PFD
- | DisplayXVisual
- | DisplayXStaticGray
- | DisplayXGrayScale
- | DisplayXStaticColor
- | DisplayXPseudoColor
- | DisplayXTrueColor
- | DisplayXDirectColor
- data Relation
- data DisplayCapabilityDescription
- initialDisplayCapabilities :: SettableStateVar [DisplayCapabilityDescription]
- data RenderingContext
- renderingContext :: StateVar RenderingContext
- data DirectRendering
- directRendering :: StateVar DirectRendering
- initialContextVersion :: StateVar (Int, Int)
- data ContextFlag
- initialContextFlags :: StateVar [ContextFlag]
- data ContextProfile
- initialContextProfile :: StateVar [ContextProfile]
Primary initialization
:: MonadIO m | |
=> String | The program name. |
-> [String] | The command line arguments |
-> m [String] | Non-GLUT command line arguments |
Given the program name and command line arguments, initialize the GLUT
library and negotiate a session with the window system. During this
process, initialize
may cause the termination of the GLUT program with an
error message to the user if GLUT cannot be properly initialized.
Examples of this situation include the failure to connect to the window
system, the lack of window system support for OpenGL, and invalid command
line options.
initialize
also processes command line options, but the specific options
parsed are window system dependent. Any command line arguments which are
not GLUT-specific are returned.
X Implementation Notes: The X Window System specific options parsed by
initialize
are as follows:
-display DISPLAY
: Specify the X server to connect to. If not specified, the value of theDISPLAY
environment variable is used.-geometry WxH+X+Y
: Determines where windows should be created on the screen. The parameter following-geometry
should be formatted as a standard X geometry specification. The effect of using this option is to change the GLUT initial size and initial position the same as ifinitialWindowSize
orinitialWindowPosition
were modified directly.-iconic
: Requests all top-level windows be created in an iconic state.-indirect
: Force the use of indirect OpenGL rendering contexts.-direct
: Force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). A fatal error is generated if direct rendering is not supported by the OpenGL implementation. If neither-indirect
or-direct
are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering.-gldebug
: After processing callbacks and/or events, callreportErrors
to check if there are any pending OpenGL errors. Using this option is helpful in detecting OpenGL run-time errors.-sync
: Enable synchronous X protocol transactions. This option makes it easier to track down potential X protocol errors.
getArgsAndInitialize :: MonadIO m => m (String, [String]) Source #
Convenience action: Initialize GLUT, returning the program name and any non-GLUT command line arguments.
exit :: MonadIO m => m () Source #
(freeglut only) De-initialize GLUT. After this, one has to use
initialize
or getArgsAndInitialize
to initialize GLUT again.
Initial window geometry
initialWindowPosition :: StateVar Position Source #
Controls the initial window position. Windows created by
createWindow
will be requested to be created with
the current initial window position. The initial value of the /initial
window position/ GLUT state is
. If either the X or Y
component of the initial window position is negative, the actual window
position is left to the window system to determine.Position
(-1) (-1)
The intent of the initial window position is to provide a suggestion to the window system for a window's initial position. The window system is not obligated to use this information. Therefore, GLUT programs should not assume the window was created at the specified position.
initialWindowSize :: StateVar Size Source #
Controls the initial window size. Windows created by
createWindow
will be requested to be created with
the current initial window size. The initial value of the /initial window
size/ GLUT state is
. If either the width or the height
component of the initial window size is non-positive, the actual window
size is left to the window system to determine.Size
300 300
The intent of the initial window size is to provide a suggestion to the window system for a window's initial size. The window system is not obligated to use this information. Therefore, GLUT programs should not assume the window was created at the specified size. A GLUT program should use the window's reshape callback to determine the true size of the window.
Setting the initial display mode (I)
data DisplayMode Source #
A single aspect of a window which is to be created, used in conjunction
with initialDisplayMode
.
