vulkan-2.0.0.1: Bindings to the Vulkan graphics API.

Safe HaskellNone
LanguageHaskell2010

Graphics.Vulkan.Core10.CommandBufferBuilding

Synopsis

Documentation

pattern VK_INDEX_TYPE_UINT16 :: VkIndexType Source #

VK_INDEX_TYPE_UINT16 specifies that indices are 16-bit unsigned integer values.

pattern VK_INDEX_TYPE_UINT32 :: VkIndexType Source #

VK_INDEX_TYPE_UINT32 specifies that indices are 32-bit unsigned integer values.

newtype VkSubpassContents Source #

VkSubpassContents - Specify how commands in the first subpass of a render pass are provided

See Also

vkCmdBeginRenderPass, vkCmdNextSubpass

Constructors

VkSubpassContents Int32 
Instances
Eq VkSubpassContents Source # 
Instance details
Ord VkSubpassContents Source # 
Instance details
Read VkSubpassContents Source # 
Instance details
Show VkSubpassContents Source # 
Instance details
Storable VkSubpassContents Source # 
Instance details

pattern VK_SUBPASS_CONTENTS_INLINE :: VkSubpassContents Source #

VK_SUBPASS_CONTENTS_INLINE specifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass.

pattern VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS :: VkSubpassContents Source #

VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS specifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command on the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass.

newtype VkStencilFaceFlagBits Source #

VkStencilFaceFlagBits - Bitmask specifying sets of stencil state for which to update the compare mask

See Also

VkStencilFaceFlags

Instances
Eq VkStencilFaceFlagBits Source # 
Instance details
Ord VkStencilFaceFlagBits Source # 
Instance details
Read VkStencilFaceFlagBits Source # 
Instance details
Show VkStencilFaceFlagBits Source # 
Instance details
Storable VkStencilFaceFlagBits Source # 
Instance details
Bits VkStencilFaceFlagBits Source # 
Instance details
FiniteBits VkStencilFaceFlagBits Source # 
Instance details

pattern VK_STENCIL_FACE_FRONT_BIT :: VkStencilFaceFlagBits Source #

VK_STENCIL_FACE_FRONT_BIT specifies that only the front set of stencil state is updated.

pattern VK_STENCIL_FACE_BACK_BIT :: VkStencilFaceFlagBits Source #

VK_STENCIL_FACE_BACK_BIT specifies that only the back set of stencil state is updated.

pattern VK_STENCIL_FRONT_AND_BACK :: VkStencilFaceFlagBits Source #

VK_STENCIL_FRONT_AND_BACK is the combination of VK_STENCIL_FACE_FRONT_BIT and VK_STENCIL_FACE_BACK_BIT, and specifies that both sets of stencil state are updated.

vkCmdBindPipeline :: ("commandBuffer" ::: VkCommandBuffer) -> ("pipelineBindPoint" ::: VkPipelineBindPoint) -> ("pipeline" ::: VkPipeline) -> IO () Source #

vkCmdBindPipeline - Bind a pipeline object to a command buffer

Parameters

  • commandBuffer is the command buffer that the pipeline will be bound to.
  • pipelineBindPoint is a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other.
  • pipeline is the pipeline to be bound.

Description

Once bound, a pipeline binding affects subsequent graphics or compute commands in the command buffer until a different pipeline is bound to the bind point. The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE controls the behavior of vkCmdDispatch and vkCmdDispatchIndirect. The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS controls the behavior of all drawing commands. No other commands are affected by the pipeline state.

Valid Usage

  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE, the VkCommandPool that commandBuffer was allocated from must support compute operations
  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, the VkCommandPool that commandBuffer was allocated from must support graphics operations
  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE, pipeline must be a compute pipeline
  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline must be a graphics pipeline
  • If the variable multisample rate feature is not supported, pipeline is a graphics pipeline, the current subpass has no attachments, and this is not the first call to this function with a graphics pipeline after transitioning to the current subpass, then the sample count specified by this pipeline must match that set in the previous pipeline
  • If VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is VK_FALSE, and pipeline is a graphics pipeline created with a VkPipelineSampleLocationsStateCreateInfoEXT structure having its sampleLocationsEnable member set to VK_TRUE but without VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT enabled then the current render pass instance must have been begun by specifying a VkRenderPassSampleLocationsBeginInfoEXT structure whose pPostSubpassSampleLocations member contains an element with a subpassIndex matching the current subpass index and the sampleLocationsInfo member of that element must match the sampleLocationsInfo specified in VkPipelineSampleLocationsStateCreateInfoEXT when the pipeline was created

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pipelineBindPoint must be a valid VkPipelineBindPoint value
  • pipeline must be a valid VkPipeline handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • Both of commandBuffer, and pipeline must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics Compute

See Also

VkCommandBuffer, VkPipeline, VkPipelineBindPoint

vkCmdSetViewport :: ("commandBuffer" ::: VkCommandBuffer) -> ("firstViewport" ::: Word32) -> ("viewportCount" ::: Word32) -> ("pViewports" ::: Ptr VkViewport) -> IO () Source #

vkCmdSetViewport - Set the viewport on a command buffer

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • firstViewport is the index of the first viewport whose parameters are updated by the command.
  • viewportCount is the number of viewports whose parameters are updated by the command.
  • pViewports is a pointer to an array of VkViewport structures specifying viewport parameters.

Description

The viewport parameters taken from element i of pViewports replace the current state for the viewport index firstViewport + i, for i in [0, viewportCount).

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled
  • firstViewport must be less than VkPhysicalDeviceLimits::maxViewports
  • The sum of firstViewport and viewportCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive
  • If the multiple viewports feature is not enabled, firstViewport must be 0
  • If the multiple viewports feature is not enabled, viewportCount must be 1

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pViewports must be a valid pointer to an array of viewportCount VkViewport structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • viewportCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer, VkViewport

vkCmdSetScissor :: ("commandBuffer" ::: VkCommandBuffer) -> ("firstScissor" ::: Word32) -> ("scissorCount" ::: Word32) -> ("pScissors" ::: Ptr VkRect2D) -> IO () Source #

vkCmdSetScissor - Set the dynamic scissor rectangles on a command buffer

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • firstScissor is the index of the first scissor whose state is updated by the command.
  • scissorCount is the number of scissors whose rectangles are updated by the command.
  • pScissors is a pointer to an array of VkRect2D structures defining scissor rectangles.

Description

The scissor rectangles taken from element i of pScissors replace the current state for the scissor index firstScissor + i, for i in [0, scissorCount).

Each scissor rectangle is described by a VkRect2D structure, with the offset.x and offset.y values determining the upper left corner of the scissor rectangle, and the extent.width and extent.height values determining the size in pixels.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled
  • firstScissor must be less than VkPhysicalDeviceLimits::maxViewports
  • The sum of firstScissor and scissorCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive
  • If the multiple viewports feature is not enabled, firstScissor must be 0
  • If the multiple viewports feature is not enabled, scissorCount must be 1
  • The x and y members of offset must be greater than or equal to 0
  • Evaluation of (offset.x + extent.width) must not cause a signed integer addition overflow
  • Evaluation of (offset.y + extent.height) must not cause a signed integer addition overflow

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pScissors must be a valid pointer to an array of scissorCount VkRect2D structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • scissorCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer, VkRect2D

vkCmdSetLineWidth :: ("commandBuffer" ::: VkCommandBuffer) -> ("lineWidth" ::: CFloat) -> IO () Source #

vkCmdSetLineWidth - Set the dynamic line width state

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • lineWidth is the width of rasterized line segments.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled
  • If the wide lines feature is not enabled, lineWidth must be 1.0

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer

vkCmdSetDepthBias :: ("commandBuffer" ::: VkCommandBuffer) -> ("depthBiasConstantFactor" ::: CFloat) -> ("depthBiasClamp" ::: CFloat) -> ("depthBiasSlopeFactor" ::: CFloat) -> IO () Source #

vkCmdSetDepthBias - Set the depth bias dynamic state

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • depthBiasConstantFactor is a scalar factor controlling the constant depth value added to each fragment.
  • depthBiasClamp is the maximum (or minimum) depth bias of a fragment.
  • depthBiasSlopeFactor is a scalar factor applied to a fragment’s slope in depth bias calculations.

Description

If depthBiasEnable is VK_FALSE, no depth bias is applied and the fragment’s depth values are unchanged.

depthBiasSlopeFactor scales the maximum depth slope of the polygon, and depthBiasConstantFactor scales an implementation-dependent constant that relates to the usable resolution of the depth buffer. The resulting values are summed to produce the depth bias value which is then clamped to a minimum or maximum value specified by depthBiasClamp. depthBiasSlopeFactor, depthBiasConstantFactor, and depthBiasClamp can each be positive, negative, or zero.

The maximum depth slope m of a triangle is

\[m = \sqrt{ \left({{\partial z_f} \over {\partial x_f}}\right)^2 + \left({{\partial z_f} \over {\partial y_f}}\right)^2}\]

where (xf, yf, zf) is a point on the triangle. m may be approximated as

\[m = \max\left( \left| { {\partial z_f} \over {\partial x_f} } \right|, \left| { {\partial z_f} \over {\partial y_f} } \right| \right).\]

The minimum resolvable difference r is an implementation-dependent parameter that depends on the depth buffer representation. It is the smallest difference in framebuffer coordinate z values that is guaranteed to remain distinct throughout polygon rasterization and in the depth buffer. All pairs of fragments generated by the rasterization of two polygons with otherwise identical vertices, but zf values that differ by $r$, will have distinct depth values.

For fixed-point depth buffer representations, r is constant throughout the range of the entire depth buffer. For floating-point depth buffers, there is no single minimum resolvable difference. In this case, the minimum resolvable difference for a given polygon is dependent on the maximum exponent, e, in the range of z values spanned by the primitive. If n is the number of bits in the floating-point mantissa, the minimum resolvable difference, r, for the given primitive is defined as

  • r = 2e-n

If a triangle is rasterized using the VK_POLYGON_MODE_FILL_RECTANGLE_NV polygon mode, then this minimum resolvable difference may not be resolvable for samples outside of the triangle, where the depth is extrapolated.

If no depth buffer is present, r is undefined.

The bias value o for a polygon is

\[o = \begin{cases} m \times depthBiasSlopeFactor + r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\ \min(m \times depthBiasSlopeFactor + r \times depthBiasConstantFactor, depthBiasClamp) & depthBiasClamp > 0 \\ \max(m \times depthBiasSlopeFactor + r \times depthBiasConstantFactor, depthBiasClamp) & depthBiasClamp < 0 \\ \end{cases}\]

m is computed as described above. If the depth buffer uses a fixed-point representation, m is a function of depth values in the range [0,1], and o is applied to depth values in the same range.

For fixed-point depth buffers, fragment depth values are always limited to the range [0,1] by clamping after depth bias addition is performed. Unless the {html_spec_relative}#VK_EXT_depth_range_unrestricted extension is enabled, fragment depth values are clamped even when the depth buffer uses a floating-point representation.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer

vkCmdSetBlendConstants :: ("commandBuffer" ::: VkCommandBuffer) -> ("blendConstants" ::: Ptr CFloat) -> IO () Source #

vkCmdSetBlendConstants - Set the values of blend constants

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • blendConstants is an array of four values specifying the R, G, B, and A components of the blend constant color used in blending, depending on the blend factor.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer

vkCmdSetDepthBounds :: ("commandBuffer" ::: VkCommandBuffer) -> ("minDepthBounds" ::: CFloat) -> ("maxDepthBounds" ::: CFloat) -> IO () Source #

vkCmdSetDepthBounds - Set the depth bounds test values for a command buffer

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • minDepthBounds is the lower bound of the range of depth values used in the depth bounds test.
  • maxDepthBounds is the upper bound of the range.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled
  • Unless the {html_spec_relative}#VK_EXT_depth_range_unrestricted extension is enabled minDepthBounds must be between 0.0 and 1.0, inclusive
  • Unless the {html_spec_relative}#VK_EXT_depth_range_unrestricted extension is enabled maxDepthBounds must be between 0.0 and 1.0, inclusive

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer

vkCmdSetStencilCompareMask :: ("commandBuffer" ::: VkCommandBuffer) -> ("faceMask" ::: VkStencilFaceFlags) -> ("compareMask" ::: Word32) -> IO () Source #

vkCmdSetStencilCompareMask - Set the stencil compare mask dynamic state

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask.
  • compareMask is the new value to use as the stencil compare mask.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • faceMask must be a valid combination of VkStencilFaceFlagBits values
  • faceMask must not be 0
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer, VkStencilFaceFlags

vkCmdSetStencilWriteMask :: ("commandBuffer" ::: VkCommandBuffer) -> ("faceMask" ::: VkStencilFaceFlags) -> ("writeMask" ::: Word32) -> IO () Source #

vkCmdSetStencilWriteMask - Set the stencil write mask dynamic state

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • faceMask must be a valid combination of VkStencilFaceFlagBits values
  • faceMask must not be 0
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer, VkStencilFaceFlags

vkCmdSetStencilReference :: ("commandBuffer" ::: VkCommandBuffer) -> ("faceMask" ::: VkStencilFaceFlags) -> ("reference" ::: Word32) -> IO () Source #

vkCmdSetStencilReference - Set the stencil reference dynamic state

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the reference value, as described above for vkCmdSetStencilCompareMask.
  • reference is the new value to use as the stencil reference value.

Valid Usage

  • The bound graphics pipeline must have been created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • faceMask must be a valid combination of VkStencilFaceFlagBits values
  • faceMask must not be 0
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkCommandBuffer, VkStencilFaceFlags

vkCmdBindDescriptorSets :: ("commandBuffer" ::: VkCommandBuffer) -> ("pipelineBindPoint" ::: VkPipelineBindPoint) -> ("layout" ::: VkPipelineLayout) -> ("firstSet" ::: Word32) -> ("descriptorSetCount" ::: Word32) -> ("pDescriptorSets" ::: Ptr VkDescriptorSet) -> ("dynamicOffsetCount" ::: Word32) -> ("pDynamicOffsets" ::: Ptr Word32) -> IO () Source #

vkCmdBindDescriptorSets - Binds descriptor sets to a command buffer

Parameters

  • commandBuffer is the command buffer that the descriptor sets will be bound to.
  • pipelineBindPoint is a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other.
  • layout is a VkPipelineLayout object used to program the bindings.
  • firstSet is the set number of the first descriptor set to be bound.
  • descriptorSetCount is the number of elements in the pDescriptorSets array.
  • pDescriptorSets is an array of handles to VkDescriptorSet objects describing the descriptor sets to write to.
  • dynamicOffsetCount is the number of dynamic offsets in the pDynamicOffsets array.
  • pDynamicOffsets is a pointer to an array of uint32_t values specifying dynamic offsets.

Description

vkCmdBindDescriptorSets causes the sets numbered [firstSet.. firstSet+descriptorSetCount-1] to use the bindings stored in pDescriptorSets[0..descriptorSetCount-1] for subsequent rendering commands (either compute or graphics, according to the pipelineBindPoint). Any bindings that were previously applied via these sets are no longer valid.

Once bound, a descriptor set affects rendering of subsequent graphics or compute commands in the command buffer until a different set is bound to the same set number, or else until the set is disturbed as described in Pipeline Layout Compatibility.

A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a draw or dispatch command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.

If any of the sets being bound include dynamic uniform or storage buffers, then pDynamicOffsets includes one element for each array element in each dynamic descriptor type binding in each set. Values are taken from pDynamicOffsets in an order such that all entries for set N come before set N+1; within a set, entries are ordered by the binding numbers in the descriptor set layouts; and within a binding array, elements are in order. dynamicOffsetCount must equal the total number of dynamic descriptors in the sets being bound.

The effective offset used for dynamic uniform and storage buffer bindings is the sum of the relative offset taken from pDynamicOffsets, and the base address of the buffer plus base offset in the descriptor set. The length of the dynamic uniform and storage buffer bindings is the buffer range as specified in the descriptor set.

