vulkan-3.6.11: Bindings to the Vulkan graphics API.
Safe HaskellNone
LanguageHaskell2010

Vulkan.Core12.Promoted_From_VK_KHR_draw_indirect_count

Synopsis

Documentation

cmdDrawIndirectCount Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command is recorded.

-> Buffer

buffer is the buffer containing draw parameters.

-> ("offset" ::: DeviceSize)

offset is the byte offset into buffer where parameters begin.

-> ("countBuffer" ::: Buffer)

countBuffer is the buffer containing the draw count.

-> ("countBufferOffset" ::: DeviceSize)

countBufferOffset is the byte offset into countBuffer where the draw count begins.

-> ("maxDrawCount" ::: Word32)

maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.

-> ("stride" ::: Word32)

stride is the byte stride between successive sets of draw parameters.

-> io () 

vkCmdDrawIndirectCount - Perform an indirect draw with the draw count sourced from a buffer

Description

cmdDrawIndirectCount behaves similarly to cmdDrawIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage

Valid Usage (Implicit)

  • buffer must be a valid Buffer handle
  • countBuffer must be a valid Buffer handle
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same Device

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

Buffer, CommandBuffer, DeviceSize

cmdDrawIndexedIndirectCount Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command is recorded.

-> Buffer

buffer is the buffer containing draw parameters.

-> ("offset" ::: DeviceSize)

offset is the byte offset into buffer where parameters begin.

-> ("countBuffer" ::: Buffer)

countBuffer is the buffer containing the draw count.

-> ("countBufferOffset" ::: DeviceSize)

countBufferOffset is the byte offset into countBuffer where the draw count begins.

-> ("maxDrawCount" ::: Word32)

maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.

-> ("stride" ::: Word32)

stride is the byte stride between successive sets of draw parameters.

-> io () 

vkCmdDrawIndexedIndirectCount - Perform an indexed indirect draw with the draw count sourced from a buffer

Description

cmdDrawIndexedIndirectCount behaves similarly to cmdDrawIndexedIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage

Valid Usage (Implicit)

  • buffer must be a valid Buffer handle
  • countBuffer must be a valid Buffer handle
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same Device

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

Buffer, CommandBuffer, DeviceSize