Graphics.UI.GLFW.C
class C c h where Source #
Methods
fromC :: c -> h Source #
toC :: h -> c Source #
Defined in Graphics.UI.GLFW.C
fromC :: CDouble -> Double Source #
toC :: Double -> CDouble Source #
fromC :: CFloat -> Double Source #
toC :: Double -> CFloat Source #
fromC :: CInt -> ClientAPI Source #
toC :: ClientAPI -> CInt Source #
fromC :: CInt -> ContextCreationAPI Source #
toC :: ContextCreationAPI -> CInt Source #
fromC :: CInt -> ContextReleaseBehavior Source #
toC :: ContextReleaseBehavior -> CInt Source #
fromC :: CInt -> ContextRobustness Source #
toC :: ContextRobustness -> CInt Source #
fromC :: CInt -> CursorInputMode Source #
toC :: CursorInputMode -> CInt Source #
fromC :: CInt -> CursorState Source #
toC :: CursorState -> CInt Source #
fromC :: CInt -> Error Source #
toC :: Error -> CInt Source #
fromC :: CInt -> GamepadAxis Source #
toC :: GamepadAxis -> CInt Source #
fromC :: CInt -> GamepadButton Source #
toC :: GamepadButton -> CInt Source #
fromC :: CInt -> InitHint Source #
toC :: InitHint -> CInt Source #
fromC :: CInt -> Joystick Source #
toC :: Joystick -> CInt Source #
fromC :: CInt -> JoystickState Source #
toC :: JoystickState -> CInt Source #
fromC :: CInt -> Key Source #
toC :: Key -> CInt Source #
fromC :: CInt -> KeyState Source #
toC :: KeyState -> CInt Source #
fromC :: CInt -> ModifierKeys Source #
toC :: ModifierKeys -> CInt Source #
fromC :: CInt -> MonitorState Source #
toC :: MonitorState -> CInt Source #
fromC :: CInt -> MouseButton Source #
toC :: MouseButton -> CInt Source #
fromC :: CInt -> MouseButtonState Source #
toC :: MouseButtonState -> CInt Source #
fromC :: CInt -> OpenGLProfile Source #
toC :: OpenGLProfile -> CInt Source #
fromC :: CInt -> StandardCursorShape Source #
toC :: StandardCursorShape -> CInt Source #
fromC :: CInt -> StickyKeysInputMode Source #
toC :: StickyKeysInputMode -> CInt Source #
fromC :: CInt -> StickyMouseButtonsInputMode Source #
toC :: StickyMouseButtonsInputMode -> CInt Source #
fromC :: CInt -> WindowAttrib Source #
toC :: WindowAttrib -> CInt Source #
fromC :: CInt -> Bool Source #
toC :: Bool -> CInt Source #
fromC :: CInt -> Char Source #
toC :: Char -> CInt Source #
fromC :: CInt -> Int Source #
toC :: Int -> CInt Source #
fromC :: CUChar -> GamepadButtonState Source #
toC :: GamepadButtonState -> CUChar Source #
fromC :: CUChar -> JoystickButtonState Source #
toC :: JoystickButtonState -> CUChar Source #
fromC :: CUChar -> JoystickHatState Source #
toC :: JoystickHatState -> CUChar Source #
fromC :: CUInt -> Char Source #
toC :: Char -> CUInt Source #
fromC :: CUInt -> Int Source #
toC :: Int -> CUInt Source #
fromC :: CUShort -> Int Source #
toC :: Int -> CUShort Source #
fromC :: C'GLFWvidmode -> VideoMode Source #
toC :: VideoMode -> C'GLFWvidmode Source #
fromC :: CInt -> Maybe b Source #
toC :: Maybe b -> CInt Source #
fromC :: Ptr C'GLFWmonitor -> Monitor Source #
toC :: Monitor -> Ptr C'GLFWmonitor Source #
fromC :: Ptr C'GLFWwindow -> Window Source #
toC :: Window -> Ptr C'GLFWwindow Source #