Each of the pDescriptorSets must be compatible with the pipeline layout specified by layout. The layout used to program the bindings must also be compatible with the pipeline used in subsequent graphics or compute commands, as defined in the Pipeline Layout Compatibility section.

The descriptor set contents bound by a call to vkCmdBindDescriptorSets may be consumed at the following times:

  • For descriptor bindings created with the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT bit set, the contents may be consumed when the command buffer is submitted to a queue, or during shader execution of the resulting draws and dispatches, or any time in between. Otherwise,
  • during host execution of the command, or during shader execution of the resulting draws and dispatches, or any time in between.

Thus, the contents of a descriptor set binding must not be altered (overwritten by an update command, or freed) between the first point in time that it may be consumed, and and when the command completes executing on the queue.

The contents of pDynamicOffsets are consumed immediately during execution of vkCmdBindDescriptorSets. Once all pending uses have completed, it is legal to update and reuse a descriptor set.

Valid Usage

  • Each element of pDescriptorSets must have been allocated with a VkDescriptorSetLayout that matches (is the same as, or identically defined as) the VkDescriptorSetLayout at set n in layout, where n is the sum of firstSet and the index into pDescriptorSets
  • dynamicOffsetCount must be equal to the total number of dynamic descriptors in pDescriptorSets
  • The sum of firstSet and descriptorSetCount must be less than or equal to VkPipelineLayoutCreateInfo::setLayoutCount provided when layout was created
  • pipelineBindPoint must be supported by the commandBuffer’s parent VkCommandPool’s queue family
  • Each element of pDynamicOffsets must satisfy the required alignment for the corresponding descriptor binding’s descriptor type

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pipelineBindPoint must be a valid VkPipelineBindPoint value
  • layout must be a valid VkPipelineLayout handle
  • pDescriptorSets must be a valid pointer to an array of descriptorSetCount valid VkDescriptorSet handles
  • If dynamicOffsetCount is not 0, pDynamicOffsets must be a valid pointer to an array of dynamicOffsetCount uint32_t values
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • descriptorSetCount must be greater than 0
  • Each of commandBuffer, layout, and the elements of pDescriptorSets must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics Compute

See Also

VkCommandBuffer, VkDescriptorSet, VkPipelineBindPoint, VkPipelineLayout

vkCmdBindIndexBuffer :: ("commandBuffer" ::: VkCommandBuffer) -> ("buffer" ::: VkBuffer) -> ("offset" ::: VkDeviceSize) -> ("indexType" ::: VkIndexType) -> IO () Source #

vkCmdBindIndexBuffer - Bind an index buffer to a command buffer

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • buffer is the buffer being bound.
  • offset is the starting offset in bytes within buffer used in index buffer address calculations.
  • indexType is a VkIndexType value specifying whether indices are treated as 16 bits or 32 bits.

Valid Usage

  • offset must be less than the size of buffer
  • The sum of offset and the address of the range of VkDeviceMemory object that is backing buffer, must be a multiple of the type indicated by indexType
  • buffer must have been created with the VK_BUFFER_USAGE_INDEX_BUFFER_BIT flag
  • If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • buffer must be a valid VkBuffer handle
  • indexType must be a valid VkIndexType value
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize, VkIndexType

vkCmdBindVertexBuffers :: ("commandBuffer" ::: VkCommandBuffer) -> ("firstBinding" ::: Word32) -> ("bindingCount" ::: Word32) -> ("pBuffers" ::: Ptr VkBuffer) -> ("pOffsets" ::: Ptr VkDeviceSize) -> IO () Source #

vkCmdBindVertexBuffers - Bind vertex buffers to a command buffer

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • firstBinding is the index of the first vertex input binding whose state is updated by the command.
  • bindingCount is the number of vertex input bindings whose state is updated by the command.
  • pBuffers is a pointer to an array of buffer handles.
  • pOffsets is a pointer to an array of buffer offsets.

Description

The values taken from elements i of pBuffers and pOffsets replace the current state for the vertex input binding firstBinding + i, for i in [0, bindingCount). The vertex input binding is updated to start at the offset indicated by pOffsets[i] from the start of the buffer pBuffers[i]. All vertex input attributes that use each of these bindings will use these updated addresses in their address calculations for subsequent draw commands.

Valid Usage

  • firstBinding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings
  • The sum of firstBinding and bindingCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings
  • All elements of pOffsets must be less than the size of the corresponding element in pBuffers
  • All elements of pBuffers must have been created with the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT flag
  • Each element of pBuffers that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pBuffers must be a valid pointer to an array of bindingCount valid VkBuffer handles
  • pOffsets must be a valid pointer to an array of bindingCount VkDeviceSize values
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • bindingCount must be greater than 0
  • Both of commandBuffer, and the elements of pBuffers must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdDraw :: ("commandBuffer" ::: VkCommandBuffer) -> ("vertexCount" ::: Word32) -> ("instanceCount" ::: Word32) -> ("firstVertex" ::: Word32) -> ("firstInstance" ::: Word32) -> IO () Source #

vkCmdDraw - Draw primitives

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • vertexCount is the number of vertices to draw.
  • instanceCount is the number of instances to draw.
  • firstVertex is the index of the first vertex to draw.
  • firstInstance is the instance ID of the first instance to draw.

Description

When the command is executed, primitives are assembled using the current primitive topology and vertexCount consecutive vertex indices with the first vertexIndex value equal to firstVertex. The primitives are drawn instanceCount times with instanceIndex starting with firstInstance and increasing sequentially for each instance. The assembled primitives execute the bound graphics pipeline.

Valid Usage

  • The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set for VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
  • For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in {html_spec_relative}#fxvertex-input
  • A valid graphics pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_GRAPHICS
  • If the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS requires any dynamic state, that state must have been set on the current command buffer
  • Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
  • If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex.
  • If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

VkCommandBuffer

vkCmdDrawIndexed :: ("commandBuffer" ::: VkCommandBuffer) -> ("indexCount" ::: Word32) -> ("instanceCount" ::: Word32) -> ("firstIndex" ::: Word32) -> ("vertexOffset" ::: Int32) -> ("firstInstance" ::: Word32) -> IO () Source #

vkCmdDrawIndexed - Issue an indexed draw into a command buffer

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • indexCount is the number of vertices to draw.
  • instanceCount is the number of instances to draw.
  • firstIndex is the base index within the index buffer.
  • vertexOffset is the value added to the vertex index before indexing into the vertex buffer.
  • firstInstance is the instance ID of the first instance to draw.

Description

When the command is executed, primitives are assembled using the current primitive topology and indexCount vertices whose indices are retrieved from the index buffer. The index buffer is treated as an array of tightly packed unsigned integers of size defined by the vkCmdBindIndexBuffer::indexType parameter with which the buffer was bound.

The first vertex index is at an offset of firstIndex * indexSize + offset within the bound index buffer, where offset is the offset specified by vkCmdBindIndexBuffer and indexSize is the byte size of the type specified by indexType. Subsequent index values are retrieved from consecutive locations in the index buffer. Indices are first compared to the primitive restart value, then zero extended to 32 bits (if the indexType is VK_INDEX_TYPE_UINT16) and have vertexOffset added to them, before being supplied as the vertexIndex value.

The primitives are drawn instanceCount times with instanceIndex starting with firstInstance and increasing sequentially for each instance. The assembled primitives execute the bound graphics pipeline.

Valid Usage

  • The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set for VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
  • For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in {html_spec_relative}#fxvertex-input
  • A valid graphics pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_GRAPHICS
  • If the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS requires any dynamic state, that state must have been set on the current command buffer
  • (indexSize * (firstIndex + indexCount) + offset) must be less than or equal to the size of the bound index buffer, with indexSize being based on the type specified by indexType, where the index buffer, indexType, and offset are specified via vkCmdBindIndexBuffer
  • Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
  • If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex.
  • If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

VkCommandBuffer

vkCmdDrawIndirect :: ("commandBuffer" ::: VkCommandBuffer) -> ("buffer" ::: VkBuffer) -> ("offset" ::: VkDeviceSize) -> ("drawCount" ::: Word32) -> ("stride" ::: Word32) -> IO () Source #

vkCmdDrawIndirect - Issue an indirect draw into a command buffer

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • buffer is the buffer containing draw parameters.
  • offset is the byte offset into buffer where parameters begin.
  • drawCount is the number of draws to execute, and can be zero.
  • stride is the byte stride between successive sets of draw parameters.

Description

vkCmdDrawIndirect behaves similarly to vkCmdDraw except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndirectCommand structures. If drawCount is less than or equal to one, stride is ignored.

Valid Usage

  • If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • offset must be a multiple of 4
  • If drawCount is greater than 1, stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)
  • If the multi-draw indirect feature is not enabled, drawCount must be 0 or 1
  • If the drawIndirectFirstInstance feature is not enabled, all the firstInstance members of the VkDrawIndirectCommand structures accessed by this command must be 0
  • The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set for VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
  • A valid graphics pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_GRAPHICS
  • If the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS requires any dynamic state, that state must have been set on the current command buffer
  • If drawCount is equal to 1, (offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer
  • If drawCount is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer
  • drawCount must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount
  • Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
  • If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex.
  • If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • buffer must be a valid VkBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdDrawIndexedIndirect :: ("commandBuffer" ::: VkCommandBuffer) -> ("buffer" ::: VkBuffer) -> ("offset" ::: VkDeviceSize) -> ("drawCount" ::: Word32) -> ("stride" ::: Word32) -> IO () Source #

vkCmdDrawIndexedIndirect - Perform an indexed indirect draw

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • buffer is the buffer containing draw parameters.
  • offset is the byte offset into buffer where parameters begin.
  • drawCount is the number of draws to execute, and can be zero.
  • stride is the byte stride between successive sets of draw parameters.

Description

vkCmdDrawIndexedIndirect behaves similarly to vkCmdDrawIndexed except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndexedIndirectCommand structures. If drawCount is less than or equal to one, stride is ignored.

Valid Usage

  • If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • offset must be a multiple of 4
  • If drawCount is greater than 1, stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndexedIndirectCommand)
  • If the multi-draw indirect feature is not enabled, drawCount must be 0 or 1
  • If the drawIndirectFirstInstance feature is not enabled, all the firstInstance members of the VkDrawIndexedIndirectCommand structures accessed by this command must be 0
  • The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS.
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS, a push constant value must have been set for VK_PIPELINE_BIND_POINT_GRAPHICS, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have valid buffers bound
  • A valid graphics pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_GRAPHICS
  • If the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS requires any dynamic state, that state must have been set on the current command buffer
  • If drawCount is equal to 1, (offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer
  • If drawCount is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer
  • drawCount must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount
  • Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_GRAPHICS accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
  • If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex.
  • If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • buffer must be a valid VkBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdDispatch :: ("commandBuffer" ::: VkCommandBuffer) -> ("groupCountX" ::: Word32) -> ("groupCountY" ::: Word32) -> ("groupCountZ" ::: Word32) -> IO () Source #

vkCmdDispatch - Dispatch compute work items

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • groupCountX is the number of local workgroups to dispatch in the X dimension.
  • groupCountY is the number of local workgroups to dispatch in the Y dimension.
  • groupCountZ is the number of local workgroups to dispatch in the Z dimension.

Description

When the command is executed, a global workgroup consisting of groupCountX × groupCountY × groupCountZ local workgroups is assembled.

Valid Usage

  • groupCountX must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]
  • groupCountY must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]
  • groupCountZ must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_COMPUTE, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • A valid compute pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_COMPUTE
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE, a push constant value must have been set for VK_PIPELINE_BIND_POINT_COMPUTE, with a VkPipelineLayout that is compatible for push constants with the one used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_COMPUTE accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_COMPUTE accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support compute operations
  • This command must only be called outside of a render pass instance

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Compute Compute

See Also

VkCommandBuffer

vkCmdDispatchIndirect :: ("commandBuffer" ::: VkCommandBuffer) -> ("buffer" ::: VkBuffer) -> ("offset" ::: VkDeviceSize) -> IO () Source #

vkCmdDispatchIndirect - Dispatch compute work items using indirect parameters

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • buffer is the buffer containing dispatch parameters.
  • offset is the byte offset into buffer where parameters begin.

Description

vkCmdDispatchIndirect behaves similarly to vkCmdDispatch except that the parameters are read by the device from a buffer during execution. The parameters of the dispatch are encoded in a VkDispatchIndirectCommand structure taken from buffer starting at offset.

Valid Usage

  • If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • For each set n that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE, a descriptor set must have been bound to n at VK_PIPELINE_BIND_POINT_COMPUTE, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the bound VkPipeline object, specified via vkCmdBindPipeline
  • A valid compute pipeline must be bound to the current command buffer with VK_PIPELINE_BIND_POINT_COMPUTE
  • buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set
  • offset must be a multiple of 4
  • The sum of offset and the size of VkDispatchIndirectCommand must be less than or equal to the size of buffer
  • For each push constant that is statically used by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE, a push constant value must have been set for VK_PIPELINE_BIND_POINT_COMPUTE, with a VkPipelineLayout that is compatible for push constants with the one used to create the current VkPipeline, as described in {html_spec_relative}#descriptorsets-compatibility
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE uses unnormalized coordinates, it must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage
  • If any VkSampler object that is accessed from a shader by the VkPipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE uses unnormalized coordinates, it must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_COMPUTE accesses a uniform buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • If the robust buffer access feature is not enabled, and any shader stage in the VkPipeline object bound to VK_PIPELINE_BIND_POINT_COMPUTE accesses a storage buffer, it must not access values outside of the range of that buffer specified in the bound descriptor set
  • Any VkImageView being sampled with VK_FILTER_LINEAR as a result of this command must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • Any VkImageView being sampled with VK_FILTER_CUBIC_IMG as a result of this command must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • buffer must be a valid VkBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support compute operations
  • This command must only be called outside of a render pass instance
  • Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Compute Compute

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdCopyBuffer :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcBuffer" ::: VkBuffer) -> ("dstBuffer" ::: VkBuffer) -> ("regionCount" ::: Word32) -> ("pRegions" ::: Ptr VkBufferCopy) -> IO () Source #

vkCmdCopyBuffer - Copy data between buffer regions

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • srcBuffer is the source buffer.
  • dstBuffer is the destination buffer.
  • regionCount is the number of regions to copy.
  • pRegions is a pointer to an array of VkBufferCopy structures specifying the regions to copy.

Description

Each region in pRegions is copied from the source buffer to the same region of the destination buffer. srcBuffer and dstBuffer can be the same buffer or alias the same memory, but the result is undefined if the copy regions overlap in memory.

Valid Usage

  • The size member of each element of pRegions must be greater than 0
  • The srcOffset member of each element of pRegions must be less than the size of srcBuffer
  • The dstOffset member of each element of pRegions must be less than the size of dstBuffer
  • The size member of each element of pRegions must be less than or equal to the size of srcBuffer minus srcOffset
  • The size member of each element of pRegions must be less than or equal to the size of dstBuffer minus dstOffset
  • The union of the source regions, and the union of the destination regions, specified by the elements of pRegions, must not overlap in memory
  • srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag
  • If srcBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag
  • If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcBuffer must be a valid VkBuffer handle
  • dstBuffer must be a valid VkBuffer handle
  • pRegions must be a valid pointer to an array of regionCount VkBufferCopy structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • regionCount must be greater than 0
  • Each of commandBuffer, dstBuffer, and srcBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Transfer Graphics Compute Transfer

See Also

VkBuffer, VkBufferCopy, VkCommandBuffer

vkCmdCopyImage :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcImage" ::: VkImage) -> ("srcImageLayout" ::: VkImageLayout) -> ("dstImage" ::: VkImage) -> ("dstImageLayout" ::: VkImageLayout) -> ("regionCount" ::: Word32) -> ("pRegions" ::: Ptr VkImageCopy) -> IO () Source #

vkCmdCopyImage - Copy data between images

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • srcImage is the source image.
  • srcImageLayout is the current layout of the source image subresource.
  • dstImage is the destination image.
  • dstImageLayout is the current layout of the destination image subresource.
  • regionCount is the number of regions to copy.
  • pRegions is a pointer to an array of VkImageCopy structures specifying the regions to copy.