RGBAMode | Select an RGBA mode window. This is the default if neither |
RGBMode | An alias for |
IndexMode | Select a color index mode window. This overrides |
LuminanceMode | Select a window with a "luminance" color model. This model provides
the functionality of OpenGL's RGBA color model, but the green and blue
components are not maintained in the frame buffer. Instead each pixel's
red component is converted to an index between zero and
|
WithAlphaComponent | Select a window with an alpha component to the color buffer(s). |
WithAccumBuffer | Select a window with an accumulation buffer. |
WithDepthBuffer | Select a window with a depth buffer. |
WithStencilBuffer | Select a window with a stencil buffer. |
WithAuxBuffers Int | (freeglut only) Select a window with n (1 .. 4) auxiliary buffers. Any n outside the range 1 .. 4 is a fatal error. |
SingleBuffered | Select a single buffered window. This is the default if neither
|
DoubleBuffered | Select a double buffered window. This overrides |
Multisampling | Select a window with multisampling support. If multisampling is not
available, a non-multisampling window will automatically be chosen.
Note: both the OpenGL client-side and server-side implementations must
support the |
WithSamplesPerPixel Int | Select a window with multisampling, using the given samples per pixel. |
Stereoscopic | Select a stereo window. |
Captionless | Select a window without a caption (freeglut only). |
Borderless | Select a window without any borders (freeglut only). |
SRGBMode | Select an sRGB mode window (freeglut only). |
Instances
Eq DisplayMode Source # | |
Defined in Graphics.UI.GLUT.Initialization (==) :: DisplayMode -> DisplayMode -> Bool # (/=) :: DisplayMode -> DisplayMode -> Bool # | |
Ord DisplayMode Source # | |
Defined in Graphics.UI.GLUT.Initialization compare :: DisplayMode -> DisplayMode -> Ordering # (<) :: DisplayMode -> DisplayMode -> Bool # (<=) :: DisplayMode -> DisplayMode -> Bool # (>) :: DisplayMode -> DisplayMode -> Bool # (>=) :: DisplayMode -> DisplayMode -> Bool # max :: DisplayMode -> DisplayMode -> DisplayMode # min :: DisplayMode -> DisplayMode -> DisplayMode # | |
Show DisplayMode Source # | |
Defined in Graphics.UI.GLUT.Initialization showsPrec :: Int -> DisplayMode -> ShowS # show :: DisplayMode -> String # showList :: [DisplayMode] -> ShowS # |
initialDisplayMode :: StateVar [DisplayMode] Source #
Controls the initial display mode used when creating top-level windows, subwindows, and overlays to determine the OpenGL display mode for the to-be-created window or overlay.
Note that RGBAMode
selects the RGBA color model, but it does not request any
bits of alpha (sometimes called an alpha buffer or destination alpha)
be allocated. To request alpha, specify WithAlphaComponent
. The same
applies to LuminanceMode
.
Setting the initial display mode (II)
data DisplayCapability Source #
Capabilities for initialDisplayCapabilities
, most of them are extensions
of the constructors of DisplayMode
.
DisplayRGBA | Number of bits of red, green, blue, and alpha in the RGBA
color buffer. Default is " |
DisplayRGB | Number of bits of red, green, and blue in the RGBA color
buffer and zero bits of alpha color buffer precision.
Default is " |
DisplayRed | Red color buffer precision in bits. Default is
" |
DisplayGreen | Green color buffer precision in bits. Default is
" |
DisplayBlue | Blue color buffer precision in bits. Default is
" |
DisplayIndex | Boolean if the color model is color index or not. True is
color index. Default is " |
DisplayBuffer | Number of bits in the color index color buffer. Default
is " |
DisplaySingle | Boolean indicate the color buffer is single buffered.
Default is " |
DisplayDouble | Boolean indicating if the color buffer is double
buffered. Default is " |
DisplayAccA | Red, green, blue, and alpha accumulation buffer precision
in bits. Default is " |
DisplayAcc | Red, green, and green accumulation buffer precision in
bits and zero bits of alpha accumulation buffer precision.
