vulkan-3.26.1: Bindings to the Vulkan graphics API.
Safe HaskellSafe-Inferred
LanguageHaskell2010

Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Description

Name

VK_EXT_extended_dynamic_state3 - device extension

VK_EXT_extended_dynamic_state3

Name String
VK_EXT_extended_dynamic_state3
Extension Type
Device extension
Registered Extension Number
456
Revision
2
Ratification Status
Not ratified
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2
Contact
Extension Proposal
VK_EXT_extended_dynamic_state3

Other Extension Metadata

Last Modified Date
2022-09-02
IP Status
No known IP claims.
Contributors
  • Daniel Story, Nintendo
  • Jamie Madill, Google
  • Jan-Harald Fredriksen, Arm
  • Faith Ekstrand, Collabora
  • Mike Blumenkrantz, Valve
  • Ricardo Garcia, Igalia
  • Samuel Pitoiset, Valve
  • Shahbaz Youssefi, Google
  • Stu Smith, AMD
  • Tapani Pälli, Intel

Description

This extension adds almost all of the remaining pipeline state as dynamic state to help applications further reduce the number of monolithic pipelines they need to create and bind.

New Commands

If VK_NV_clip_space_w_scaling is supported:

If VK_NV_coverage_reduction_mode is supported:

If VK_NV_fragment_coverage_to_color is supported:

If VK_NV_framebuffer_mixed_samples is supported:

If VK_NV_representative_fragment_test is supported:

If VK_NV_shading_rate_image is supported:

If VK_NV_viewport_swizzle is supported:

New Structures

New Enum Constants

If VK_NV_clip_space_w_scaling is supported:

If VK_NV_coverage_reduction_mode is supported:

If VK_NV_fragment_coverage_to_color is supported:

If VK_NV_framebuffer_mixed_samples is supported:

If VK_NV_representative_fragment_test is supported:

If VK_NV_shading_rate_image is supported:

If VK_NV_viewport_swizzle is supported:

Issues

1) What about the VkPipelineMultisampleStateCreateInfo state sampleShadingEnable and minSampleShading?

UNRESOLVED
  • sampleShadingEnable and minSampleShading are required when compiling the fragment shader, and it is not meaningful to set them dynamically since they always need to match the fragment shader state, so this hardware state may as well just come from the pipeline with the fragment shader.

Version History

  • Revision 2, 2022-07-18 (Piers Daniell)

    • Added rasterizationSamples
  • Revision 1, 2022-05-18 (Piers Daniell)

    • Internal revisions

See Also

ColorBlendAdvancedEXT, ColorBlendEquationEXT, PhysicalDeviceExtendedDynamicState3FeaturesEXT, PhysicalDeviceExtendedDynamicState3PropertiesEXT, cmdSetAlphaToCoverageEnableEXT, cmdSetAlphaToOneEnableEXT, cmdSetColorBlendAdvancedEXT, cmdSetColorBlendEnableEXT, cmdSetColorBlendEquationEXT, cmdSetColorWriteMaskEXT, cmdSetConservativeRasterizationModeEXT, cmdSetDepthClampEnableEXT, cmdSetDepthClipEnableEXT, cmdSetDepthClipNegativeOneToOneEXT, cmdSetExtraPrimitiveOverestimationSizeEXT, cmdSetLineRasterizationModeEXT, cmdSetLineStippleEnableEXT, cmdSetLogicOpEnableEXT, cmdSetPolygonModeEXT, cmdSetProvokingVertexModeEXT, cmdSetRasterizationSamplesEXT, cmdSetRasterizationStreamEXT, cmdSetSampleLocationsEnableEXT, cmdSetSampleMaskEXT, cmdSetTessellationDomainOriginEXT

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Synopsis

Documentation

cmdSetTessellationDomainOriginEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> TessellationDomainOrigin

domainOrigin specifies the origin of the tessellation domain space.

-> io () 

vkCmdSetTessellationDomainOriginEXT - Specify the origin of the tessellation domain space dynamically for a command buffer

Description

This command sets the origin of the tessellation domain space for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineTessellationDomainOriginStateCreateInfo::domainOrigin value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • domainOrigin must be a valid TessellationDomainOrigin value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, TessellationDomainOrigin

cmdSetDepthClampEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("depthClampEnable" ::: Bool)

depthClampEnable specifies whether depth clamping is enabled.

-> io () 

vkCmdSetDepthClampEnableEXT - Specify dynamically whether depth clamping is enabled in the command buffer

Description

This command sets whether depth clamping is enabled or disabled for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationStateCreateInfo::depthClampEnable value used to create the currently active pipeline.