Description

Each region in pRegions is copied from the source image to the same region of the destination image. srcImage and dstImage can be the same image or alias the same memory.

The formats of srcImage and dstImage must be compatible. Formats are considered compatible if their element size is the same between both formats. For example, VK_FORMAT_R8G8B8A8_UNORM is compatible with VK_FORMAT_R32_UINT because both texels are 4 bytes in size. Depth/stencil formats must match exactly.

If the format of srcImage or dstImage is a /multi-planar/ image format, regions of each plane to be copied must be specified separately using the srcSubresource and dstSubresource members of the VkImageCopy structure. In this case, the aspectMask of the srcSubresource or dstSubresource that refers to the multi-planar image must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT. For the purposes of vkCmdCopyImage, each plane of a multi-planar image is treated as having the format listed in {html_spec_relative}#features-formats-compatible-planes for the plane identified by the aspectMask of the corresponding subresource. This applies both to VkFormat and to coordinates used in the copy, which correspond to texels in the plane rather than how these texels map to coordinates in the image as a whole.

Note

For example, the VK_IMAGE_ASPECT_PLANE_1_BIT plane of a VK_FORMAT_G8_B8R8_2PLANE_420_UNORM image is compatible with an image of format VK_FORMAT_R8G8_UNORM and (less usefully) with the VK_IMAGE_ASPECT_PLANE_0_BIT plane of an image of format VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, as each texel is 2 bytes in size.

vkCmdCopyImage allows copying between size-compatible compressed and uncompressed internal formats. Formats are size-compatible if the element size of the uncompressed format is equal to the element size (compressed texel block size) of the compressed format. Such a copy does not perform on-the-fly compression or decompression. When copying from an uncompressed format to a compressed format, each texel of uncompressed data of the source image is copied as a raw value to the corresponding compressed texel block of the destination image. When copying from a compressed format to an uncompressed format, each compressed texel block of the source image is copied as a raw value to the corresponding texel of uncompressed data in the destination image. Thus, for example, it is legal to copy between a 128-bit uncompressed format and a compressed format which has a 128-bit sized compressed texel block representing 4×4 texels (using 8 bits per texel), or between a 64-bit uncompressed format and a compressed format which has a 64-bit sized compressed texel block representing 4×4 texels (using 4 bits per texel).

When copying between compressed and uncompressed formats the extent members represent the texel dimensions of the source image and not the destination. When copying from a compressed image to an uncompressed image the image texel dimensions written to the uncompressed image will be source extent divided by the compressed texel block dimensions. When copying from an uncompressed image to a compressed image the image texel dimensions written to the compressed image will be the source extent multiplied by the compressed texel block dimensions. In both cases the number of bytes read and the number of bytes written will be identical.

Copying to or from block-compressed images is typically done in multiples of the compressed texel block size. For this reason the extent must be a multiple of the compressed texel block dimension. There is one exception to this rule which is required to handle compressed images created with dimensions that are not a multiple of the compressed texel block dimensions: if the srcImage is compressed, then:

  • If extent.width is not a multiple of the compressed texel block width, then (extent.width + srcOffset.x) must equal the image subresource width.
  • If extent.height is not a multiple of the compressed texel block height, then (extent.height + srcOffset.y) must equal the image subresource height.
  • If extent.depth is not a multiple of the compressed texel block depth, then (extent.depth + srcOffset.z) must equal the image subresource depth.

Similarly, if the dstImage is compressed, then:

  • If extent.width is not a multiple of the compressed texel block width, then (extent.width + dstOffset.x) must equal the image subresource width.
  • If extent.height is not a multiple of the compressed texel block height, then (extent.height + dstOffset.y) must equal the image subresource height.
  • If extent.depth is not a multiple of the compressed texel block depth, then (extent.depth + dstOffset.z) must equal the image subresource depth.

This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.

_422” image formats that are not /multi-planar/ are treated as having a 2×1 compressed texel block for the purposes of these rules.

vkCmdCopyImage can be used to copy image data between multisample images, but both images must have the same number of samples.

Valid Usage

  • The source region specified by each element of pRegions must be a region that is contained within srcImage if the srcImage’s VkFormat is not a multi-planar format, and must be a region that is contained within the plane being copied if the srcImage’s VkFormat is a multi-planar format
  • The destination region specified by each element of pRegions must be a region that is contained within dstImage if the dstImage’s VkFormat is not a multi-planar format, and must be a region that is contained within the plane being copied to if the dstImage’s VkFormat is a multi-planar format
  • The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory
  • srcImage must use a format that supports VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag
  • If srcImage is non-sparse then the image or disjoint plane to be copied must be bound completely and contiguously to a single VkDeviceMemory object
  • srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice
  • srcImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
  • dstImage must use a format that supports VK_FORMAT_FEATURE_TRANSFER_DST_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag
  • If dstImage is non-sparse then the image or disjoint plane that is the destination of the copy must be bound completely and contiguously to a single VkDeviceMemory object
  • dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice
  • dstImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
  • If the VkFormat of each of srcImage and dstImage is not a /multi-planar format/, the VkFormat of each of srcImage and dstImage must be compatible, as defined below
  • In a copy to or from a plane of a multi-planar image, the VkFormat of the image and plane must be compatible according to the description of compatible planes for the plane being copied
  • When a copy is performed to or from an image with a multi-planar format, the aspectMask of the srcSubresource and/or dstSubresource that refers to the multi-planar image must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT (with VK_IMAGE_ASPECT_PLANE_2_BIT valid only for a VkFormat with three planes)
  • The sample count of srcImage and dstImage must match
  • The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created
  • The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created
  • The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created
  • The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created
  • The srcOffset and and extent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties
  • The dstOffset and and extent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcImage must be a valid VkImage handle
  • srcImageLayout must be a valid VkImageLayout value
  • dstImage must be a valid VkImage handle
  • dstImageLayout must be a valid VkImageLayout value
  • pRegions must be a valid pointer to an array of regionCount valid VkImageCopy structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • regionCount must be greater than 0
  • Each of commandBuffer, dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Transfer Graphics Compute Transfer

See Also

VkCommandBuffer, VkImage, VkImageCopy, VkImageLayout

vkCmdBlitImage :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcImage" ::: VkImage) -> ("srcImageLayout" ::: VkImageLayout) -> ("dstImage" ::: VkImage) -> ("dstImageLayout" ::: VkImageLayout) -> ("regionCount" ::: Word32) -> ("pRegions" ::: Ptr VkImageBlit) -> ("filter" ::: VkFilter) -> IO () Source #

vkCmdBlitImage - Copy regions of an image, potentially performing format conversion,

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • srcImage is the source image.
  • srcImageLayout is the layout of the source image subresources for the blit.
  • dstImage is the destination image.
  • dstImageLayout is the layout of the destination image subresources for the blit.
  • regionCount is the number of regions to blit.
  • pRegions is a pointer to an array of VkImageBlit structures specifying the regions to blit.
  • filter is a VkFilter specifying the filter to apply if the blits require scaling.

Description

vkCmdBlitImage must not be used for multisampled source or destination images. Use vkCmdResolveImage for this purpose.

As the sizes of the source and destination extents can differ in any dimension, texels in the source extent are scaled and filtered to the destination extent. Scaling occurs via the following operations:

  • For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:

    • ubase = i + ½
    • vbase = j + ½
    • wbase = k + ½
  • These base coordinates are then offset by the first destination offset:

    • uoffset = ubase - xdst0
    • voffset = vbase - ydst0
    • woffset = wbase - zdst0
    • aoffset = a - baseArrayCountdst
  • The scale is determined from the source and destination regions, and applied to the offset coordinates:

    • scale_u = (xsrc1 - xsrc0) / (xdst1 - xdst0)
    • scale_v = (ysrc1 - ysrc0) / (ydst1 - ydst0)
    • scale_w = (zsrc1 - zsrc0) / (zdst1 - zdst0)
    • uscaled = uoffset * scaleu
    • vscaled = voffset * scalev
    • wscaled = woffset * scalew
  • Finally the source offset is added to the scaled coordinates, to determine the final unnormalized coordinates used to sample from srcImage:

    • u = uscaled + xsrc0
    • v = vscaled + ysrc0
    • w = wscaled + zsrc0
    • q = mipLevel
    • a = aoffset + baseArrayCountsrc

These coordinates are used to sample from the source image, as described in Image Operations chapter, with the filter mode equal to that of filter, a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST and an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. Implementations must clamp at the edge of the source image, and may additionally clamp to the edge of the source region.

Note

Due to allowable rounding errors in the generation of the source texture coordinates, it is not always possible to guarantee exactly which source texels will be sampled for a given blit. As rounding errors are implementation dependent, the exact results of a blitting operation are also implementation dependent.

Blits are done layer by layer starting with the baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are blitted to the destination image.

3D textures are blitted slice by slice. Slices in the source region bounded by srcOffsets[0].z and srcOffsets[1].z are copied to slices in the destination region bounded by dstOffsets[0].z and dstOffsets[1].z. For each destination slice, a source z coordinate is linearly interpolated between srcOffsets[0].z and srcOffsets[1].z. If the filter parameter is VK_FILTER_LINEAR then the value sampled from the source image is taken by doing linear filtering using the interpolated z coordinate. If filter parameter is VK_FILTER_NEAREST then value sampled from the source image is taken from the single nearest slice (with undefined rounding mode).

The following filtering and conversion rules apply:

  • Integer formats can only be converted to other integer formats with the same signedness.
  • No format conversion is supported between depth/stencil images. The formats must match.
  • Format conversions on unorm, snorm, unscaled and packed float formats of the copied aspect of the image are performed by first converting the pixels to float values.
  • For sRGB source formats, nonlinear RGB values are converted to linear representation prior to filtering.
  • After filtering, the float values are first clamped and then cast to the destination image format. In case of sRGB destination format, linear RGB values are converted to nonlinear representation before writing the pixel to the image.

Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.

Valid Usage

  • The source region specified by each element of pRegions must be a region that is contained within srcImage
  • The destination region specified by each element of pRegions must be a region that is contained within dstImage
  • The union of all destination regions, specified by the elements of pRegions, must not overlap in memory with any texel that may be sampled during the blit operation
  • srcImage must use a format that supports VK_FORMAT_FEATURE_BLIT_SRC_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • srcImage must not use a format listed in {html_spec_relative}#features-formats-requiring-sampler-ycbcr-conversion
  • srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag
  • If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice
  • srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL
  • dstImage must use a format that supports VK_FORMAT_FEATURE_BLIT_DST_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • dstImage must not use a format listed in {html_spec_relative}#features-formats-requiring-sampler-ycbcr-conversion
  • dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag
  • If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice
  • dstImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL
  • The sample count of srcImage and dstImage must both be equal to VK_SAMPLE_COUNT_1_BIT
  • If either of srcImage or dstImage was created with a signed integer VkFormat, the other must also have been created with a signed integer VkFormat
  • If either of srcImage or dstImage was created with an unsigned integer VkFormat, the other must also have been created with an unsigned integer VkFormat
  • If either of srcImage or dstImage was created with a depth/stencil format, the other must have exactly the same format
  • If srcImage was created with a depth/stencil format, filter must be VK_FILTER_NEAREST
  • srcImage must have been created with a samples value of VK_SAMPLE_COUNT_1_BIT
  • dstImage must have been created with a samples value of VK_SAMPLE_COUNT_1_BIT
  • If filter is VK_FILTER_LINEAR, srcImage must be of a format which supports linear filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • If filter is VK_FILTER_CUBIC_IMG, srcImage must be of a format which supports cubic filtering, as specified by the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG flag in VkFormatProperties::linearTilingFeatures (for a linear image) or VkFormatProperties::optimalTilingFeatures(for an optimally tiled image) returned by vkGetPhysicalDeviceFormatProperties
  • If filter is VK_FILTER_CUBIC_IMG, srcImage must have a VkImageType of VK_IMAGE_TYPE_3D
  • The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created
  • The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created
  • The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created
  • The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcImage must be a valid VkImage handle
  • srcImageLayout must be a valid VkImageLayout value
  • dstImage must be a valid VkImage handle
  • dstImageLayout must be a valid VkImageLayout value
  • pRegions must be a valid pointer to an array of regionCount valid VkImageBlit structures
  • filter must be a valid VkFilter value
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a render pass instance
  • regionCount must be greater than 0
  • Each of commandBuffer, dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Transfer

See Also

VkCommandBuffer, VkFilter, VkImage, VkImageBlit, VkImageLayout

vkCmdCopyBufferToImage :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcBuffer" ::: VkBuffer) -> ("dstImage" ::: VkImage) -> ("dstImageLayout" ::: VkImageLayout) -> ("regionCount" ::: Word32) -> ("pRegions" ::: Ptr VkBufferImageCopy) -> IO () Source #

vkCmdCopyBufferToImage - Copy data from a buffer into an image

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • srcBuffer is the source buffer.
  • dstImage is the destination image.
  • dstImageLayout is the layout of the destination image subresources for the copy.
  • regionCount is the number of regions to copy.
  • pRegions is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.

Description

Each region in pRegions is copied from the specified region of the source buffer to the specified region of the destination image.

If the format of dstImage is a multi-planar image format), regions of each plane to be a target of a copy must be specified separately using the pRegions member of the VkBufferImageCopy structure. In this case, the aspectMask of imageSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT. For the purposes of vkCmdCopyBufferToImage, each plane of a multi-planar image is treated as having the format listed in {html_spec_relative}#features-formats-compatible-planes for the plane identified by the aspectMask of the corresponding subresource. This applies both to VkFormat and to coordinates used in the copy, which correspond to texels in the plane rather than how these texels map to coordinates in the image as a whole.

Valid Usage

  • The buffer region specified by each element of pRegions must be a region that is contained within srcBuffer
  • The image region specified by each element of pRegions must be a region that is contained within dstImage if the dstImage’s VkFormat is not a multi-planar format, and must be a region that is contained within the plane being copied to if the dstImage’s VkFormat is a multi-planar format
  • The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory
  • srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag
  • dstImage must use a format that supports VK_FORMAT_FEATURE_TRANSFER_DST_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • If srcBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag
  • If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT
  • dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice
  • dstImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
  • The imageSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created
  • The imageSubresource.baseArrayLayer + imageSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created
  • The imageOffset and and imageExtent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcBuffer must be a valid VkBuffer handle
  • dstImage must be a valid VkImage handle
  • dstImageLayout must be a valid VkImageLayout value
  • pRegions must be a valid pointer to an array of regionCount valid VkBufferImageCopy structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • regionCount must be greater than 0
  • Each of commandBuffer, dstImage, and srcBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Transfer Graphics Compute Transfer

See Also

VkBuffer, VkBufferImageCopy, VkCommandBuffer, VkImage, VkImageLayout

vkCmdCopyImageToBuffer :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcImage" ::: VkImage) -> ("srcImageLayout" ::: VkImageLayout) -> ("dstBuffer" ::: VkBuffer) -> ("regionCount" ::: Word32) -> ("pRegions" ::: Ptr VkBufferImageCopy) -> IO () Source #

vkCmdCopyImageToBuffer - Copy image data into a buffer

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • srcImage is the source image.
  • srcImageLayout is the layout of the source image subresources for the copy.
  • dstBuffer is the destination buffer.
  • regionCount is the number of regions to copy.
  • pRegions is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.

Description

Each region in pRegions is copied from the specified region of the source image to the specified region of the destination buffer.

