waddle: DOOM WAD file utilities.

[ bsd3, game, library, program ] [ Propose Tags ]

Library for reading WAD files as used by the DOOM engine into Haskell types.


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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.0.4, 0.1.0.5, 0.1.0.6
Change log ChangeLog.md
Dependencies base (>=4.7 && <4.9), binary (>=0.7), bytestring (>=0.10), case-insensitive (>=1.2), containers (>=0.5.5.1), directory (>=1.2), JuicyPixels (>=3.2), waddle [details]
License BSD-3-Clause
Copyright (c) 2015 Martin Grabmueller
Author Martin Grabmueller
Maintainer martin@grabmueller.de
Category Game
Home page https://github.com/mgrabmueller/waddle
Bug tracker https://github.com/mgrabmueller/waddle/issues
Source repo head: git clone https://github.com/mgrabmueller/waddle
Uploaded by MartinGrabmueller at 2015-10-13T18:46:21Z
Distributions
Executables wad-info, export-to-png, export-to-js
Downloads 4288 total (16 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2015-10-14 [all 1 reports]

Readme for waddle-0.1.0.6

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waddle

DOOM WAD file utilities

Waddle is a library for reading the contents of WAD files, as used by the DOOM engine.

It can be used to parse WAD files into Haskell data types. Additionaly, WAD data can be exported to JavaScript code.

In the folder "visualizer", there is a HTML5/Canvas viewer for the exported data.

Waddle has been tested with DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD and TNT.WAD from Ultimate DOOM, DOOM II and Final DOOM.

To try it out, make sure you have a WAD file available and do the following:

tar xzvf waddle-X.Y.Z.W.tar.gz
cd waddle-X.Y.Z.W
cabal sandbox init
cabal install
mkdir visualize/data
cabal run DOOM.WAD visualize/data

Then fire up a capable web browser and open visualize/waddle.html.

Happy WAD hacking! Martin