If the depth clamping state is changed dynamically, and the pipeline was not created with DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled, then depth clipping is enabled when depth clamping is disabled and vice versa.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetPolygonModeEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> PolygonMode

polygonMode specifies polygon mode.

-> io () 

vkCmdSetPolygonModeEXT - Specify polygon mode dynamically for a command buffer

Description

This command sets the polygon mode for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_POLYGON_MODE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationStateCreateInfo::polygonMode value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • polygonMode must be a valid PolygonMode value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, PolygonMode

cmdSetRasterizationSamplesEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("rasterizationSamples" ::: SampleCountFlagBits)

rasterizationSamples specifies rasterizationSamples.

-> io () 

vkCmdSetRasterizationSamplesEXT - Specify the rasterization samples dynamically for a command buffer

Description

This command sets the rasterizationSamples for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineMultisampleStateCreateInfo::rasterizationSamples value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • rasterizationSamples must be a valid SampleCountFlagBits value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, SampleCountFlagBits

cmdSetSampleMaskEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("samples" ::: SampleCountFlagBits)

samples specifies the number of sample bits in the pSampleMask.

-> ("sampleMask" ::: Vector SampleMask)

pSampleMask is a pointer to an array of SampleMask values, where the array size is based on the samples parameter.

-> io () 

vkCmdSetSampleMaskEXT - Specify the sample mask dynamically for a command buffer

Description

This command sets the sample mask for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_SAMPLE_MASK_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineMultisampleStateCreateInfo::pSampleMask value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • samples must be a valid SampleCountFlagBits value
  • pSampleMask must be a valid pointer to an array of \(\lceil{\mathit{samples} \over 32}\rceil\) SampleMask values
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, SampleCountFlagBits, SampleMask

cmdSetAlphaToCoverageEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("alphaToCoverageEnable" ::: Bool)

alphaToCoverageEnable specifies the alphaToCoverageEnable state.

-> io () 

vkCmdSetAlphaToCoverageEnableEXT - Specify the alpha to coverage enable state dynamically for a command buffer

Description

This command sets the alphaToCoverageEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineMultisampleStateCreateInfo::alphaToCoverageEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetAlphaToOneEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("alphaToOneEnable" ::: Bool)

alphaToOneEnable specifies the alphaToOneEnable state.

-> io () 

vkCmdSetAlphaToOneEnableEXT - Specify the alpha to one enable state dynamically for a command buffer

Description

This command sets the alphaToOneEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineMultisampleStateCreateInfo::alphaToOneEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetLogicOpEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("logicOpEnable" ::: Bool)

logicOpEnable specifies whether logical operations are enabled.

-> io () 

vkCmdSetLogicOpEnableEXT - Specify dynamically whether logical operations are enabled for a command buffer

Description

This command sets whether logical operations are enabled for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineColorBlendStateCreateInfo::logicOpEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetColorBlendEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("firstAttachment" ::: Word32)

firstAttachment the first color attachment the color blending enable applies.

-> ("colorBlendEnables" ::: Vector Bool)

pColorBlendEnables an array of booleans to indicate whether color blending is enabled for the corresponding attachment.

-> io () 

vkCmdSetColorBlendEnableEXT - Specify the blendEnable for each attachment dynamically for a command buffer

Description

This command sets the color blending enable of the specified color attachments for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineColorBlendAttachmentState::blendEnable values used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • pColorBlendEnables must be a valid pointer to an array of attachmentCount Bool32 values
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope
  • attachmentCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetColorBlendEquationEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("firstAttachment" ::: Word32)

firstAttachment the first color attachment the color blend factors and operations apply to.

-> ("colorBlendEquations" ::: Vector ColorBlendEquationEXT)

pColorBlendEquations an array of ColorBlendEquationEXT structs that specify the color blend factors and operations for the corresponding attachments.

-> io () 

vkCmdSetColorBlendEquationEXT - Specify the blend factors and operations dynamically for a command buffer

Description

This command sets the color blending factors and operations of the specified attachments for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineColorBlendAttachmentState::srcColorBlendFactor, PipelineColorBlendAttachmentState::dstColorBlendFactor, PipelineColorBlendAttachmentState::colorBlendOp, PipelineColorBlendAttachmentState::srcAlphaBlendFactor, PipelineColorBlendAttachmentState::dstAlphaBlendFactor, and PipelineColorBlendAttachmentState::alphaBlendOp values used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • pColorBlendEquations must be a valid pointer to an array of attachmentCount valid ColorBlendEquationEXT structures
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope
  • attachmentCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, ColorBlendEquationEXT, CommandBuffer

cmdSetColorWriteMaskEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("firstAttachment" ::: Word32)

firstAttachment the first color attachment the color write masks apply to.