If the VkFormat of srcImage is a multi-planar image format, regions of each plane to be a source of a copy must be specified separately using the pRegions member of the VkBufferImageCopy structure. In this case, the aspectMask of imageSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT. For the purposes of vkCmdCopyBufferToImage, each plane of a multi-planar image is treated as having the format listed in {html_spec_relative}#features-formats-compatible-planes for the plane identified by the aspectMask of the corresponding subresource. This applies both to VkFormat and to coordinates used in the copy, which correspond to texels in the plane rather than how these texels map to coordinates in the image as a whole.

Valid Usage

  • The image region specified by each element of pRegions must be a region that is contained within srcImage if the srcImage’s VkFormat is not a multi-planar format, and must be a region that is contained within the plane being copied if the srcImage’s VkFormat is a multi-planar format
  • The buffer region specified by each element of pRegions must be a region that is contained within dstBuffer
  • The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory
  • srcImage must use a format that supports VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag
  • If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • srcImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT
  • srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice
  • srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL
  • dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag
  • If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • The imageSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created
  • The imageSubresource.baseArrayLayer + imageSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created
  • The imageOffset and and imageExtent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcImage must be a valid VkImage handle
  • srcImageLayout must be a valid VkImageLayout value
  • dstBuffer must be a valid VkBuffer handle
  • pRegions must be a valid pointer to an array of regionCount valid VkBufferImageCopy structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • regionCount must be greater than 0
  • Each of commandBuffer, dstBuffer, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Transfer Graphics Compute Transfer

See Also

VkBuffer, VkBufferImageCopy, VkCommandBuffer, VkImage, VkImageLayout

vkCmdUpdateBuffer :: ("commandBuffer" ::: VkCommandBuffer) -> ("dstBuffer" ::: VkBuffer) -> ("dstOffset" ::: VkDeviceSize) -> ("dataSize" ::: VkDeviceSize) -> ("pData" ::: Ptr ()) -> IO () Source #

vkCmdUpdateBuffer - Update a buffer’s contents from host memory

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • dstBuffer is a handle to the buffer to be updated.
  • dstOffset is the byte offset into the buffer to start updating, and must be a multiple of 4.
  • dataSize is the number of bytes to update, and must be a multiple of 4.
  • pData is a pointer to the source data for the buffer update, and must be at least dataSize bytes in size.

Description

dataSize must be less than or equal to 65536 bytes. For larger updates, applications can use buffer to buffer copies.

Note

Buffer updates performed with vkCmdUpdateBuffer first copy the data into command buffer memory when the command is recorded (which requires additional storage and may incur an additional allocation), and then copy the data from the command buffer into dstBuffer when the command is executed on a device.

The additional cost of this functionality compared to buffer to buffer copies means it is only recommended for very small amounts of data, and is why it is limited to only 65536 bytes.

Applications can work around this by issuing multiple vkCmdUpdateBuffer commands to different ranges of the same buffer, but it is strongly recommended that they should not.

The source data is copied from the user pointer to the command buffer when the command is called.

vkCmdUpdateBuffer is only allowed outside of a render pass. This command is treated as “transfer” operation, for the purposes of synchronization barriers. The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage of VkBufferCreateInfo in order for the buffer to be compatible with vkCmdUpdateBuffer.

Valid Usage

  • dstOffset must be less than the size of dstBuffer
  • dataSize must be less than or equal to the size of dstBuffer minus dstOffset
  • dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag
  • If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • dstOffset must be a multiple of 4
  • dataSize must be less than or equal to 65536
  • dataSize must be a multiple of 4

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • dstBuffer must be a valid VkBuffer handle
  • pData must be a valid pointer to an array of dataSize bytes
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • dataSize must be greater than 0
  • Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Transfer Graphics Compute Transfer

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdFillBuffer :: ("commandBuffer" ::: VkCommandBuffer) -> ("dstBuffer" ::: VkBuffer) -> ("dstOffset" ::: VkDeviceSize) -> ("size" ::: VkDeviceSize) -> ("data" ::: Word32) -> IO () Source #

vkCmdFillBuffer - Fill a region of a buffer with a fixed value

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • dstBuffer is the buffer to be filled.
  • dstOffset is the byte offset into the buffer at which to start filling, and must be a multiple of 4.
  • size is the number of bytes to fill, and must be either a multiple of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of the buffer. If VK_WHOLE_SIZE is used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used.
  • data is the 4-byte word written repeatedly to the buffer to fill size bytes of data. The data word is written to memory according to the host endianness.

Description

vkCmdFillBuffer is treated as “transfer” operation for the purposes of synchronization barriers. The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage of VkBufferCreateInfo in order for the buffer to be compatible with vkCmdFillBuffer.

Valid Usage

  • dstOffset must be less than the size of dstBuffer
  • dstOffset must be a multiple of 4
  • If size is not equal to VK_WHOLE_SIZE, size must be greater than 0
  • If size is not equal to VK_WHOLE_SIZE, size must be less than or equal to the size of dstBuffer minus dstOffset
  • If size is not equal to VK_WHOLE_SIZE, size must be a multiple of 4
  • dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag
  • If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • dstBuffer must be a valid VkBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics or compute operations
  • This command must only be called outside of a render pass instance
  • Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Transfer Graphics Compute Transfer

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize

vkCmdClearColorImage :: ("commandBuffer" ::: VkCommandBuffer) -> ("image" ::: VkImage) -> ("imageLayout" ::: VkImageLayout) -> ("pColor" ::: Ptr VkClearColorValue) -> ("rangeCount" ::: Word32) -> ("pRanges" ::: Ptr VkImageSubresourceRange) -> IO () Source #

vkCmdClearColorImage - Clear regions of a color image

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • image is the image to be cleared.
  • imageLayout specifies the current layout of the image subresource ranges to be cleared, and must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
  • pColor is a pointer to a VkClearColorValue structure that contains the values the image subresource ranges will be cleared to (see {html_spec_relative}#clears-values below).
  • rangeCount is the number of image subresource range structures in pRanges.
  • pRanges points to an array of VkImageSubresourceRange structures that describe a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views. The aspectMask of all image subresource ranges must only include VK_IMAGE_ASPECT_COLOR_BIT.

Description

Each specified range in pRanges is cleared to the value specified by pColor.

Valid Usage

  • image must use a format that supports VK_FORMAT_FEATURE_TRANSFER_DST_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag
  • image must not use a format listed in {html_spec_relative}#features-formats-requiring-sampler-ycbcr-conversion
  • If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • imageLayout must specify the layout of the image subresource ranges of image specified in pRanges at the time this command is executed on a VkDevice
  • imageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
  • The VkImageSubresourceRange::baseMipLevel members of the elements of the pRanges array must each be less than the mipLevels specified in VkImageCreateInfo when image was created
  • For each VkImageSubresourceRange element of pRanges, if the levelCount member is not VK_REMAINING_MIP_LEVELS, then baseMipLevel + levelCount must be less than the mipLevels specified in VkImageCreateInfo when image was created
  • The VkImageSubresourceRange::baseArrayLayer members of the elements of the pRanges array must each be less than the arrayLayers specified in VkImageCreateInfo when image was created
  • For each VkImageSubresourceRange element of pRanges, if the layerCount member is not VK_REMAINING_ARRAY_LAYERS, then baseArrayLayer + layerCount must be less than the arrayLayers specified in VkImageCreateInfo when image was created
  • image must not have a compressed or depth/stencil format

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • image must be a valid VkImage handle
  • imageLayout must be a valid VkImageLayout value
  • pColor must be a valid pointer to a valid VkClearColorValue union
  • pRanges must be a valid pointer to an array of rangeCount valid VkImageSubresourceRange structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • rangeCount must be greater than 0
  • Both of commandBuffer, and image must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Compute Transfer

See Also

VkClearColorValue, VkCommandBuffer, VkImage, VkImageLayout, VkImageSubresourceRange

vkCmdClearDepthStencilImage :: ("commandBuffer" ::: VkCommandBuffer) -> ("image" ::: VkImage) -> ("imageLayout" ::: VkImageLayout) -> ("pDepthStencil" ::: Ptr VkClearDepthStencilValue) -> ("rangeCount" ::: Word32) -> ("pRanges" ::: Ptr VkImageSubresourceRange) -> IO () Source #

vkCmdClearDepthStencilImage - Fill regions of a combined depth/stencil image

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • image is the image to be cleared.
  • imageLayout specifies the current layout of the image subresource ranges to be cleared, and must be VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
  • pDepthStencil is a pointer to a VkClearDepthStencilValue structure that contains the values the depth and stencil image subresource ranges will be cleared to (see {html_spec_relative}#clears-values below).
  • rangeCount is the number of image subresource range structures in pRanges.
  • pRanges points to an array of VkImageSubresourceRange structures that describe a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views. The aspectMask of each image subresource range in pRanges can include VK_IMAGE_ASPECT_DEPTH_BIT if the image format has a depth component, and VK_IMAGE_ASPECT_STENCIL_BIT if the image format has a stencil component. pDepthStencil is a pointer to a VkClearDepthStencilValue structure that contains the values the image subresource ranges will be cleared to (see {html_spec_relative}#clears-values below).

Valid Usage

  • image must use a format that supports VK_FORMAT_FEATURE_TRANSFER_DST_BIT, which is indicated by VkFormatProperties::linearTilingFeatures (for linearly tiled images) or VkFormatProperties::optimalTilingFeatures (for optimally tiled images) - as returned by vkGetPhysicalDeviceFormatProperties
  • image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag
  • If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • imageLayout must specify the layout of the image subresource ranges of image specified in pRanges at the time this command is executed on a VkDevice
  • imageLayout must be either of VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL
  • The VkImageSubresourceRange::baseMipLevel members of the elements of the pRanges array must each be less than the mipLevels specified in VkImageCreateInfo when image was created
  • For each VkImageSubresourceRange element of pRanges, if the levelCount member is not VK_REMAINING_MIP_LEVELS, then baseMipLevel + levelCount must be less than the mipLevels specified in VkImageCreateInfo when image was created
  • The VkImageSubresourceRange::baseArrayLayer members of the elements of the pRanges array must each be less than the arrayLayers specified in VkImageCreateInfo when image was created
  • For each VkImageSubresourceRange element of pRanges, if the layerCount member is not VK_REMAINING_ARRAY_LAYERS, then baseArrayLayer + layerCount must be less than the arrayLayers specified in VkImageCreateInfo when image was created
  • image must have a depth/stencil format

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • image must be a valid VkImage handle
  • imageLayout must be a valid VkImageLayout value
  • pDepthStencil must be a valid pointer to a valid VkClearDepthStencilValue structure
  • pRanges must be a valid pointer to an array of rangeCount valid VkImageSubresourceRange structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a render pass instance
  • rangeCount must be greater than 0
  • Both of commandBuffer, and image must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Transfer

See Also

VkClearDepthStencilValue, VkCommandBuffer, VkImage, VkImageLayout, VkImageSubresourceRange

vkCmdClearAttachments :: ("commandBuffer" ::: VkCommandBuffer) -> ("attachmentCount" ::: Word32) -> ("pAttachments" ::: Ptr VkClearAttachment) -> ("rectCount" ::: Word32) -> ("pRects" ::: Ptr VkClearRect) -> IO () Source #

vkCmdClearAttachments - Clear regions within bound framebuffer attachments

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • attachmentCount is the number of entries in the pAttachments array.
  • pAttachments is a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use.
  • rectCount is the number of entries in the pRects array.
  • pRects points to an array of VkClearRect structures defining regions within each selected attachment to clear.

Description

vkCmdClearAttachments can clear multiple regions of each attachment used in the current subpass of a render pass instance. This command must be called only inside a render pass instance, and implicitly selects the images to clear based on the current framebuffer attachments and the command parameters.

Valid Usage

  • If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_COLOR_BIT, the colorAttachment member of that element must refer to a valid color attachment in the current subpass
  • The rectangular region specified by each element of pRects must be contained within the render area of the current render pass instance
  • The layers specified by each element of pRects must be contained within every attachment that pAttachments refers to
  • If the render pass instance this is recorded in uses multiview, then baseArrayLayer must be zero and layerCount must be one.

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pAttachments must be a valid pointer to an array of attachmentCount valid VkClearAttachment structures
  • pRects must be a valid pointer to an array of rectCount VkClearRect structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • attachmentCount must be greater than 0
  • rectCount must be greater than 0

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Inside Graphics Graphics

See Also

VkClearAttachment, VkClearRect, VkCommandBuffer

vkCmdResolveImage :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcImage" ::: VkImage) -> ("srcImageLayout" ::: VkImageLayout) -> ("dstImage" ::: VkImage) -> ("dstImageLayout" ::: VkImageLayout) -> ("regionCount" ::: Word32) -> ("pRegions" ::: Ptr VkImageResolve) -> IO () Source #

vkCmdResolveImage - Resolve regions of an image

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • srcImage is the source image.
  • srcImageLayout is the layout of the source image subresources for the resolve.
  • dstImage is the destination image.
  • dstImageLayout is the layout of the destination image subresources for the resolve.
  • regionCount is the number of regions to resolve.
  • pRegions is a pointer to an array of VkImageResolve structures specifying the regions to resolve.

Description

During the resolve the samples corresponding to each pixel location in the source are converted to a single sample before being written to the destination. If the source formats are floating-point or normalized types, the sample values for each pixel are resolved in an implementation-dependent manner. If the source formats are integer types, a single sample’s value is selected for each pixel.

srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. extent is the size in texels of the source image to resolve in width, height and depth.

Resolves are done layer by layer starting with baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are resolved to the destination image.

Valid Usage

  • The source region specified by each element of pRegions must be a region that is contained within srcImage
  • The destination region specified by each element of pRegions must be a region that is contained within dstImage
  • The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory
  • If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • srcImage must have a sample count equal to any valid sample count value other than VK_SAMPLE_COUNT_1_BIT
  • If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT
  • srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice
  • srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL
  • dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice
  • dstImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL
  • If dstImage was created with tiling equal to VK_IMAGE_TILING_LINEAR, dstImage must have been created with a format that supports being a color attachment, as specified by the VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT flag in VkFormatProperties::linearTilingFeatures returned by vkGetPhysicalDeviceFormatProperties
  • If dstImage was created with tiling equal to VK_IMAGE_TILING_OPTIMAL, dstImage must have been created with a format that supports being a color attachment, as specified by the VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT flag in VkFormatProperties::optimalTilingFeatures returned by vkGetPhysicalDeviceFormatProperties
  • srcImage and dstImage must have been created with the same image format
  • The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created
  • The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created
  • The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created
  • The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcImage must be a valid VkImage handle
  • srcImageLayout must be a valid VkImageLayout value
  • dstImage must be a valid VkImage handle
  • dstImageLayout must be a valid VkImageLayout value
  • pRegions must be a valid pointer to an array of regionCount valid VkImageResolve structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a render pass instance
  • regionCount must be greater than 0
  • Each of commandBuffer, dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Transfer

See Also

VkCommandBuffer, VkImage, VkImageLayout, VkImageResolve

vkCmdSetEvent :: ("commandBuffer" ::: VkCommandBuffer) -> ("event" ::: VkEvent) -> ("stageMask" ::: VkPipelineStageFlags) -> IO () Source #

vkCmdSetEvent - Set an event object to signaled state

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • event is the event that will be signaled.
  • stageMask specifies the source stage mask used to determine when the event is signaled.

Description

When vkCmdSetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event signal operation which sets the event to the signaled state.

The first synchronization scope includes all commands that occur earlier in submission order. The synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by stageMask.

The second synchronization scope includes only the event signal operation.

If event is already in the signaled state when vkCmdSetEvent is executed on the device, then vkCmdSetEvent has no effect, no event signal operation occurs, and no execution dependency is generated.

Valid Usage

  • stageMask must not include VK_PIPELINE_STAGE_HOST_BIT
  • If the geometry shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
  • If the tessellation shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
  • commandBuffer’s current device mask must include exactly one physical device.