Default is " |
DisplayAlpha | Alpha color buffer precision in bits. Default is
" |
DisplayDepth | Number of bits of precsion in the depth buffer. Default
is " |
DisplayStencil | Number of bits in the stencil buffer. Default is
" |
DisplaySamples | Indicates the number of multisamples to use based on
GLX's |
DisplayStereo | Boolean indicating the color buffer is supports
OpenGL-style stereo. Default is " |
DisplayLuminance | Number of bits of red in the RGBA and zero bits of green,
blue (alpha not specified) of color buffer precision.
Default is " |
DisplayAux | (freeglut only) Number of auxiliary buffers. Default is
" |
DisplayNum | A special capability name indicating where the value
represents the Nth frame buffer configuration matching
the description string. When not specified,
|
DisplayConformant | Boolean indicating if the frame buffer configuration is
conformant or not. Conformance information is based on
GLX's |
DisplaySlow | Boolean indicating if the frame buffer configuration is
slow or not. Slowness information is based on GLX's
|
DisplayWin32PFD | Only recognized on GLUT implementations for Win32, this
capability name matches the Win32 Pixel Format Descriptor
by number. |
DisplayXVisual | Only recongized on GLUT implementations for the X Window
System, this capability name matches the X visual ID by
number. |
DisplayXStaticGray | Only recongized on GLUT implementations for the X Window
System, boolean indicating if the frame buffer
configuration's X visual is of type |
DisplayXGrayScale | Only recongized on GLUT implementations for the X Window
System, boolean indicating if the frame buffer
configuration's X visual is of type |
DisplayXStaticColor | Only recongized on GLUT implementations for the X Window
System, boolean indicating if the frame buffer
configuration's X visual is of type |
DisplayXPseudoColor | Only recongized on GLUT implementations for the X Window
System, boolean indicating if the frame buffer
configuration's X visual is of type |
DisplayXTrueColor | Only recongized on GLUT implementations for the X Window
System, boolean indicating if the frame buffer
configuration's X visual is of type |
DisplayXDirectColor | Only recongized on GLUT implementations for the X Window
System, boolean indicating if the frame buffer
configuration's X visual is of type |
Instances
Eq DisplayCapability Source # | |
Defined in Graphics.UI.GLUT.Initialization (==) :: DisplayCapability -> DisplayCapability -> Bool # (/=) :: DisplayCapability -> DisplayCapability -> Bool # | |
Ord DisplayCapability Source # | |
Defined in Graphics.UI.GLUT.Initialization compare :: DisplayCapability -> DisplayCapability -> Ordering # (<) :: DisplayCapability -> DisplayCapability -> Bool # (<=) :: DisplayCapability -> DisplayCapability -> Bool # (>) :: DisplayCapability -> DisplayCapability -> Bool # (>=) :: DisplayCapability -> DisplayCapability -> Bool # max :: DisplayCapability -> DisplayCapability -> DisplayCapability # min :: DisplayCapability -> DisplayCapability -> DisplayCapability # | |
Show DisplayCapability Source # | |
Defined in Graphics.UI.GLUT.Initialization showsPrec :: Int -> DisplayCapability -> ShowS # show :: DisplayCapability -> String # showList :: [DisplayCapability] -> ShowS # |
A relation between a DisplayCapability
and a numeric value.
IsEqualTo | Equal. |
IsNotEqualTo | Not equal. |
IsLessThan | Less than and preferring larger difference (the least is best). |
IsNotGreaterThan | Less than or equal and preferring larger difference (the least is best). |
IsGreaterThan | Greater than and preferring larger differences (the most is best). |
IsAtLeast | Greater than or equal and preferring more instead of
less. This relation is useful for allocating
resources like color precision or depth buffer
precision where the maximum precision is generally
preferred. Contrast with |
IsNotLessThan | Greater than or equal but preferring less instead of more. This relation is useful for allocating resources such as stencil bits or auxillary color buffers where you would rather not over-allocate. |
data DisplayCapabilityDescription Source #
A single capability description for initialDisplayCapabilities
.