-> ("colorWriteMasks" ::: Vector ColorComponentFlags)

pColorWriteMasks an array of ColorComponentFlags values that specify the color write masks of the corresponding attachments.

-> io () 

vkCmdSetColorWriteMaskEXT - Specify the color write masks for each attachment dynamically for a command buffer

Description

This command sets the color write masks of the specified attachments for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COLOR_WRITE_MASK_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineColorBlendAttachmentState::colorWriteMask values used to create the currently active pipeline.

Note

Formats with bits that are shared between components specified by ColorComponentFlagBits, such as FORMAT_E5B9G9R9_UFLOAT_PACK32, cannot have their channels individually masked by this functionality; either all components that share bits have to be enabled, or none of them.

Valid Usage

Valid Usage (Implicit)

  • pColorWriteMasks must be a valid pointer to an array of attachmentCount valid combinations of ColorComponentFlagBits values
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope
  • attachmentCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, ColorComponentFlags, CommandBuffer

cmdSetRasterizationStreamEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("rasterizationStream" ::: Word32)

rasterizationStream specifies the rasterizationStream state.

-> io () 

vkCmdSetRasterizationStreamEXT - Specify the rasterization stream dynamically for a command buffer

Description

This command sets the rasterizationStream state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_RASTERIZATION_STREAM_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer

cmdSetConservativeRasterizationModeEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ConservativeRasterizationModeEXT

conservativeRasterizationMode specifies the conservativeRasterizationMode state.

-> io () 

vkCmdSetConservativeRasterizationModeEXT - Specify the conservative rasterization mode dynamically for a command buffer

Description

This command sets the conservativeRasterizationMode state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, ConservativeRasterizationModeEXT

cmdSetExtraPrimitiveOverestimationSizeEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("extraPrimitiveOverestimationSize" ::: Float)

extraPrimitiveOverestimationSize specifies the extraPrimitiveOverestimationSize.

-> io () 

vkCmdSetExtraPrimitiveOverestimationSizeEXT - Specify the conservative rasterization extra primitive overestimation size dynamically for a command buffer

Description

This command sets the extraPrimitiveOverestimationSize for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationConservativeStateCreateInfoEXT::extraPrimitiveOverestimationSize value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer

cmdSetDepthClipEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("depthClipEnable" ::: Bool)

depthClipEnable specifies whether depth clipping is enabled.

-> io () 

vkCmdSetDepthClipEnableEXT - Specify dynamically whether depth clipping is enabled in the command buffer

Description

This command sets whether depth clipping is enabled or disabled for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable value used to create the currently active pipeline, or is set to the inverse of PipelineRasterizationStateCreateInfo::depthClampEnable if PipelineRasterizationDepthClipStateCreateInfoEXT is not specified.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetSampleLocationsEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("sampleLocationsEnable" ::: Bool)

sampleLocationsEnable specifies the sampleLocationsEnable state.

-> io () 

vkCmdSetSampleLocationsEnableEXT - Specify the samples locations enable state dynamically for a command buffer

Description

This command sets the sampleLocationsEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetColorBlendAdvancedEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("firstAttachment" ::: Word32)

firstAttachment the first color attachment the advanced blend parameters apply to.

-> ("colorBlendAdvanced" ::: Vector ColorBlendAdvancedEXT)

pColorBlendAdvanced an array of ColorBlendAdvancedEXT structs that specify the advanced color blend parameters for the corresponding attachments.

-> io () 

vkCmdSetColorBlendAdvancedEXT - Specify the advanced color blend state dynamically for a command buffer

Description

This command sets the advanced blend operation parameters of the specified attachments for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultiplied, PipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultiplied, and PipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap values used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • pColorBlendAdvanced must be a valid pointer to an array of attachmentCount valid ColorBlendAdvancedEXT structures
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope
  • attachmentCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, ColorBlendAdvancedEXT, CommandBuffer

cmdSetProvokingVertexModeEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ProvokingVertexModeEXT

provokingVertexMode specifies the provokingVertexMode state.

-> io () 

vkCmdSetProvokingVertexModeEXT - Specify the provoking vertex mode dynamically for a command buffer

Description

This command sets the provokingVertexMode state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationProvokingVertexStateCreateInfoEXT::provokingVertexMode value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • provokingVertexMode must be a valid ProvokingVertexModeEXT value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, ProvokingVertexModeEXT

cmdSetLineRasterizationModeEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> LineRasterizationModeEXT

lineRasterizationMode specifies the lineRasterizationMode state.