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • event must be a valid VkEvent handle
  • stageMask must be a valid combination of VkPipelineStageFlagBits values
  • stageMask must not be 0
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Compute

See Also

VkCommandBuffer, VkEvent, VkPipelineStageFlags

vkCmdResetEvent :: ("commandBuffer" ::: VkCommandBuffer) -> ("event" ::: VkEvent) -> ("stageMask" ::: VkPipelineStageFlags) -> IO () Source #

vkCmdResetEvent - Reset an event object to non-signaled state

Parameters

  • commandBuffer is the command buffer into which the command is recorded.

Description

When vkCmdResetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.

The first synchronization scope includes all commands that occur earlier in submission order. The synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by stageMask.

The second synchronization scope includes only the event unsignal operation.

If event is already in the unsignaled state when vkCmdResetEvent is executed on the device, then vkCmdResetEvent has no effect, no event unsignal operation occurs, and no execution dependency is generated.

Valid Usage

  • stageMask must not include VK_PIPELINE_STAGE_HOST_BIT
  • If the geometry shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
  • If the tessellation shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
  • When this command executes, event must not be waited on by a vkCmdWaitEvents command that is currently executing
  • commandBuffer’s current device mask must include exactly one physical device.

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • event must be a valid VkEvent handle
  • stageMask must be a valid combination of VkPipelineStageFlagBits values
  • stageMask must not be 0
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Compute

See Also

VkCommandBuffer, VkEvent, VkPipelineStageFlags

vkCmdWaitEvents :: ("commandBuffer" ::: VkCommandBuffer) -> ("eventCount" ::: Word32) -> ("pEvents" ::: Ptr VkEvent) -> ("srcStageMask" ::: VkPipelineStageFlags) -> ("dstStageMask" ::: VkPipelineStageFlags) -> ("memoryBarrierCount" ::: Word32) -> ("pMemoryBarriers" ::: Ptr VkMemoryBarrier) -> ("bufferMemoryBarrierCount" ::: Word32) -> ("pBufferMemoryBarriers" ::: Ptr VkBufferMemoryBarrier) -> ("imageMemoryBarrierCount" ::: Word32) -> ("pImageMemoryBarriers" ::: Ptr VkImageMemoryBarrier) -> IO () Source #

vkCmdWaitEvents - Wait for one or more events and insert a set of memory

Parameters

  • commandBuffer is the command buffer into which the command is recorded.
  • eventCount is the length of the pEvents array.
  • pEvents is an array of event object handles to wait on.
  • srcStageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask.
  • dstStageMask is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask.
  • memoryBarrierCount is the length of the pMemoryBarriers array.
  • pMemoryBarriers is a pointer to an array of VkMemoryBarrier structures.
  • bufferMemoryBarrierCount is the length of the pBufferMemoryBarriers array.
  • pBufferMemoryBarriers is a pointer to an array of VkBufferMemoryBarrier structures.
  • imageMemoryBarrierCount is the length of the pImageMemoryBarriers array.
  • pImageMemoryBarriers is a pointer to an array of VkImageMemoryBarrier structures.

Description

When vkCmdWaitEvents is submitted to a queue, it defines a memory dependency between prior event signal operations on the same queue or the host, and subsequent commands. vkCmdWaitEvents must not be used to wait on event signal operations occuring on other queues.

The first synchronization scope only includes event signal operations that operate on members of pEvents, and the operations that happened-before the event signal operations. Event signal operations performed by vkCmdSetEvent that occur earlier in submission order are included in the first synchronization scope, if the logically latest pipeline stage in their stageMask parameter is logically earlier than or equal to the logically latest pipeline stage in srcStageMask. Event signal operations performed by vkSetEvent are only included in the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT is included in srcStageMask.

The second synchronization scope includes all commands that occur later in submission order. The second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.

The first access scope is limited to access in the pipeline stages determined by the source stage mask specified by srcStageMask. Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the first access scope includes no accesses.

The second access scope is limited to access in the pipeline stages determined by the destination stage mask specified by dstStageMask. Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.

Note

vkCmdWaitEvents is used with vkCmdSetEvent to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered.

Note

Applications should be careful to avoid race conditions when using events. There is no direct ordering guarantee between a vkCmdResetEvent command and a vkCmdWaitEvents command submitted after it, so some other execution dependency must be included between these commands (e.g. a semaphore).

Valid Usage

  • srcStageMask must be the bitwise OR of the stageMask parameter used in previous calls to vkCmdSetEvent with any of the members of pEvents and VK_PIPELINE_STAGE_HOST_BIT if any of the members of pEvents was set using vkSetEvent
  • If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
  • If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
  • If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
  • If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
  • If pEvents includes one or more events that will be signaled by vkSetEvent after commandBuffer has been submitted to a queue, then vkCmdWaitEvents must not be called inside a render pass instance
  • Any pipeline stage included in srcStageMask or dstStageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages.
  • Each element of pMemoryBarriers, pBufferMemoryBarriers or pImageMemoryBarriers must not have any access flag included in its srcAccessMask member if that bit is not supported by any of the pipeline stages in srcStageMask, as specified in the table of supported access types.
  • Each element of pMemoryBarriers, pBufferMemoryBarriers or pImageMemoryBarriers must not have any access flag included in its dstAccessMask member if that bit is not supported by any of the pipeline stages in dstStageMask, as specified in the table of supported access types.
  • commandBuffer’s current device mask must include exactly one physical device.

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pEvents must be a valid pointer to an array of eventCount valid VkEvent handles
  • srcStageMask must be a valid combination of VkPipelineStageFlagBits values
  • srcStageMask must not be 0
  • dstStageMask must be a valid combination of VkPipelineStageFlagBits values
  • dstStageMask must not be 0
  • If memoryBarrierCount is not 0, pMemoryBarriers must be a valid pointer to an array of memoryBarrierCount valid VkMemoryBarrier structures
  • If bufferMemoryBarrierCount is not 0, pBufferMemoryBarriers must be a valid pointer to an array of bufferMemoryBarrierCount valid VkBufferMemoryBarrier structures
  • If imageMemoryBarrierCount is not 0, pImageMemoryBarriers must be a valid pointer to an array of imageMemoryBarrierCount valid VkImageMemoryBarrier structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • eventCount must be greater than 0
  • Both of commandBuffer, and the elements of pEvents must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics Compute

See Also

VkBufferMemoryBarrier, VkCommandBuffer, VkEvent, VkImageMemoryBarrier, VkMemoryBarrier, VkPipelineStageFlags

vkCmdPipelineBarrier :: ("commandBuffer" ::: VkCommandBuffer) -> ("srcStageMask" ::: VkPipelineStageFlags) -> ("dstStageMask" ::: VkPipelineStageFlags) -> ("dependencyFlags" ::: VkDependencyFlags) -> ("memoryBarrierCount" ::: Word32) -> ("pMemoryBarriers" ::: Ptr VkMemoryBarrier) -> ("bufferMemoryBarrierCount" ::: Word32) -> ("pBufferMemoryBarriers" ::: Ptr VkBufferMemoryBarrier) -> ("imageMemoryBarrierCount" ::: Word32) -> ("pImageMemoryBarriers" ::: Ptr VkImageMemoryBarrier) -> IO () Source #

vkCmdPipelineBarrier - Insert a memory dependency

Parameters

  • commandBuffer is the command buffer into which the command is recorded.

Description

When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.

If vkCmdPipelineBarrier was recorded outside a render pass instance, the first synchronization scope includes all commands that occur earlier in submission order. If vkCmdPipelineBarrier was recorded inside a render pass instance, the first synchronization scope includes only commands that occur earlier in submission order within the same subpass. In either case, the first synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by srcStageMask.

If vkCmdPipelineBarrier was recorded outside a render pass instance, the second synchronization scope includes all commands that occur later in submission order. If vkCmdPipelineBarrier was recorded inside a render pass instance, the second synchronization scope includes only commands that occur later in submission order within the same subpass. In either case, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.

The first access scope is limited to access in the pipeline stages determined by the source stage mask specified by srcStageMask. Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the first access scope includes no accesses.

The second access scope is limited to access in the pipeline stages determined by the destination stage mask specified by dstStageMask. Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.

If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then any dependency between framebuffer-space pipeline stages is framebuffer-local - otherwise it is framebuffer-global.

Valid Usage

  • If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
  • If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
  • If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
  • If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
  • If vkCmdPipelineBarrier is called within a render pass instance, the render pass must have been created with a VkSubpassDependency instance in pDependencies that expresses a dependency from the current subpass to itself.
  • If vkCmdPipelineBarrier is called within a render pass instance, srcStageMask must contain a subset of the bit values in the srcStageMask member of that instance of VkSubpassDependency
  • If vkCmdPipelineBarrier is called within a render pass instance, dstStageMask must contain a subset of the bit values in the dstStageMask member of that instance of VkSubpassDependency
  • If vkCmdPipelineBarrier is called within a render pass instance, the srcAccessMask of any element of pMemoryBarriers or pImageMemoryBarriers must contain a subset of the bit values the srcAccessMask member of that instance of VkSubpassDependency
  • If vkCmdPipelineBarrier is called within a render pass instance, the dstAccessMask of any element of pMemoryBarriers or pImageMemoryBarriers must contain a subset of the bit values the dstAccessMask member of that instance of VkSubpassDependency
  • If vkCmdPipelineBarrier is called within a render pass instance, dependencyFlags must be equal to the dependencyFlags member of that instance of VkSubpassDependency
  • If vkCmdPipelineBarrier is called within a render pass instance, bufferMemoryBarrierCount must be 0
  • If vkCmdPipelineBarrier is called within a render pass instance, the image member of any element of pImageMemoryBarriers must be equal to one of the elements of pAttachments that the current framebuffer was created with, that is also referred to by one of the elements of the pColorAttachments, pResolveAttachments or pDepthStencilAttachment members of the VkSubpassDescription instance that the current subpass was created with
  • If vkCmdPipelineBarrier is called within a render pass instance, the oldLayout and newLayout members of any element of pImageMemoryBarriers must be equal to the layout member of an element of the pColorAttachments, pResolveAttachments or pDepthStencilAttachment members of the VkSubpassDescription instance that the current subpass was created with, that refers to the same image
  • If vkCmdPipelineBarrier is called within a render pass instance, the oldLayout and newLayout members of an element of pImageMemoryBarriers must be equal
  • If vkCmdPipelineBarrier is called within a render pass instance, the srcQueueFamilyIndex and dstQueueFamilyIndex members of any element of pImageMemoryBarriers must be VK_QUEUE_FAMILY_IGNORED
  • Any pipeline stage included in srcStageMask or dstStageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages.
  • Each element of pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers must not have any access flag included in its srcAccessMask member if that bit is not supported by any of the pipeline stages in srcStageMask, as specified in the table of supported access types.
  • Each element of pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers must not have any access flag included in its dstAccessMask member if that bit is not supported by any of the pipeline stages in dstStageMask, as specified in the table of supported access types.
  • If vkCmdPipelineBarrier is called outside of a render pass instance, dependencyFlags must not include VK_DEPENDENCY_VIEW_LOCAL_BIT

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • srcStageMask must be a valid combination of VkPipelineStageFlagBits values
  • srcStageMask must not be 0
  • dstStageMask must be a valid combination of VkPipelineStageFlagBits values
  • dstStageMask must not be 0
  • dependencyFlags must be a valid combination of VkDependencyFlagBits values
  • If memoryBarrierCount is not 0, pMemoryBarriers must be a valid pointer to an array of memoryBarrierCount valid VkMemoryBarrier structures
  • If bufferMemoryBarrierCount is not 0, pBufferMemoryBarriers must be a valid pointer to an array of bufferMemoryBarrierCount valid VkBufferMemoryBarrier structures
  • If imageMemoryBarrierCount is not 0, pImageMemoryBarriers must be a valid pointer to an array of imageMemoryBarrierCount valid VkImageMemoryBarrier structures
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Transfer Graphics Compute

See Also

VkBufferMemoryBarrier, VkCommandBuffer, VkDependencyFlags, VkImageMemoryBarrier, VkMemoryBarrier, VkPipelineStageFlags

vkCmdBeginQuery :: ("commandBuffer" ::: VkCommandBuffer) -> ("queryPool" ::: VkQueryPool) -> ("query" ::: Word32) -> ("flags" ::: VkQueryControlFlags) -> IO () Source #

vkCmdBeginQuery - Begin a query

Parameters

  • commandBuffer is the command buffer into which this command will be recorded.
  • queryPool is the query pool that will manage the results of the query.
  • query is the query index within the query pool that will contain the results.
  • flags is a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.

Description

If the queryType of the pool is VK_QUERY_TYPE_OCCLUSION and flags contains VK_QUERY_CONTROL_PRECISE_BIT, an implementation must return a result that matches the actual number of samples passed. This is described in more detail in Occlusion Queries.

After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.

Valid Usage

  • queryPool must have been created with a queryType that differs from that of any queries that are active within commandBuffer
  • All queries used by the command must be unavailable
  • If the precise occlusion queries feature is not enabled, or the queryType used to create queryPool was not VK_QUERY_TYPE_OCCLUSION, flags must not contain VK_QUERY_CONTROL_PRECISE_BIT
  • query must be less than the number of queries in queryPool
  • If the queryType used to create queryPool was VK_QUERY_TYPE_OCCLUSION, the VkCommandPool that commandBuffer was allocated from must support graphics operations
  • If the queryType used to create queryPool was VK_QUERY_TYPE_PIPELINE_STATISTICS and any of the pipelineStatistics indicate graphics operations, the VkCommandPool that commandBuffer was allocated from must support graphics operations
  • If the queryType used to create queryPool was VK_QUERY_TYPE_PIPELINE_STATISTICS and any of the pipelineStatistics indicate compute operations, the VkCommandPool that commandBuffer was allocated from must support compute operations
  • If vkCmdBeginQuery is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • queryPool must be a valid VkQueryPool handle
  • flags must be a valid combination of VkQueryControlFlagBits values
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

'

Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics Compute

See Also

VkCommandBuffer, VkQueryControlFlags, VkQueryPool

vkCmdEndQuery :: ("commandBuffer" ::: VkCommandBuffer) -> ("queryPool" ::: VkQueryPool) -> ("query" ::: Word32) -> IO () Source #

vkCmdEndQuery - Ends a query

Parameters

  • commandBuffer is the command buffer into which this command will be recorded.
  • queryPool is the query pool that is managing the results of the query.
  • query is the query index within the query pool where the result is stored.

Description

As queries operate asynchronously, ending a query does not immediately set the query’s status to available. A query is considered finished when the final results of the query are ready to be retrieved by vkGetQueryPoolResults and vkCmdCopyQueryPoolResults, and this is when the query’s status is set to available.

Once a query is ended the query must finish in finite time, unless the state of the query is changed using other commands, e.g. by issuing a reset of the query.

Valid Usage

  • All queries used by the command must be active
  • query must be less than the number of queries in queryPool
  • If vkCmdEndQuery is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • queryPool must be a valid VkQueryPool handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics Compute

See Also

VkCommandBuffer, VkQueryPool

vkCmdResetQueryPool :: ("commandBuffer" ::: VkCommandBuffer) -> ("queryPool" ::: VkQueryPool) -> ("firstQuery" ::: Word32) -> ("queryCount" ::: Word32) -> IO () Source #

vkCmdResetQueryPool - Reset queries in a query pool

Parameters

  • commandBuffer is the command buffer into which this command will be recorded.
  • queryPool is the handle of the query pool managing the queries being reset.
  • firstQuery is the initial query index to reset.
  • queryCount is the number of queries to reset.

Description

When executed on a queue, this command sets the status of query indices [firstQuery, firstQuery + queryCount - 1] to unavailable.