Where DisplayCapability Relation Int | A description of a capability with a specific relation to a numeric value. |
With DisplayCapability | When the relation and numeric value are not specified, each capability
has a different default, see the different constructors of
|
Instances
initialDisplayCapabilities :: SettableStateVar [DisplayCapabilityDescription] Source #
Controls the initial display mode used when creating top-level windows,
subwindows, and overlays to determine the OpenGL display mode for the
to-be-created window or overlay. It is described by a list of zero or more
capability descriptions, which are translated into a set of criteria used to
select the appropriate frame buffer configuration. The criteria are matched
in strict left to right order of precdence. That is, the first specified
criterion (leftmost) takes precedence over the later criteria for non-exact
criteria (IsGreaterThan
, IsLessThan
, etc.). Exact criteria (IsEqualTo
,
IsNotEqualTo
) must match exactly so precedence is not relevant.
Unspecified capability descriptions will result in unspecified criteria being
generated. These unspecified criteria help initialDisplayCapabilities
behave sensibly with terse display mode descriptions.
Here is an example using initialDisplayCapabilities
:
initialDisplayCapabilities $= [ With DisplayRGB, Where DisplayDepth IsAtLeast 16, With DisplaySamples, Where DisplayStencil IsNotLessThan 2, With DisplayDouble ]
The above call requests a window with an RGBA color model (but requesting no bits of alpha), a depth buffer with at least 16 bits of precision but preferring more, multisampling if available, at least 2 bits of stencil (favoring less stencil to more as long as 2 bits are available), and double buffering.
Controlling the creation of rendering contexts
data RenderingContext Source #
How rendering context for new windows are created.
CreateNewContext | Create a new context via |
UseCurrentContext | Re-use the current rendering context. |
Instances
Eq RenderingContext Source # | |
Defined in Graphics.UI.GLUT.Initialization (==) :: RenderingContext -> RenderingContext -> Bool # (/=) :: RenderingContext -> RenderingContext -> Bool # | |
Ord RenderingContext Source # | |
Defined in Graphics.UI.GLUT.Initialization compare :: RenderingContext -> RenderingContext -> Ordering # (<) :: RenderingContext -> RenderingContext -> Bool # (<=) :: RenderingContext -> RenderingContext -> Bool # (>) :: RenderingContext -> RenderingContext -> Bool # (>=) :: RenderingContext -> RenderingContext -> Bool # max :: RenderingContext -> RenderingContext -> RenderingContext # min :: RenderingContext -> RenderingContext -> RenderingContext # | |
Show RenderingContext Source # | |
Defined in Graphics.UI.GLUT.Initialization showsPrec :: Int -> RenderingContext -> ShowS # show :: RenderingContext -> String # showList :: [RenderingContext] -> ShowS # |
renderingContext :: StateVar RenderingContext Source #
(freeglut only) Controls the creation of rendering contexts for new windows.
Direct/indirect rendering
data DirectRendering Source #
The kind of GLX rendering context used. Direct rendering provides a performance advantage in some implementations. However, direct rendering contexts cannot be shared outside a single process, and they may be unable to render to GLX pixmaps.
ForceIndirectContext | Rendering is always done through the X server. This corresponds to
the command line argument |
AllowDirectContext | Try to use direct rendering, silently using indirect rendering if this is not possible. |
TryDirectContext | Try to use direct rendering, issue a warning and use indirect rendering if this is not possible. |
ForceDirectContext | Try to use direct rendering, issue an error and terminate the program
if this is not possible.This corresponds to the command line argument
|
Instances
Eq DirectRendering Source # | |
Defined in Graphics.UI.GLUT.Initialization (==) :: DirectRendering -> DirectRendering -> Bool # (/=) :: DirectRendering -> DirectRendering -> Bool # | |
Ord DirectRendering Source # | |
Defined in Graphics.UI.GLUT.Initialization compare :: DirectRendering -> DirectRendering -> Ordering # (<) :: DirectRendering -> DirectRendering -> Bool # (<=) :: DirectRendering -> DirectRendering -> Bool # (>) :: DirectRendering -> DirectRendering -> Bool # (>=) :: DirectRendering -> DirectRendering -> Bool # max :: DirectRendering -> DirectRendering -> DirectRendering # min :: DirectRendering -> DirectRendering -> DirectRendering # | |
Show DirectRendering Source # | |
Defined in Graphics.UI.GLUT.Initialization showsPrec :: Int -> DirectRendering -> ShowS # show :: DirectRendering -> String # showList :: [DirectRendering] -> ShowS # |
directRendering :: StateVar DirectRendering Source #
(freeglut on X11 only) Controls which kind of rendering context is created when a new one is required.