-> io () 

vkCmdSetLineRasterizationModeEXT - Specify the line rasterization mode dynamically for a command buffer

Description

This command sets the lineRasterizationMode state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationLineStateCreateInfoEXT::lineRasterizationMode value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • lineRasterizationMode must be a valid LineRasterizationModeEXT value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, CommandBuffer, LineRasterizationModeEXT

cmdSetLineStippleEnableEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("stippledLineEnable" ::: Bool)

stippledLineEnable specifies the stippledLineEnable state.

-> io () 

vkCmdSetLineStippleEnableEXT - Specify the line stipple enable dynamically for a command buffer

Description

This command sets the stippledLineEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRasterizationLineStateCreateInfoEXT::stippledLineEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetDepthClipNegativeOneToOneEXT Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("negativeOneToOne" ::: Bool)

negativeOneToOne specifies the negativeOneToOne state.

-> io () 

vkCmdSetDepthClipNegativeOneToOneEXT - Specify the negative one to one depth clip mode dynamically for a command buffer

Description

This command sets the negativeOneToOne state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, Bool32, CommandBuffer

cmdSetViewportWScalingEnableNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("viewportWScalingEnable" ::: Bool)

viewportWScalingEnable specifies the viewportWScalingEnable state.

-> io () 

vkCmdSetViewportWScalingEnableNV - Specify the viewport W scaling enable state dynamically for a command buffer

Description

This command sets the viewportWScalingEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineViewportWScalingStateCreateInfoNV::viewportWScalingEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_clip_space_w_scaling, Bool32, CommandBuffer

cmdSetViewportSwizzleNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("firstViewport" ::: Word32)

firstViewport is the index of the first viewport whose parameters are updated by the command.

-> ("viewportSwizzles" ::: Vector ViewportSwizzleNV)

pViewportSwizzles is a pointer to an array of ViewportSwizzleNV structures specifying viewport swizzles.

-> io () 

vkCmdSetViewportSwizzleNV - Specify the viewport swizzle state dynamically for a command buffer

Description

This command sets the viewport swizzle state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineViewportSwizzleStateCreateInfoNV::viewportCount, and PipelineViewportSwizzleStateCreateInfoNV::pViewportSwizzles values used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • pViewportSwizzles must be a valid pointer to an array of viewportCount valid ViewportSwizzleNV structures
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope
  • viewportCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_viewport_swizzle, CommandBuffer, ViewportSwizzleNV

cmdSetCoverageToColorEnableNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("coverageToColorEnable" ::: Bool)

coverageToColorEnable specifies the coverageToColorEnable state.

-> io () 

vkCmdSetCoverageToColorEnableNV - Specify the coverage to color enable state dynamically for a command buffer

Description

This command sets the coverageToColorEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineCoverageToColorStateCreateInfoNV::coverageToColorEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_fragment_coverage_to_color, Bool32, CommandBuffer

cmdSetCoverageToColorLocationNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("coverageToColorLocation" ::: Word32)

coverageToColorLocation specifies the coverageToColorLocation state.

-> io () 

vkCmdSetCoverageToColorLocationNV - Specify the coverage to color location dynamically for a command buffer

Description

This command sets the coverageToColorLocation state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineCoverageToColorStateCreateInfoNV::coverageToColorLocation value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_fragment_coverage_to_color, CommandBuffer

cmdSetCoverageModulationModeNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> CoverageModulationModeNV

coverageModulationMode specifies the coverageModulationMode state.

-> io () 

vkCmdSetCoverageModulationModeNV - Specify the coverage modulation mode dynamically for a command buffer

Description

This command sets the coverageModulationMode state for subsequent drawing commands when drawing using shader objects, or the graphics pipeline is created with DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineCoverageModulationStateCreateInfoNV::coverageModulationMode value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • coverageModulationMode must be a valid CoverageModulationModeNV value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_framebuffer_mixed_samples, CommandBuffer, CoverageModulationModeNV

cmdSetCoverageModulationTableEnableNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("coverageModulationTableEnable" ::: Bool)

coverageModulationTableEnable specifies the coverageModulationTableEnable state.