Valid Usage

  • firstQuery must be less than the number of queries in queryPool
  • The sum of firstQuery and queryCount must be less than or equal to the number of queries in queryPool

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • queryPool must be a valid VkQueryPool handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Compute

See Also

VkCommandBuffer, VkQueryPool

vkCmdWriteTimestamp :: ("commandBuffer" ::: VkCommandBuffer) -> ("pipelineStage" ::: VkPipelineStageFlagBits) -> ("queryPool" ::: VkQueryPool) -> ("query" ::: Word32) -> IO () Source #

vkCmdWriteTimestamp - Write a device timestamp into a query object

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.
  • pipelineStage is one of the VkPipelineStageFlagBits, specifying a stage of the pipeline.
  • queryPool is the query pool that will manage the timestamp.
  • query is the query within the query pool that will contain the timestamp.

Description

vkCmdWriteTimestamp latches the value of the timer when all previous commands have completed executing as far as the specified pipeline stage, and writes the timestamp value to memory. When the timestamp value is written, the availability status of the query is set to available.

Note

If an implementation is unable to detect completion and latch the timer at any specific stage of the pipeline, it may instead do so at any logically later stage.

vkCmdCopyQueryPoolResults can then be called to copy the timestamp value from the query pool into buffer memory, with ordering and synchronization behavior equivalent to how other queries operate. Timestamp values can also be retrieved from the query pool using vkGetQueryPoolResults. As with other queries, the query must be reset using vkCmdResetQueryPool before requesting the timestamp value be written to it.

While vkCmdWriteTimestamp can be called inside or outside of a render pass instance, vkCmdCopyQueryPoolResults must only be called outside of a render pass instance.

Timestamps may only be meaningfully compared if they are written by commands submitted to the same queue.

Note

An example of such a comparison is determining the execution time of a sequence of commands.

If vkCmdWriteTimestamp is called while executing a render pass instance that has multiview enabled, the timestamp uses N consecutive query indices in the query pool (starting at query) where N is the number of bits set in the view mask of the subpass the command is executed in. The resulting query values are determined by an implementation-dependent choice of one of the following behaviors:

  • The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the difference between the first query written by each command.
  • All N queries are timestamp values. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the sum of the difference between corresponding queries written by each command. The difference between corresponding queries may be the execution time of a single view.

In either case, the application can sum the differences between all N queries to determine the total execution time.

Valid Usage

  • queryPool must have been created with a queryType of VK_QUERY_TYPE_TIMESTAMP
  • The query identified by queryPool and query must be unavailable
  • The command pool’s queue family must support a non-zero timestampValidBits
  • All queries used by the command must be unavailable
  • If vkCmdWriteTimestamp is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pipelineStage must be a valid VkPipelineStageFlagBits value
  • queryPool must be a valid VkQueryPool handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Transfer Graphics Compute Transfer

See Also

VkCommandBuffer, VkPipelineStageFlagBits, VkQueryPool

vkCmdCopyQueryPoolResults :: ("commandBuffer" ::: VkCommandBuffer) -> ("queryPool" ::: VkQueryPool) -> ("firstQuery" ::: Word32) -> ("queryCount" ::: Word32) -> ("dstBuffer" ::: VkBuffer) -> ("dstOffset" ::: VkDeviceSize) -> ("stride" ::: VkDeviceSize) -> ("flags" ::: VkQueryResultFlags) -> IO () Source #

vkCmdCopyQueryPoolResults - Copy the results of queries in a query pool to a buffer object

Parameters

  • commandBuffer is the command buffer into which this command will be recorded.
  • queryPool is the query pool managing the queries containing the desired results.
  • firstQuery is the initial query index.
  • queryCount is the number of queries. firstQuery and queryCount together define a range of queries.
  • dstBuffer is a VkBuffer object that will receive the results of the copy command.
  • dstOffset is an offset into dstBuffer.
  • stride is the stride in bytes between results for individual queries within dstBuffer. The required size of the backing memory for dstBuffer is determined as described above for vkGetQueryPoolResults.
  • flags is a bitmask of VkQueryResultFlagBits specifying how and when results are returned.

Description

vkCmdCopyQueryPoolResults is guaranteed to see the effect of previous uses of vkCmdResetQueryPool in the same queue, without any additional synchronization. Thus, the results will always reflect the most recent use of the query.

flags has the same possible values described above for the flags parameter of vkGetQueryPoolResults, but the different style of execution causes some subtle behavioral differences. Because vkCmdCopyQueryPoolResults executes in order with respect to other query commands, there is less ambiguity about which use of a query is being requested.

If no bits are set in flags, results for all requested queries in the available state are written as 32-bit unsigned integer values, and nothing is written for queries in the unavailable state.

If VK_QUERY_RESULT_64_BIT is set, the results are written as an array of 64-bit unsigned integer values as described for vkGetQueryPoolResults.

If VK_QUERY_RESULT_WAIT_BIT is set, the implementation will wait for each query’s status to be in the available state before retrieving the numerical results for that query. This is guaranteed to reflect the most recent use of the query on the same queue, assuming that the query is not being simultaneously used by other queues. If the query does not become available in a finite amount of time (e.g. due to not issuing a query since the last reset), a VK_ERROR_DEVICE_LOST error may occur.

Similarly, if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set and VK_QUERY_RESULT_WAIT_BIT is not set, the availability is guaranteed to reflect the most recent use of the query on the same queue, assuming that the query is not being simultaneously used by other queues. As with vkGetQueryPoolResults, implementations must guarantee that if they return a non-zero availability value, then the numerical results are valid.

If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT is not set, and the query’s status is unavailable, an intermediate result value between zero and the final result value is written for that query.

VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s queryType is VK_QUERY_TYPE_TIMESTAMP.

vkCmdCopyQueryPoolResults is considered to be a transfer operation, and its writes to buffer memory must be synchronized using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT before using the results.

Valid Usage

  • dstOffset must be less than the size of dstBuffer
  • firstQuery must be less than the number of queries in queryPool
  • The sum of firstQuery and queryCount must be less than or equal to the number of queries in queryPool
  • If VK_QUERY_RESULT_64_BIT is not set in flags then dstOffset and stride must be multiples of 4
  • If VK_QUERY_RESULT_64_BIT is set in flags then dstOffset and stride must be multiples of 8
  • dstBuffer must have enough storage, from dstOffset, to contain the result of each query, as described here
  • dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag
  • If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object
  • If the queryType used to create queryPool was VK_QUERY_TYPE_TIMESTAMP, flags must not contain VK_QUERY_RESULT_PARTIAL_BIT

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • queryPool must be a valid VkQueryPool handle
  • dstBuffer must be a valid VkBuffer handle
  • flags must be a valid combination of VkQueryResultFlagBits values
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • This command must only be called outside of a render pass instance
  • Each of commandBuffer, dstBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Outside Graphics Compute Transfer

See Also

VkBuffer, VkCommandBuffer, VkDeviceSize, VkQueryPool, VkQueryResultFlags

vkCmdPushConstants :: ("commandBuffer" ::: VkCommandBuffer) -> ("layout" ::: VkPipelineLayout) -> ("stageFlags" ::: VkShaderStageFlags) -> ("offset" ::: Word32) -> ("size" ::: Word32) -> ("pValues" ::: Ptr ()) -> IO () Source #

vkCmdPushConstants - Update the values of push constants

Parameters

  • commandBuffer is the command buffer in which the push constant update will be recorded.
  • layout is the pipeline layout used to program the push constant updates.
  • stageFlags is a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range.
  • offset is the start offset of the push constant range to update, in units of bytes.
  • size is the size of the push constant range to update, in units of bytes.
  • pValues is an array of size bytes containing the new push constant values.

Valid Usage

  • For each byte in the range specified by offset and size and for each shader stage in stageFlags, there must be a push constant range in layout that includes that byte and that stage
  • For each byte in the range specified by offset and size and for each push constant range that overlaps that byte, stageFlags must include all stages in that push constant range’s VkPushConstantRange::stageFlags
  • offset must be a multiple of 4
  • size must be a multiple of 4
  • offset must be less than VkPhysicalDeviceLimits::maxPushConstantsSize
  • size must be less than or equal to VkPhysicalDeviceLimits::maxPushConstantsSize minus offset

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • layout must be a valid VkPipelineLayout handle
  • stageFlags must be a valid combination of VkShaderStageFlagBits values
  • stageFlags must not be 0
  • pValues must be a valid pointer to an array of size bytes
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations
  • size must be greater than 0
  • Both of commandBuffer, and layout must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Graphics Compute

See Also

VkCommandBuffer, VkPipelineLayout, VkShaderStageFlags

vkCmdBeginRenderPass :: ("commandBuffer" ::: VkCommandBuffer) -> ("pRenderPassBegin" ::: Ptr VkRenderPassBeginInfo) -> ("contents" ::: VkSubpassContents) -> IO () Source #

vkCmdBeginRenderPass - Begin a new render pass

Parameters

  • commandBuffer is the command buffer in which to record the command.
  • pRenderPassBegin is a pointer to a VkRenderPassBeginInfo structure (defined below) which specifies the render pass to begin an instance of, and the framebuffer the instance uses.
  • contents is a VkSubpassContents value specifying how the commands in the first subpass will be provided.

Description

After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.

Valid Usage

  • If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL then the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT set
  • If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set
  • If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL then the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT set
  • If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL then the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT set
  • If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT set
  • If any of the initialLayout members of the VkAttachmentDescription structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is not VK_IMAGE_LAYOUT_UNDEFINED, then each such initialLayout must be equal to the current layout of the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin
  • The srcStageMask and dstStageMask members of any element of the pDependencies member of VkRenderPassCreateInfo used to create renderPass must be supported by the capabilities of the queue family identified by the queueFamilyIndex member of the VkCommandPoolCreateInfo used to create the command pool which commandBuffer was allocated from.

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pRenderPassBegin must be a valid pointer to a valid VkRenderPassBeginInfo structure
  • contents must be a valid VkSubpassContents value
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called outside of a render pass instance
  • commandBuffer must be a primary VkCommandBuffer

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Outside Graphics Graphics

See Also

VkCommandBuffer, VkRenderPassBeginInfo, VkSubpassContents

vkCmdNextSubpass :: ("commandBuffer" ::: VkCommandBuffer) -> ("contents" ::: VkSubpassContents) -> IO () Source #

vkCmdNextSubpass - Transition to the next subpass of a render pass

Parameters

  • commandBuffer is the command buffer in which to record the command.
  • contents specifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass.

Description

The subpass index for a render pass begins at zero when vkCmdBeginRenderPass is recorded, and increments each time vkCmdNextSubpass is recorded.

Moving to the next subpass automatically performs any multisample resolve operations in the subpass being ended. End-of-subpass multisample resolves are treated as color attachment writes for the purposes of synchronization. That is, they are considered to execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage and their writes are synchronized with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. Synchronization between rendering within a subpass and any resolve operations at the end of the subpass occurs automatically, without need for explicit dependencies or pipeline barriers. However, if the resolve attachment is also used in a different subpass, an explicit dependency is needed.

After transitioning to the next subpass, the application can record the commands for that subpass.

Valid Usage

  • The current subpass index must be less than the number of subpasses in the render pass minus one

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • contents must be a valid VkSubpassContents value
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • commandBuffer must be a primary VkCommandBuffer

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Inside Graphics Graphics

See Also

VkCommandBuffer, VkSubpassContents

vkCmdEndRenderPass :: ("commandBuffer" ::: VkCommandBuffer) -> IO () Source #

vkCmdEndRenderPass - End the current render pass

Parameters

  • commandBuffer is the command buffer in which to end the current render pass instance.

Description

Ending a render pass instance performs any multisample resolve operations on the final subpass.

Valid Usage

  • The current subpass index must be equal to the number of subpasses in the render pass minus one

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support graphics operations
  • This command must only be called inside of a render pass instance
  • commandBuffer must be a primary VkCommandBuffer

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Inside Graphics Graphics

See Also

VkCommandBuffer

vkCmdExecuteCommands :: ("commandBuffer" ::: VkCommandBuffer) -> ("commandBufferCount" ::: Word32) -> ("pCommandBuffers" ::: Ptr VkCommandBuffer) -> IO () Source #

vkCmdExecuteCommands - Execute a secondary command buffer from a primary command buffer

Parameters

  • commandBuffer is a handle to a primary command buffer that the secondary command buffers are executed in.
  • commandBufferCount is the length of the pCommandBuffers array.
  • pCommandBuffers is an array of secondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.

Description

If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded into any other primary command buffer which is currently in the executable or recording state, that primary command buffer becomes invalid.

Valid Usage

  • commandBuffer must have been allocated with a level of VK_COMMAND_BUFFER_LEVEL_PRIMARY
  • Each element of pCommandBuffers must have been allocated with a level of VK_COMMAND_BUFFER_LEVEL_SECONDARY
  • Each element of pCommandBuffers must be in the pending or executable state.
  • If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded into any other primary command buffer, that primary command buffer must not be in the pending state
  • If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, it must not be in the pending state.
  • If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, it must not have already been recorded to commandBuffer.
  • If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, it must not appear more than once in pCommandBuffers.
  • Each element of pCommandBuffers must have been allocated from a VkCommandPool that was created for the same queue family as the VkCommandPool from which commandBuffer was allocated
  • If vkCmdExecuteCommands is being called within a render pass instance, that render pass instance must have been begun with the contents parameter of vkCmdBeginRenderPass set to VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
  • If vkCmdExecuteCommands is being called within a render pass instance, each element of pCommandBuffers must have been recorded with the VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  • If vkCmdExecuteCommands is being called within a render pass instance, each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::subpass set to the index of the subpass which the given command buffer will be executed in
  • If vkCmdExecuteCommands is being called within a render pass instance, the render passes specified in the pname::pBeginInfo::pInheritanceInfo::renderPass members of the vkBeginCommandBuffer commands used to begin recording each element of pCommandBuffers must be compatible with the current render pass.
  • If vkCmdExecuteCommands is being called within a render pass instance, and any element of pCommandBuffers was recorded with VkCommandBufferInheritanceInfo::framebuffer not equal to VK_NULL_HANDLE, that VkFramebuffer must match the VkFramebuffer used in the current render pass instance
  • If vkCmdExecuteCommands is not being called within a render pass instance, each element of pCommandBuffers must not have been recorded with the VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  • If the inherited queries feature is not enabled, commandBuffer must not have any queries active
  • If commandBuffer has a VK_QUERY_TYPE_OCCLUSION query active, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::occlusionQueryEnable set to VK_TRUE
  • If commandBuffer has a VK_QUERY_TYPE_OCCLUSION query active, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::queryFlags having all bits set that are set for the query
  • If commandBuffer has a VK_QUERY_TYPE_PIPELINE_STATISTICS query active, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::pipelineStatistics having all bits set that are set in the VkQueryPool the query uses
  • Each element of pCommandBuffers must not begin any query types that are active in commandBuffer

Valid Usage (Implicit)

  • commandBuffer must be a valid VkCommandBuffer handle
  • pCommandBuffers must be a valid pointer to an array of commandBufferCount valid VkCommandBuffer handles
  • commandBuffer must be in the recording state
  • The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
  • commandBuffer must be a primary VkCommandBuffer
  • commandBufferCount must be greater than 0
  • Both of commandBuffer, and the elements of pCommandBuffers must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

  • Host access to commandBuffer must be externally synchronized
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Both Transfer Graphics Compute

See Also

VkCommandBuffer

data VkClearRect Source #

VkClearRect - Structure specifying a clear rectangle

Description

The layers [baseArrayLayer, baseArrayLayer + layerCount) counting from the base layer of the attachment image view are cleared.

