vulkan-3.0.0.0: Bindings to the Vulkan graphics API.

Safe HaskellNone
LanguageHaskell2010

Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Synopsis

Documentation

newtype ImageUsageFlagBits Source #

VkImageUsageFlagBits - Bitmask specifying intended usage of an image

See Also

ImageUsageFlags

Bundled Patterns

pattern IMAGE_USAGE_TRANSFER_SRC_BIT :: ImageUsageFlagBits

IMAGE_USAGE_TRANSFER_SRC_BIT specifies that the image can be used as the source of a transfer command.

pattern IMAGE_USAGE_TRANSFER_DST_BIT :: ImageUsageFlagBits

IMAGE_USAGE_TRANSFER_DST_BIT specifies that the image can be used as the destination of a transfer command.

pattern IMAGE_USAGE_SAMPLED_BIT :: ImageUsageFlagBits

IMAGE_USAGE_SAMPLED_BIT specifies that the image can be used to create a ImageView suitable for occupying a DescriptorSet slot either of type DESCRIPTOR_TYPE_SAMPLED_IMAGE or DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader.

pattern IMAGE_USAGE_STORAGE_BIT :: ImageUsageFlagBits

IMAGE_USAGE_STORAGE_BIT specifies that the image can be used to create a ImageView suitable for occupying a DescriptorSet slot of type DESCRIPTOR_TYPE_STORAGE_IMAGE.

pattern IMAGE_USAGE_COLOR_ATTACHMENT_BIT :: ImageUsageFlagBits

IMAGE_USAGE_COLOR_ATTACHMENT_BIT specifies that the image can be used to create a ImageView suitable for use as a color or resolve attachment in a Framebuffer.

pattern IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT :: ImageUsageFlagBits

IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT specifies that the image can be used to create a ImageView suitable for use as a depth/stencil or depth/stencil resolve attachment in a Framebuffer.

pattern IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT :: ImageUsageFlagBits

IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT specifies that the memory bound to this image will have been allocated with the MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT (see https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#memory for more detail). This bit can be set for any image that can be used to create a ImageView suitable for use as a color, resolve, depth/stencil, or input attachment.

pattern IMAGE_USAGE_INPUT_ATTACHMENT_BIT :: ImageUsageFlagBits

IMAGE_USAGE_INPUT_ATTACHMENT_BIT specifies that the image can be used to create a ImageView suitable for occupying DescriptorSet slot of type DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer.

pattern IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT :: ImageUsageFlagBits

IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT specifies that the image can be used to create a ImageView suitable for use as a fragment density map image.

pattern IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV :: ImageUsageFlagBits

IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV specifies that the image can be used to create a ImageView suitable for use as a shading rate image.

Instances
Eq ImageUsageFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Ord ImageUsageFlagBits Source # 
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Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Read ImageUsageFlagBits Source # 
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Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Show ImageUsageFlagBits Source # 
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Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Storable ImageUsageFlagBits Source # 
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Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Bits ImageUsageFlagBits Source # 
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Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits

Zero ImageUsageFlagBits Source # 
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Defined in Graphics.Vulkan.Core10.Enums.ImageUsageFlagBits