-> io () 

vkCmdSetCoverageModulationTableEnableNV - Specify the coverage modulation table enable state dynamically for a command buffer

Description

This command sets the coverageModulationTableEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineCoverageModulationStateCreateInfoNV::coverageModulationTableEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_framebuffer_mixed_samples, Bool32, CommandBuffer

cmdSetCoverageModulationTableNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("coverageModulationTable" ::: Vector Float)

pCoverageModulationTable specifies the table of modulation factors containing a value for each number of covered samples.

-> io () 

vkCmdSetCoverageModulationTableNV - Specify the coverage modulation table dynamically for a command buffer

Description

This command sets the table of modulation factors for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineCoverageModulationStateCreateInfoNV::coverageModulationTableCount, and PipelineCoverageModulationStateCreateInfoNV::pCoverageModulationTable values used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • pCoverageModulationTable must be a valid pointer to an array of coverageModulationTableCount float values
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope
  • coverageModulationTableCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_framebuffer_mixed_samples, CommandBuffer

cmdSetShadingRateImageEnableNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("shadingRateImageEnable" ::: Bool)

shadingRateImageEnable specifies the shadingRateImageEnable state.

-> io () 

vkCmdSetShadingRateImageEnableNV - Specify the shading rate image enable state dynamically for a command buffer

Description

This command sets the shadingRateImageEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineViewportShadingRateImageStateCreateInfoNV::shadingRateImageEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_shading_rate_image, Bool32, CommandBuffer

cmdSetCoverageReductionModeNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> CoverageReductionModeNV

coverageReductionMode specifies the coverageReductionMode state.

-> io () 

vkCmdSetCoverageReductionModeNV - Specify the coverage reduction mode dynamically for a command buffer

Description

This command sets the coverageReductionMode state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineCoverageReductionStateCreateInfoNV::coverageReductionMode value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • coverageReductionMode must be a valid CoverageReductionModeNV value
  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_coverage_reduction_mode, CommandBuffer, CoverageReductionModeNV

cmdSetRepresentativeFragmentTestEnableNV Source #

Arguments

:: forall io. MonadIO io 
=> CommandBuffer

commandBuffer is the command buffer into which the command will be recorded.

-> ("representativeFragmentTestEnable" ::: Bool)

representativeFragmentTestEnable specifies the representativeFragmentTestEnable state.

-> io () 

vkCmdSetRepresentativeFragmentTestEnableNV - Specify the representative fragment test enable dynamically for a command buffer

Description

This command sets the representativeFragmentTestEnable state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV set in PipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the PipelineRepresentativeFragmentTestStateCreateInfoNV::representativeFragmentTestEnable value used to create the currently active pipeline.

Valid Usage

Valid Usage (Implicit)

  • commandBuffer must be in the recording state
  • The CommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a video coding scope

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer LevelsRender Pass ScopeVideo Coding ScopeSupported Queue TypesCommand Type
Primary SecondaryBoth Outside Graphics State

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VK_NV_representative_fragment_test, Bool32, CommandBuffer

data PhysicalDeviceExtendedDynamicState3FeaturesEXT Source #

VkPhysicalDeviceExtendedDynamicState3FeaturesEXT - Structure describing what extended dynamic state is supported by the implementation

Members

This structure describes the following features:

Description

If the PhysicalDeviceExtendedDynamicState3FeaturesEXT structure is included in the pNext chain of the PhysicalDeviceFeatures2 structure passed to getPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. PhysicalDeviceExtendedDynamicState3FeaturesEXT can also be used in the pNext chain of DeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

See Also

VK_EXT_extended_dynamic_state3, Bool32, StructureType

Constructors

PhysicalDeviceExtendedDynamicState3FeaturesEXT 

Fields

Instances

Instances details
Storable PhysicalDeviceExtendedDynamicState3FeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Show PhysicalDeviceExtendedDynamicState3FeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Eq PhysicalDeviceExtendedDynamicState3FeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

FromCStruct PhysicalDeviceExtendedDynamicState3FeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

ToCStruct PhysicalDeviceExtendedDynamicState3FeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Zero PhysicalDeviceExtendedDynamicState3FeaturesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

data PhysicalDeviceExtendedDynamicState3PropertiesEXT Source #

VkPhysicalDeviceExtendedDynamicState3PropertiesEXT - Structure describing capabilities of extended dynamic state

Description

If the PhysicalDeviceExtendedDynamicState3PropertiesEXT structure is included in the pNext chain of the PhysicalDeviceProperties2 structure passed to getPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

See Also

VK_EXT_extended_dynamic_state3, Bool32, StructureType

Constructors

PhysicalDeviceExtendedDynamicState3PropertiesEXT 

Fields

Instances

Instances details
Storable PhysicalDeviceExtendedDynamicState3PropertiesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Show PhysicalDeviceExtendedDynamicState3PropertiesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Eq PhysicalDeviceExtendedDynamicState3PropertiesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