See Also

VkRect2D, vkCmdClearAttachments

Constructors

VkClearRect 

Fields

data VkImageSubresourceLayers Source #

VkImageSubresourceLayers - Structure specifying a image subresource layers

Valid Usage

  • If aspectMask contains VK_IMAGE_ASPECT_COLOR_BIT, it must not contain either of VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT
  • aspectMask must not contain VK_IMAGE_ASPECT_METADATA_BIT
  • layerCount must be greater than 0

Valid Usage (Implicit)

  • aspectMask must not be 0

See Also

VkBufferImageCopy, VkImageAspectFlags, VkImageBlit, VkImageCopy, VkImageResolve

Constructors

VkImageSubresourceLayers 

Fields

data VkMemoryBarrier Source #

VkMemoryBarrier - Structure specifying a global memory barrier

Description

The first access scope is limited to access types in the source access mask specified by srcAccessMask.

The second access scope is limited to access types in the destination access mask specified by dstAccessMask.

Valid Usage (Implicit)

  • sType must be VK_STRUCTURE_TYPE_MEMORY_BARRIER

See Also

VkAccessFlags, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents

Constructors

VkMemoryBarrier 

Fields

data VkBufferMemoryBarrier Source #

VkBufferMemoryBarrier - Structure specifying a buffer memory barrier

Description

The first access scope is limited to access to memory through the specified buffer range, via access types in the source access mask specified by srcAccessMask. If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory writes performed by that access type are also made visible, as that access type is not performed through a resource.

The second access scope is limited to access to memory through the specified buffer range, via access types in the destination access mask. specified by dstAccessMask. If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible to accesses of those types, as those access types are not performed through a resource.

If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and srcQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family release operation for the specified buffer range, and the second access scope includes no access, as if dstAccessMask was 0.

If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and dstQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family acquire operation for the specified buffer range, and the first access scope includes no access, as if srcAccessMask was 0.

Valid Usage

  • offset must be less than the size of buffer
  • If size is not equal to VK_WHOLE_SIZE, size must be greater than 0
  • If size is not equal to VK_WHOLE_SIZE, size must be less than or equal to than the size of buffer minus offset
  • If buffer was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, at least one of srcQueueFamilyIndex and dstQueueFamilyIndex must be VK_QUEUE_FAMILY_IGNORED
  • If buffer was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, and one of srcQueueFamilyIndex and dstQueueFamilyIndex is VK_QUEUE_FAMILY_IGNORED, the other must be VK_QUEUE_FAMILY_IGNORED or a special queue family reserved for external memory ownership transfers, as described in {html_spec_relative}#synchronization-queue-transfers.
  • If buffer was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE and srcQueueFamilyIndex is VK_QUEUE_FAMILY_IGNORED, dstQueueFamilyIndex must also be VK_QUEUE_FAMILY_IGNORED
  • If buffer was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE and srcQueueFamilyIndex is not VK_QUEUE_FAMILY_IGNORED, it must be a valid queue family or a special queue family reserved for external memory transfers, as described in {html_spec_relative}#synchronization-queue-transfers.
  • If buffer was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE and dstQueueFamilyIndex is not VK_QUEUE_FAMILY_IGNORED, it must be a valid queue family or a special queue family reserved for external memory transfers, as described in {html_spec_relative}#synchronization-queue-transfers.
  • If buffer was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex and dstQueueFamilyIndex are not VK_QUEUE_FAMILY_IGNORED, at least one of them must be the same as the family of the queue that will execute this barrier

Valid Usage (Implicit)

  • sType must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
  • pNext must be NULL
  • srcAccessMask must be a valid combination of VkAccessFlagBits values
  • dstAccessMask must be a valid combination of VkAccessFlagBits values
  • buffer must be a valid VkBuffer handle

See Also

VkAccessFlags, VkBuffer, VkDeviceSize, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents

Constructors

VkBufferMemoryBarrier 

Fields

data VkImageMemoryBarrier Source #

VkImageMemoryBarrier - Structure specifying the parameters of an image memory barrier

Description

The first access scope is limited to access to memory through the specified image subresource range, via access types in the source access mask specified by srcAccessMask. If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory writes performed by that access type are also made visible, as that access type is not performed through a resource.

The second access scope is limited to access to memory through the specified image subresource range, via access types in the destination access mask specified by dstAccessMask. If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible to accesses of those types, as those access types are not performed through a resource.

If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and srcQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family release operation for the specified image subresource range, and the second access scope includes no access, as if dstAccessMask was 0.

If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and dstQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family acquire operation for the specified image subresource range, and the first access scope includes no access, as if srcAccessMask was 0.

If oldLayout is not equal to newLayout, then the memory barrier defines an image layout transition for the specified image subresource range.

Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. In effect there is an implicit execution dependency from each such layout transition to all layout transitions previously submitted to the same queue.

The image layout of each image subresource of a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent on the last sample locations used to render to the image subresource as a depth/stencil attachment, thus when the image member of an VkImageMemoryBarrier is an image created with this flag the application can chain a VkSampleLocationsInfoEXT structure to the pNext chain of VkImageMemoryBarrier to specify the sample locations to use during the image layout transition.

If the VkSampleLocationsInfoEXT structure in the pNext chain of VkImageMemoryBarrier does not match the sample location state last used to render to the image subresource range specified by subresourceRange or if no VkSampleLocationsInfoEXT structure is in the pNext chain of VkImageMemoryBarrier then the contents of the given image subresource range becomes undefined as if oldLayout would equal VK_IMAGE_LAYOUT_UNDEFINED.

If image has a multi-planar format and the image is disjoint, then including VK_IMAGE_ASPECT_COLOR_BIT in the aspectMask member of subresourceRange is equivalent to including VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and (for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.

Valid Usage

  • oldLayout must be VK_IMAGE_LAYOUT_UNDEFINED or the current layout of the image subresources affected by the barrier
  • newLayout must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED
  • If image was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, at least one of srcQueueFamilyIndex and dstQueueFamilyIndex must be VK_QUEUE_FAMILY_IGNORED
  • If image was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, and one of srcQueueFamilyIndex and dstQueueFamilyIndex is VK_QUEUE_FAMILY_IGNORED, the other must be VK_QUEUE_FAMILY_IGNORED or a special queue family reserved for external memory transfers, as described in {html_spec_relative}#synchronization-queue-transfers.
  • If image was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE and srcQueueFamilyIndex is VK_QUEUE_FAMILY_IGNORED, dstQueueFamilyIndex must also be VK_QUEUE_FAMILY_IGNORED.
  • If image was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE and srcQueueFamilyIndex is not VK_QUEUE_FAMILY_IGNORED, it must be a valid queue family or a special queue family reserved for external memory transfers, as described in {html_spec_relative}#synchronization-queue-transfers.
  • If image was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE and dstQueueFamilyIndex is not VK_QUEUE_FAMILY_IGNORED, it must be a valid queue family or a special queue family reserved for external memory transfers, as described in {html_spec_relative}#synchronization-queue-transfers.
  • If image was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex and dstQueueFamilyIndex are not VK_QUEUE_FAMILY_IGNORED, at least one of them must be the same as the family of the queue that will execute this barrier
  • subresourceRange.baseMipLevel must be less than the mipLevels specified in VkImageCreateInfo when image was created
  • If subresourceRange.levelCount is not VK_REMAINING_MIP_LEVELS, subresourceRange.baseMipLevel + subresourceRange.levelCount must be less than or equal to the mipLevels specified in VkImageCreateInfo when image was created
  • subresourceRange.baseArrayLayer must be less than the arrayLayers specified in VkImageCreateInfo when image was created
  • If subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, subresourceRange.baseArrayLayer + subresourceRange.layerCount must be less than or equal to the arrayLayers specified in VkImageCreateInfo when image was created
  • If image has a depth/stencil format with both depth and stencil components, then the aspectMask member of subresourceRange must include both VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT
  • If image has a single-plane color format or is not disjoint, then the aspectMask member of subresourceRange must be VK_IMAGE_ASPECT_COLOR_BIT
  • If image has a multi-planar format and the image is disjoint, then the aspectMask member of subresourceRange must include either at least one of VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and VK_IMAGE_ASPECT_PLANE_2_BIT; or must include VK_IMAGE_ASPECT_COLOR_BIT
  • If image has a multi-planar format with only two planes, then the aspectMask member of subresourceRange must not include VK_IMAGE_ASPECT_PLANE_2_BIT
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT set
  • If either oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT set

Valid Usage (Implicit)

  • sType must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER

See Also

VkAccessFlags, VkImage, VkImageLayout, VkImageSubresourceRange, VkStructureType, vkCmdPipelineBarrier, vkCmdWaitEvents

Constructors

VkImageMemoryBarrier 

Fields

data VkBufferCopy Source #

VkBufferCopy - Structure specifying a buffer copy operation

See Also

VkDeviceSize, vkCmdCopyBuffer

Constructors

VkBufferCopy 

Fields

data VkImageCopy Source #

VkImageCopy - Structure specifying an image copy operation

Description

For VK_IMAGE_TYPE_3D images, copies are performed slice by slice starting with the z member of the srcOffset or dstOffset, and copying depth slices. For images with multiple layers, copies are performed layer by layer starting with the baseArrayLayer member of the srcSubresource or dstSubresource and copying layerCount layers. Image data can be copied between images with different image types. If one image is VK_IMAGE_TYPE_3D and the other image is VK_IMAGE_TYPE_2D with multiple layers, then each slice is copied to or from a different layer.

Copies involving a multi-planar image format specify the region to be copied in terms of the plane to be copied, not the coordinates of the multi-planar image. This means that copies accessing the R/B planes of “_422” format images must fit the copied region within half the width of the parent image, and that copies accessing the R/B planes of “_420” format images must fit the copied region within half the width and height of the parent image.

Valid Usage

  • If neither the calling command’s srcImage nor the calling command’s dstImage has a multi-planar image format then the aspectMask member of srcSubresource and dstSubresource must match
  • If the calling command’s srcImage has a VkFormat with two planes then the srcSubresource aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT
  • If the calling command’s srcImage has a VkFormat with three planes then the srcSubresource aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT
  • If the calling command’s dstImage has a VkFormat with two planes then the dstSubresource aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT
  • If the calling command’s dstImage has a VkFormat with three planes then the dstSubresource aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT
  • If the calling command’s srcImage has a multi-planar image format and the dstImage does not have a multi-planar image format, the dstSubresource aspectMask must be VK_IMAGE_ASPECT_COLOR_BIT
  • If the calling command’s dstImage has a multi-planar image format and the srcImage does not have a multi-planar image format, the srcSubresource aspectMask must be VK_IMAGE_ASPECT_COLOR_BIT
  • The number of slices of the extent (for 3D) or layers of the srcSubresource (for non-3D) must match the number of slices of the extent (for 3D) or layers of the dstSubresource (for non-3D)
  • If either of the calling command’s srcImage or dstImage parameters are of VkImageType VK_IMAGE_TYPE_3D, the baseArrayLayer and layerCount members of the corresponding subresource must be 0 and 1, respectively
  • The aspectMask member of srcSubresource must specify aspects present in the calling command’s srcImage
  • The aspectMask member of dstSubresource must specify aspects present in the calling command’s dstImage
  • srcOffset.x and (extent.width + srcOffset.x) must both be greater than or equal to 0 and less than or equal to the source image subresource width
  • srcOffset.y and (extent.height + srcOffset.y) must both be greater than or equal to 0 and less than or equal to the source image subresource height
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_1D, then srcOffset.y must be 0 and extent.height must be 1.
  • srcOffset.z and (extent.depth + srcOffset.z) must both be greater than or equal to 0 and less than or equal to the source image subresource depth
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_1D, then srcOffset.z must be 0 and extent.depth must be 1.
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_1D, then dstOffset.z must be 0 and extent.depth must be 1.
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_2D, then srcOffset.z must be 0.
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_2D, then dstOffset.z must be 0.
  • If both srcImage and dstImage are of type VK_IMAGE_TYPE_2D then then extent.depth must be 1.
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_2D, and the dstImage is of type VK_IMAGE_TYPE_3D, then extent.depth must equal to the layerCount member of srcSubresource.
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_2D, and the srcImage is of type VK_IMAGE_TYPE_3D, then extent.depth must equal to the layerCount member of dstSubresource.
  • dstOffset.x and (extent.width + dstOffset.x) must both be greater than or equal to 0 and less than or equal to the destination image subresource width
  • dstOffset.y and (extent.height + dstOffset.y) must both be greater than or equal to 0 and less than or equal to the destination image subresource height
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_1D, then dstOffset.y must be 0 and extent.height must be 1.
  • dstOffset.z and (extent.depth + dstOffset.z) must both be greater than or equal to 0 and less than or equal to the destination image subresource depth
  • If the calling command’s srcImage is a compressed image, or a single-plane, “_422” image format, all members of srcOffset must be a multiple of the corresponding dimensions of the compressed texel block
  • If the calling command’s srcImage is a compressed image, or a single-plane, “_422” image format, extent.width must be a multiple of the compressed texel block width or (extent.width + srcOffset.x) must equal the source image subresource width
  • If the calling command’s srcImage is a compressed image, or a single-plane, “_422” image format, extent.height must be a multiple of the compressed texel block height or (extent.height + srcOffset.y) must equal the source image subresource height
  • If the calling command’s srcImage is a compressed image, or a single-plane, “_422” image format, extent.depth must be a multiple of the compressed texel block depth or (extent.depth + srcOffset.z) must equal the source image subresource depth
  • If the calling command’s dstImage is a compressed format image, or a single-plane, “_422” image format, all members of dstOffset must be a multiple of the corresponding dimensions of the compressed texel block
  • If the calling command’s dstImage is a compressed format image, or a single-plane, “_422” image format, extent.width must be a multiple of the compressed texel block width or (extent.width + dstOffset.x) must equal the destination image subresource width
  • If the calling command’s dstImage is a compressed format image, or a single-plane, “_422” image format, extent.height must be a multiple of the compressed texel block height or (extent.height + dstOffset.y) must equal the destination image subresource height
  • If the calling command’s dstImage is a compressed format image, or a single-plane, “_422” image format, extent.depth must be a multiple of the compressed texel block depth or (extent.depth + dstOffset.z) must equal the destination image subresource depth

Valid Usage (Implicit)

  • srcSubresource must be a valid VkImageSubresourceLayers structure
  • dstSubresource must be a valid VkImageSubresourceLayers structure

See Also

VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdCopyImage

Constructors

VkImageCopy 

Fields

data VkImageBlit Source #

VkImageBlit - Structure specifying an image blit operation

Description

For each element of the pRegions array, a blit operation is performed the specified source and destination regions.

Valid Usage

  • The aspectMask member of srcSubresource and dstSubresource must match
  • The layerCount member of srcSubresource and dstSubresource must match
  • If either of the calling command’s srcImage or dstImage parameters are of VkImageType VK_IMAGE_TYPE_3D, the baseArrayLayer and layerCount members of both srcSubresource and dstSubresource must be 0 and 1, respectively
  • The aspectMask member of srcSubresource must specify aspects present in the calling command’s srcImage
  • The aspectMask member of dstSubresource must specify aspects present in the calling command’s dstImage
  • srcOffset[0].x and srcOffset[1].x must both be greater than or equal to 0 and less than or equal to the source image subresource width
  • srcOffset[0].y and srcOffset[1].y must both be greater than or equal to 0 and less than or equal to the source image subresource height
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_1D, then srcOffset[0].y must be 0 and srcOffset[1].y must be 1.
  • srcOffset[0].z and srcOffset[1].z must both be greater than or equal to 0 and less than or equal to the source image subresource depth
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then srcOffset[0].z must be 0 and srcOffset[1].z must be 1.
  • dstOffset[0].x and dstOffset[1].x must both be greater than or equal to 0 and less than or equal to the destination image subresource width
  • dstOffset[0].y and dstOffset[1].y must both be greater than or equal to 0 and less than or equal to the destination image subresource height
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_1D, then dstOffset[0].y must be 0 and dstOffset[1].y must be 1.
  • dstOffset[0].z and dstOffset[1].z must both be greater than or equal to 0 and less than or equal to the destination image subresource depth
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then dstOffset[0].z must be 0 and dstOffset[1].z must be 1.