OpenGL 3.x context support
initialContextVersion :: StateVar (Int, Int) Source #
(freeglut only) Controls the API major/minor version of the OpenGL context. If a version less than or equal to 2.1 is requested, the context returned may implement any version no less than that requested and no greater than 2.1. If version 3.0 is requested, the context returned must implement exactly version 3.0. Versioning behavior once GL versions beyond 3.0 are defined will be defined by an amendment to the OpenGL specification to define dependencies on such GL versions.
glVersion
and
majorMinor
will return the
actual version supported by a context.
The default context version is (1, 0), which will typically return an OpenGL 2.1 context, if one is available.
data ContextFlag Source #
A flag affecting the rendering context to create, used in conjunction
with initialContextFlags
.
DebugContext | Debug contexts are intended for use during application development, and provide additional runtime checking, validation, and logging functionality while possibly incurring performance penalties. The additional functionality provided by debug contexts may vary according to the implementation. In some cases a debug context may be identical to a non-debug context. |
ForwardCompatibleContext | Forward-compatible contexts are defined only for OpenGL versions 3.0 and later. They must not support functionality marked as deprecated by that version of the API, while a non-forward-compatible context must support all functionality in that version, deprecated or not. |
Instances
Eq ContextFlag Source # | |
Defined in Graphics.UI.GLUT.Initialization (==) :: ContextFlag -> ContextFlag -> Bool # (/=) :: ContextFlag -> ContextFlag -> Bool # | |
Ord ContextFlag Source # | |
Defined in Graphics.UI.GLUT.Initialization compare :: ContextFlag -> ContextFlag -> Ordering # (<) :: ContextFlag -> ContextFlag -> Bool # (<=) :: ContextFlag -> ContextFlag -> Bool # (>) :: ContextFlag -> ContextFlag -> Bool # (>=) :: ContextFlag -> ContextFlag -> Bool # max :: ContextFlag -> ContextFlag -> ContextFlag # min :: ContextFlag -> ContextFlag -> ContextFlag # | |
Show ContextFlag Source # | |
Defined in Graphics.UI.GLUT.Initialization showsPrec :: Int -> ContextFlag -> ShowS # show :: ContextFlag -> String # showList :: [ContextFlag] -> ShowS # |
initialContextFlags :: StateVar [ContextFlag] Source #
(freeglut only) Controls the set of flags for the rendering context.
data ContextProfile Source #
An OpenGL API profile, affecting the rendering context to create, used
in conjunction with initialContextProfile
.
CoreProfile | The OpenGL core profile, which all OpenGL 3.2 implementations are required to support. |
CompatibilityProfile | The OpenGL compatibility profile, which is optional for OpenGL 3.2 implementations. |
Instances
Eq ContextProfile Source # | |
Defined in Graphics.UI.GLUT.Initialization (==) :: ContextProfile -> ContextProfile -> Bool # (/=) :: ContextProfile -> ContextProfile -> Bool # | |
Ord ContextProfile Source # | |
Defined in Graphics.UI.GLUT.Initialization compare :: ContextProfile -> ContextProfile -> Ordering # (<) :: ContextProfile -> ContextProfile -> Bool # (<=) :: ContextProfile -> ContextProfile -> Bool # (>) :: ContextProfile -> ContextProfile -> Bool # (>=) :: ContextProfile -> ContextProfile -> Bool # max :: ContextProfile -> ContextProfile -> ContextProfile # min :: ContextProfile -> ContextProfile -> ContextProfile # | |
Show ContextProfile Source # | |
Defined in Graphics.UI.GLUT.Initialization showsPrec :: Int -> ContextProfile -> ShowS # show :: ContextProfile -> String # showList :: [ContextProfile] -> ShowS # |
initialContextProfile :: StateVar [ContextProfile] Source #
(freeglut only) Controls the set of profiles for the rendering context.