FromCStruct PhysicalDeviceExtendedDynamicState3PropertiesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

ToCStruct PhysicalDeviceExtendedDynamicState3PropertiesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Zero PhysicalDeviceExtendedDynamicState3PropertiesEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

data ColorBlendEquationEXT Source #

VkColorBlendEquationEXT - Structure specifying the color blend factors and operations for an attachment

Valid Usage

Valid Usage (Implicit)

  • dstColorBlendFactor must be a valid BlendFactor value
  • colorBlendOp must be a valid BlendOp value
  • srcAlphaBlendFactor must be a valid BlendFactor value
  • dstAlphaBlendFactor must be a valid BlendFactor value
  • alphaBlendOp must be a valid BlendOp value

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, BlendFactor, BlendOp, cmdSetColorBlendEquationEXT

Constructors

ColorBlendEquationEXT 

Fields

  • srcColorBlendFactor :: BlendFactor

    srcColorBlendFactor selects which blend factor is used to determine the source factors (Sr,Sg,Sb).

  • dstColorBlendFactor :: BlendFactor

    dstColorBlendFactor selects which blend factor is used to determine the destination factors (Dr,Dg,Db).

  • colorBlendOp :: BlendOp

    colorBlendOp selects which blend operation is used to calculate the RGB values to write to the color attachment.

  • srcAlphaBlendFactor :: BlendFactor

    srcAlphaBlendFactor selects which blend factor is used to determine the source factor Sa.

  • dstAlphaBlendFactor :: BlendFactor

    dstAlphaBlendFactor selects which blend factor is used to determine the destination factor Da.

  • alphaBlendOp :: BlendOp

    alphaBlendOp selects which blend operation is use to calculate the alpha values to write to the color attachment.

Instances

Instances details
Storable ColorBlendEquationEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Show ColorBlendEquationEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Eq ColorBlendEquationEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

FromCStruct ColorBlendEquationEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

ToCStruct ColorBlendEquationEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Zero ColorBlendEquationEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

data ColorBlendAdvancedEXT Source #

VkColorBlendAdvancedEXT - Structure specifying the advanced blend operation parameters for an attachment

Valid Usage

Valid Usage (Implicit)

  • advancedBlendOp must be a valid BlendOp value

See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, BlendOp, BlendOverlapEXT, Bool32, cmdSetColorBlendAdvancedEXT

Constructors

ColorBlendAdvancedEXT 

Fields

  • advancedBlendOp :: BlendOp

    advancedBlendOp selects which blend operation is used to calculate the RGB values to write to the color attachment.

  • srcPremultiplied :: Bool

    srcPremultiplied specifies whether the source color of the blend operation is treated as premultiplied.

  • dstPremultiplied :: Bool

    dstPremultiplied specifies whether the destination color of the blend operation is treated as premultiplied.

  • blendOverlap :: BlendOverlapEXT

    blendOverlap is a BlendOverlapEXT value specifying how the source and destination sample’s coverage is correlated.

  • clampResults :: Bool

    clampResults specifies the results must be clamped to the [0,1] range before writing to the attachment, which is useful when the attachment format is not normalized fixed-point.

Instances

Instances details
Storable ColorBlendAdvancedEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Show ColorBlendAdvancedEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Eq ColorBlendAdvancedEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

FromCStruct ColorBlendAdvancedEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

ToCStruct ColorBlendAdvancedEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

Zero ColorBlendAdvancedEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_extended_dynamic_state3

type EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME = "VK_EXT_extended_dynamic_state3" Source #

data ViewportSwizzleNV Source #

VkViewportSwizzleNV - Structure specifying a viewport swizzle

Valid Usage (Implicit)

See Also

VK_NV_viewport_swizzle, PipelineViewportSwizzleStateCreateInfoNV, ViewportCoordinateSwizzleNV, cmdSetViewportSwizzleNV

Constructors

ViewportSwizzleNV 

Fields

Instances

Instances details
Storable ViewportSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Show ViewportSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Eq ViewportSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

FromCStruct ViewportSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

ToCStruct ViewportSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Zero ViewportSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

newtype ViewportCoordinateSwizzleNV Source #

VkViewportCoordinateSwizzleNV - Specify how a viewport coordinate is swizzled

Description

These values are described in detail in Viewport Swizzle.