Valid Usage (Implicit)

  • srcSubresource must be a valid VkImageSubresourceLayers structure
  • dstSubresource must be a valid VkImageSubresourceLayers structure

See Also

VkImageSubresourceLayers, VkOffset3D, vkCmdBlitImage

Constructors

VkImageBlit 

Fields

data VkBufferImageCopy Source #

VkBufferImageCopy - Structure specifying a buffer image copy operation

Description

When copying to or from a depth or stencil aspect, the data in buffer memory uses a layout that is a (mostly) tightly packed representation of the depth or stencil data. Specifically:

  • data copied to or from the stencil aspect of any depth/stencil format is tightly packed with one VK_FORMAT_S8_UINT value per texel.
  • data copied to or from the depth aspect of a VK_FORMAT_D16_UNORM or VK_FORMAT_D16_UNORM_S8_UINT format is tightly packed with one VK_FORMAT_D16_UNORM value per texel.
  • data copied to or from the depth aspect of a VK_FORMAT_D32_SFLOAT or VK_FORMAT_D32_SFLOAT_S8_UINT format is tightly packed with one VK_FORMAT_D32_SFLOAT value per texel.
  • data copied to or from the depth aspect of a VK_FORMAT_X8_D24_UNORM_PACK32 or VK_FORMAT_D24_UNORM_S8_UINT format is packed with one 32-bit word per texel with the D24 value in the LSBs of the word, and undefined values in the eight MSBs.

Note

To copy both the depth and stencil aspects of a depth/stencil format, two entries in pRegions can be used, where one specifies the depth aspect in imageSubresource, and the other specifies the stencil aspect.

Because depth or stencil aspect buffer to image copies may require format conversions on some implementations, they are not supported on queues that do not support graphics. When copying to a depth aspect, the data in buffer memory must be in the the range [0,1] or undefined results occur.

Copies are done layer by layer starting with image layer baseArrayLayer member of imageSubresource. layerCount layers are copied from the source image or to the destination image.

Valid Usage

  • If the calling command’s VkImage parameter’s format is not a depth/stencil format or a multi-planar format, then bufferOffset must be a multiple of the format’s element size
  • If the calling command’s VkImage parameter’s format is a multi-planar format, then bufferOffset must be a multiple of the element size of the compatible format for the format and the aspectMask of the imageSubresource as defined in {html_spec_relative}#features-formats-compatible-planes
  • bufferOffset must be a multiple of 4
  • bufferRowLength must be 0, or greater than or equal to the width member of imageExtent
  • bufferImageHeight must be 0, or greater than or equal to the height member of imageExtent
  • imageOffset.x and (imageExtent.width + imageOffset.x) must both be greater than or equal to 0 and less than or equal to the image subresource width where this refers to the width of the plane of the image involved in the copy in the case of a multi-planar format
  • imageOffset.y and (imageExtent.height + imageOffset.y) must both be greater than or equal to 0 and less than or equal to the image subresource height where this refers to the height of the plane of the image involved in the copy in the case of a multi-planar format
  • If the calling command’s srcImage (vkCmdCopyImageToBuffer) or dstImage (vkCmdCopyBufferToImage) is of type VK_IMAGE_TYPE_1D, then imageOffset.y must be 0 and imageExtent.height must be 1.
  • imageOffset.z and (imageExtent.depth + imageOffset.z) must both be greater than or equal to 0 and less than or equal to the image subresource depth
  • If the calling command’s srcImage (vkCmdCopyImageToBuffer) or dstImage (vkCmdCopyBufferToImage) is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then imageOffset.z must be 0 and imageExtent.depth must be 1
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, bufferRowLength must be a multiple of the compressed texel block width
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, bufferImageHeight must be a multiple of the compressed texel block height
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, all members of imageOffset must be a multiple of the corresponding dimensions of the compressed texel block
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, bufferOffset must be a multiple of the compressed texel block size in bytes
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, imageExtent.width must be a multiple of the compressed texel block width or (imageExtent.width + imageOffset.x) must equal the image subresource width
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, imageExtent.height must be a multiple of the compressed texel block height or (imageExtent.height + imageOffset.y) must equal the image subresource height
  • If the calling command’s VkImage parameter is a compressed image, or a single-plane, “_422” image format, imageExtent.depth must be a multiple of the compressed texel block depth or (imageExtent.depth + imageOffset.z) must equal the image subresource depth
  • The aspectMask member of imageSubresource must specify aspects present in the calling command’s VkImage parameter
  • If the calling command’s VkImage parameter’s format is a multi-planar format, then the aspectMask member of imageSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT (with VK_IMAGE_ASPECT_PLANE_2_BIT valid only for image formats with three planes)
  • The aspectMask member of imageSubresource must only have a single bit set
  • If the calling command’s VkImage parameter is of VkImageType VK_IMAGE_TYPE_3D, the baseArrayLayer and layerCount members of imageSubresource must be 0 and 1, respectively
  • When copying to the depth aspect of an image subresource, the data in the source buffer must be in the range [0,1]

Valid Usage (Implicit)

  • imageSubresource must be a valid VkImageSubresourceLayers structure

See Also

VkDeviceSize, VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer

Constructors

VkBufferImageCopy 

Fields

  • vkBufferOffset :: VkDeviceSize

    bufferOffset is the offset in bytes from the start of the buffer object where the image data is copied from or to.

  • vkBufferRowLength :: Word32

    bufferRowLength and bufferImageHeight specify the data in buffer memory as a subregion of a larger two- or three-dimensional image, and control the addressing calculations of data in buffer memory. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to the imageExtent.

  • vkBufferImageHeight :: Word32
     
  • vkImageSubresource :: VkImageSubresourceLayers

    imageSubresource is a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data.

  • vkImageOffset :: VkOffset3D

    imageOffset selects the initial x, y, z offsets in texels of the sub-region of the source or destination image data.

  • vkImageExtent :: VkExtent3D

    imageExtent is the size in texels of the image to copy in width, height and depth.

data VkImageResolve Source #

VkImageResolve - Structure specifying an image resolve operation

Valid Usage

  • The aspectMask member of srcSubresource and dstSubresource must only contain VK_IMAGE_ASPECT_COLOR_BIT
  • The layerCount member of srcSubresource and dstSubresource must match
  • If either of the calling command’s srcImage or dstImage parameters are of VkImageType VK_IMAGE_TYPE_3D, the baseArrayLayer and layerCount members of both srcSubresource and dstSubresource must be 0 and 1, respectively
  • srcOffset.x and (extent.width + srcOffset.x) must both be greater than or equal to 0 and less than or equal to the source image subresource width
  • srcOffset.y and (extent.height + srcOffset.y) must both be greater than or equal to 0 and less than or equal to the source image subresource height
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_1D, then srcOffset.y must be 0 and extent.height must be 1.
  • srcOffset.z and (extent.depth + srcOffset.z) must both be greater than or equal to 0 and less than or equal to the source image subresource depth
  • If the calling command’s srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then srcOffset.z must be 0 and extent.depth must be 1.
  • dstOffset.x and (extent.width + dstOffset.x) must both be greater than or equal to 0 and less than or equal to the destination image subresource width
  • dstOffset.y and (extent.height + dstOffset.y) must both be greater than or equal to 0 and less than or equal to the destination image subresource height
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_1D, then dstOffset.y must be 0 and extent.height must be 1.
  • dstOffset.z and (extent.depth + dstOffset.z) must both be greater than or equal to 0 and less than or equal to the destination image subresource depth
  • If the calling command’s dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then dstOffset.z must be 0 and extent.depth must be 1.

Valid Usage (Implicit)

  • srcSubresource must be a valid VkImageSubresourceLayers structure
  • dstSubresource must be a valid VkImageSubresourceLayers structure

See Also

VkExtent3D, VkImageSubresourceLayers, VkOffset3D, vkCmdResolveImage

Constructors

VkImageResolve 

Fields

data VkRenderPassBeginInfo Source #

VkRenderPassBeginInfo - Structure specifying render pass begin info

Description

renderArea is the render area that is affected by the render pass instance. The effects of attachment load, store and multisample resolve operations are restricted to the pixels whose x and y coordinates fall within the render area on all attachments. The render area extends to all layers of framebuffer. The application must ensure (using scissor if necessary) that all rendering is contained within the render area, otherwise the pixels outside of the render area become undefined and shader side effects may occur for fragments outside the render area. The render area must be contained within the framebuffer dimensions.

When multiview is enabled, the resolve operation at the end of a subpass applies to all views in the view mask.

Note

There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass.

Valid Usage

  • clearValueCount must be greater than the largest attachment index in renderPass that specifies a loadOp (or stencilLoadOp, if the attachment has a depth/stencil format) of VK_ATTACHMENT_LOAD_OP_CLEAR
  • If clearValueCount is not 0, pClearValues must be a valid pointer to an array of clearValueCount valid VkClearValue unions
  • renderPass must be compatible with the renderPass member of the VkFramebufferCreateInfo structure specified when creating framebuffer.

Valid Usage (Implicit)

  • sType must be VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
  • Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDeviceGroupRenderPassBeginInfo or VkRenderPassSampleLocationsBeginInfoEXT
  • Each sType member in the pNext chain must be unique
  • renderPass must be a valid VkRenderPass handle
  • framebuffer must be a valid VkFramebuffer handle
  • Both of framebuffer, and renderPass must have been created, allocated, or retrieved from the same VkDevice

See Also

VkClearValue, VkFramebuffer, VkRect2D, VkRenderPass, VkStructureType, vkCmdBeginRenderPass

Constructors

VkRenderPassBeginInfo 

Fields

  • vkSType :: VkStructureType

    sType is the type of this structure.

  • vkPNext :: Ptr ()

    pNext is NULL or a pointer to an extension-specific structure.

  • vkRenderPass :: VkRenderPass

    renderPass is the render pass to begin an instance of.

  • vkFramebuffer :: VkFramebuffer

    framebuffer is the framebuffer containing the attachments that are used with the render pass.

  • vkRenderArea :: VkRect2D

    renderArea is the render area that is affected by the render pass instance, and is described in more detail below.

  • vkClearValueCount :: Word32

    clearValueCount is the number of elements in pClearValues.

  • vkPClearValues :: Ptr VkClearValue

    pClearValues is an array of VkClearValue structures that contains clear values for each attachment, if the attachment uses a loadOp value of VK_ATTACHMENT_LOAD_OP_CLEAR or if the attachment has a depth/stencil format and uses a stencilLoadOp value of VK_ATTACHMENT_LOAD_OP_CLEAR. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements of pClearValues are ignored.

data VkClearDepthStencilValue Source #

VkClearDepthStencilValue - Structure specifying a clear depth stencil value

Valid Usage

  • Unless the {html_spec_relative}#VK_EXT_depth_range_unrestricted extension is enabled depth must be between 0.0 and 1.0, inclusive

See Also

VkClearValue, vkCmdClearDepthStencilImage

Constructors

VkClearDepthStencilValue 

Fields

  • vkDepth :: CFloat

    depth is the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format.

  • vkStencil :: Word32

    stencil is the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs.

data VkClearAttachment Source #

VkClearAttachment - Structure specifying a clear attachment

Description

No memory barriers are needed between vkCmdClearAttachments and preceding or subsequent draw or attachment clear commands in the same subpass.

The vkCmdClearAttachments command is not affected by the bound pipeline state.

Attachments can also be cleared at the beginning of a render pass instance by setting loadOp (or stencilLoadOp) of VkAttachmentDescription to VK_ATTACHMENT_LOAD_OP_CLEAR, as described for vkCreateRenderPass.

Valid Usage

  • If aspectMask includes VK_IMAGE_ASPECT_COLOR_BIT, it must not include VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT
  • aspectMask must not include VK_IMAGE_ASPECT_METADATA_BIT
  • clearValue must be a valid VkClearValue union

Valid Usage (Implicit)

  • aspectMask must not be 0

See Also

VkClearValue, VkImageAspectFlags, vkCmdClearAttachments

Constructors

VkClearAttachment 

Fields

  • vkAspectMask :: VkImageAspectFlags

    aspectMask is a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared. aspectMask can include VK_IMAGE_ASPECT_COLOR_BIT for color attachments, VK_IMAGE_ASPECT_DEPTH_BIT for depth/stencil attachments with a depth component, and VK_IMAGE_ASPECT_STENCIL_BIT for depth/stencil attachments with a stencil component. If the subpass’s depth/stencil attachment is VK_ATTACHMENT_UNUSED, then the clear has no effect.

  • vkColorAttachment :: Word32

    colorAttachment is only meaningful if VK_IMAGE_ASPECT_COLOR_BIT is set in aspectMask, in which case it is an index to the pColorAttachments array in the VkSubpassDescription structure of the current subpass which selects the color attachment to clear. If colorAttachment is VK_ATTACHMENT_UNUSED then the clear has no effect.

  • vkClearValue :: VkClearValue

    clearValue is the color or depth/stencil value to clear the attachment to, as described in Clear Values below.

data VkDrawIndirectCommand Source #

VkDrawIndirectCommand - Structure specifying a draw indirect command

Description

The members of VkDrawIndirectCommand have the same meaning as the similarly named parameters of vkCmdDraw.

Valid Usage

  • For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in {html_spec_relative}#fxvertex-input

See Also

vkCmdDrawIndirect

Constructors

VkDrawIndirectCommand 

Fields

data VkDrawIndexedIndirectCommand Source #

VkDrawIndexedIndirectCommand - Structure specifying a draw indexed indirect command

Description

The members of VkDrawIndexedIndirectCommand have the same meaning as the similarly named parameters of vkCmdDrawIndexed.

Valid Usage

  • For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in {html_spec_relative}#fxvertex-input
  • (indexSize * (firstIndex + indexCount) + offset) must be less than or equal to the size of the bound index buffer, with indexSize being based on the type specified by indexType, where the index buffer, indexType, and offset are specified via vkCmdBindIndexBuffer
  • If the drawIndirectFirstInstance feature is not enabled, firstInstance must be 0

See Also

vkCmdDrawIndexedIndirect

Constructors

VkDrawIndexedIndirectCommand 

Fields

data VkDispatchIndirectCommand Source #

VkDispatchIndirectCommand - Structure specifying a dispatch indirect command

Description

The members of VkDispatchIndirectCommand have the same meaning as the corresponding parameters of vkCmdDispatch.

Valid Usage

  • x must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]
  • y must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]
  • z must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]

See Also

vkCmdDispatchIndirect

Constructors

VkDispatchIndirectCommand 

Fields

  • vkX :: Word32

    x is the number of local workgroups to dispatch in the X dimension.

  • vkY :: Word32

    y is the number of local workgroups to dispatch in the Y dimension.

  • vkZ :: Word32

    z is the number of local workgroups to dispatch in the Z dimension.

data VkClearColorValue Source #

VkClearColorValue - Structure specifying a clear color value

Description

The four array elements of the clear color map to R, G, B, and A components of image formats, in order.

If the image has more than one sample, the same value is written to all samples for any pixels being cleared.

See Also

VkClearValue, vkCmdClearColorImage

data VkClearValue Source #

VkClearValue - Structure specifying a clear value

Description

This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.

Valid Usage

  • depthStencil must be a valid VkClearDepthStencilValue structure

See Also

VkClearAttachment, VkClearColorValue, VkClearDepthStencilValue, VkRenderPassBeginInfo

Instances
Eq VkClearValue Source # 
Instance details
Show VkClearValue Source # 
Instance details
Storable VkClearValue Source #

_Note_: peek is undefined as we wouldn't know which constructor to use

Instance details

type VkStencilFaceFlags = VkStencilFaceFlagBits Source #

VkStencilFaceFlags - Bitmask of VkStencilFaceFlagBits

Description

VkStencilFaceFlags is a bitmask type for setting a mask of zero or more VkStencilFaceFlagBits.

See Also

VkStencilFaceFlagBits, vkCmdSetStencilCompareMask, vkCmdSetStencilReference, vkCmdSetStencilWriteMask