Copyright | (C) 2015 Dimitri Sabadie |
---|---|
License | BSD3 |
Maintainer | Dimitri Sabadie <dimitri.sabadie@gmail.com> |
Stability | experimental |
Portability | portable |
Safe Haskell | Safe |
Language | Haskell2010 |
Documentation
A face is a triplet of indices.
is a face that indexes the locations with
Face
vi vti vnivi
, the texture coordinates with vti
and the normals with vni
. An index set to Nothing
means no information. That is, if vni ==
, then that Nothing
Face
doesn’t have a normal
associated with.
Keep in mind that Face
doesn’t represent a polygonal face directly. It represents a face index,
which is a triplet. In theory, a polygonal face is 3 Face
s.