See Also

VK_NV_viewport_swizzle, ViewportSwizzleNV

Instances

Instances details
Storable ViewportCoordinateSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Read ViewportCoordinateSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Show ViewportCoordinateSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Eq ViewportCoordinateSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Ord ViewportCoordinateSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

Zero ViewportCoordinateSwizzleNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_viewport_swizzle

newtype BlendOverlapEXT Source #

VkBlendOverlapEXT - Enumerant specifying the blend overlap parameter

Description

'

Overlap ModeWeighting Equations
BLEND_OVERLAP_UNCORRELATED_EXT \[ \begin{aligned} p_0(A_s,A_d) & = A_sA_d \\ p_1(A_s,A_d) & = A_s(1-A_d) \\ p_2(A_s,A_d) & = A_d(1-A_s) \\ \end{aligned}\]
BLEND_OVERLAP_CONJOINT_EXT \[ \begin{aligned} p_0(A_s,A_d) & = min(A_s,A_d) \\ p_1(A_s,A_d) & = max(A_s-A_d,0) \\ p_2(A_s,A_d) & = max(A_d-A_s,0) \\ \end{aligned}\]
BLEND_OVERLAP_DISJOINT_EXT \[ \begin{aligned} p_0(A_s,A_d) & = max(A_s+A_d-1,0) \\ p_1(A_s,A_d) & = min(A_s,1-A_d) \\ p_2(A_s,A_d) & = min(A_d,1-A_s) \\ \end{aligned}\]

Advanced Blend Overlap Modes

See Also

VK_EXT_blend_operation_advanced, ColorBlendAdvancedEXT, PipelineColorBlendAdvancedStateCreateInfoEXT

Constructors

BlendOverlapEXT Int32 

Bundled Patterns

pattern BLEND_OVERLAP_UNCORRELATED_EXT :: BlendOverlapEXT

BLEND_OVERLAP_UNCORRELATED_EXT specifies that there is no correlation between the source and destination coverage.

pattern BLEND_OVERLAP_DISJOINT_EXT :: BlendOverlapEXT

BLEND_OVERLAP_DISJOINT_EXT specifies that the source and destination coverage are considered to have minimal overlap.

pattern BLEND_OVERLAP_CONJOINT_EXT :: BlendOverlapEXT

BLEND_OVERLAP_CONJOINT_EXT specifies that the source and destination coverage are considered to have maximal overlap.

Instances

Instances details
Storable BlendOverlapEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_blend_operation_advanced

Read BlendOverlapEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_blend_operation_advanced

Show BlendOverlapEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_blend_operation_advanced

Eq BlendOverlapEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_blend_operation_advanced

Ord BlendOverlapEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_blend_operation_advanced

Zero BlendOverlapEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_blend_operation_advanced

newtype CoverageModulationModeNV Source #

VkCoverageModulationModeNV - Specify the coverage modulation mode

See Also

VK_NV_framebuffer_mixed_samples, PipelineCoverageModulationStateCreateInfoNV, cmdSetCoverageModulationModeNV

Bundled Patterns

pattern COVERAGE_MODULATION_MODE_NONE_NV :: CoverageModulationModeNV

COVERAGE_MODULATION_MODE_NONE_NV specifies that no components are multiplied by the modulation factor.

pattern COVERAGE_MODULATION_MODE_RGB_NV :: CoverageModulationModeNV

COVERAGE_MODULATION_MODE_RGB_NV specifies that the red, green, and blue components are multiplied by the modulation factor.

pattern COVERAGE_MODULATION_MODE_ALPHA_NV :: CoverageModulationModeNV

COVERAGE_MODULATION_MODE_ALPHA_NV specifies that the alpha component is multiplied by the modulation factor.

pattern COVERAGE_MODULATION_MODE_RGBA_NV :: CoverageModulationModeNV

COVERAGE_MODULATION_MODE_RGBA_NV specifies that all components are multiplied by the modulation factor.

Instances

Instances details
Storable CoverageModulationModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_framebuffer_mixed_samples

Read CoverageModulationModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_framebuffer_mixed_samples

Show CoverageModulationModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_framebuffer_mixed_samples

Eq CoverageModulationModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_framebuffer_mixed_samples

Ord CoverageModulationModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_framebuffer_mixed_samples

Zero CoverageModulationModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_framebuffer_mixed_samples

newtype CoverageReductionModeNV Source #

Bundled Patterns

pattern COVERAGE_REDUCTION_MODE_MERGE_NV :: CoverageReductionModeNV

COVERAGE_REDUCTION_MODE_MERGE_NV specifies that each color sample will be associated with an implementation-dependent subset of samples in the pixel coverage. If any of those associated samples are covered, the color sample is covered.

pattern COVERAGE_REDUCTION_MODE_TRUNCATE_NV :: CoverageReductionModeNV

COVERAGE_REDUCTION_MODE_TRUNCATE_NV specifies that for color samples present in the color attachments, a color sample is covered if the pixel coverage sample with the same sample index i is covered; other pixel coverage samples are discarded.

Instances

Instances details
Storable CoverageReductionModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_coverage_reduction_mode

Read CoverageReductionModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_coverage_reduction_mode

Show CoverageReductionModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_coverage_reduction_mode

Eq CoverageReductionModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_coverage_reduction_mode

Ord CoverageReductionModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_coverage_reduction_mode

Zero CoverageReductionModeNV Source # 
Instance details

Defined in Vulkan.Extensions.VK_NV_coverage_reduction_mode

newtype ConservativeRasterizationModeEXT Source #

VkConservativeRasterizationModeEXT - Specify the conservative rasterization mode

See Also

VK_EXT_conservative_rasterization, PipelineRasterizationConservativeStateCreateInfoEXT, cmdSetConservativeRasterizationModeEXT

Bundled Patterns

pattern CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT :: ConservativeRasterizationModeEXT

CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT specifies that conservative rasterization is disabled and rasterization proceeds as normal.

pattern CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT :: ConservativeRasterizationModeEXT

CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT specifies that conservative rasterization is enabled in overestimation mode.

pattern CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT :: ConservativeRasterizationModeEXT

CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT specifies that conservative rasterization is enabled in underestimation mode.

Instances

Instances details
Storable ConservativeRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_conservative_rasterization

Read ConservativeRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_conservative_rasterization

Show ConservativeRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_conservative_rasterization

Eq ConservativeRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_conservative_rasterization

Ord ConservativeRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_conservative_rasterization

Zero ConservativeRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_conservative_rasterization

newtype LineRasterizationModeEXT Source #

Bundled Patterns

pattern LINE_RASTERIZATION_MODE_DEFAULT_EXT :: LineRasterizationModeEXT

LINE_RASTERIZATION_MODE_DEFAULT_EXT is equivalent to LINE_RASTERIZATION_MODE_RECTANGULAR_EXT if PhysicalDeviceLimits::strictLines is TRUE, otherwise lines are drawn as non-strictLines parallelograms. Both of these modes are defined in Basic Line Segment Rasterization.

pattern LINE_RASTERIZATION_MODE_RECTANGULAR_EXT :: LineRasterizationModeEXT

LINE_RASTERIZATION_MODE_RECTANGULAR_EXT specifies lines drawn as if they were rectangles extruded from the line

pattern LINE_RASTERIZATION_MODE_BRESENHAM_EXT :: LineRasterizationModeEXT

LINE_RASTERIZATION_MODE_BRESENHAM_EXT specifies lines drawn by determining which pixel diamonds the line intersects and exits, as defined in Bresenham Line Segment Rasterization.

pattern LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT :: LineRasterizationModeEXT

LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT specifies lines drawn if they were rectangles extruded from the line, with alpha falloff, as defined in Smooth Lines.

Instances

Instances details
Storable LineRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_line_rasterization

Read LineRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_line_rasterization

Show LineRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_line_rasterization

Eq LineRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_line_rasterization

Ord LineRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_line_rasterization

Zero LineRasterizationModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_line_rasterization

newtype ProvokingVertexModeEXT Source #

VkProvokingVertexModeEXT - Specify which vertex in a primitive is the provoking vertex

Description

These modes are described more precisely in Primitive Topologies.

See Also

VK_EXT_provoking_vertex, PipelineRasterizationProvokingVertexStateCreateInfoEXT, cmdSetProvokingVertexModeEXT

Bundled Patterns

pattern PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT :: ProvokingVertexModeEXT

PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT specifies that the provoking vertex is the first non-adjacency vertex in the list of vertices used by a primitive.

pattern PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT :: ProvokingVertexModeEXT

PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT specifies that the provoking vertex is the last non-adjacency vertex in the list of vertices used by a primitive.

Instances

Instances details
Storable ProvokingVertexModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_provoking_vertex

Read ProvokingVertexModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_provoking_vertex

Show ProvokingVertexModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_provoking_vertex

Eq ProvokingVertexModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_provoking_vertex

Ord ProvokingVertexModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_provoking_vertex

Zero ProvokingVertexModeEXT Source # 
Instance details

Defined in Vulkan.Extensions.VK_EXT_provoking_vertex