&! |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
&* |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
&+ |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
&- |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
&. |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
&^ |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
*& |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
*. |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
.* |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
.*. |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
AbelianGroup |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
angle |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
angle' |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
angle2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
angle2' |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
biVector4 |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
biVector4AsTensor |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
CrossProd |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
crossprod |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
currentMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
degreesToRadian |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
destructVec2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
destructVec3 |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
destructVec4 |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
det |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
det2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
det3 |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
Determinant |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
diag |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Diagonal |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
dim |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Dimension |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
distance |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
DotProd |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
dotprod |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Extend |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
extendWith |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
extendZero |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
flipNormal |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
frobeniusNorm |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromNormal |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromNormalRadius |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
FromOpenGLMatrix |
1 (Type/Class) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
fromOrtho |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromProjective |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
frustumMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
frustumMatrix2 |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
getMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
glRotate |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
glScale |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
glScale3 |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
glTranslate |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
GramSchmidt |
1 (Type/Class) | Data.Vect.Double.GramSchmidt |
2 (Type/Class) | Data.Vect.Float.GramSchmidt |
gramSchmidt |
1 (Function) | Data.Vect.Double.GramSchmidt |
2 (Function) | Data.Vect.Float.GramSchmidt |
gramSchmidtNormalize |
1 (Function) | Data.Vect.Double.GramSchmidt |
2 (Function) | Data.Vect.Float.GramSchmidt |
HasCoordinates |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
householder |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
householderOrtho |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
idmtx |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Interpolate |
1 (Type/Class) | Data.Vect.Double.Interpolate, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Interpolate, Data.Vect.Float, Data.Vect |
interpolate |
1 (Function) | Data.Vect.Double.Interpolate, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Interpolate, Data.Vect.Float, Data.Vect |
inverse |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
LeftModule |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
len |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
lensqr |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
linear |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
lmul |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
makeGLMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
mapVec |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Mat2 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Mat3 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Mat4 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Matrix |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
matrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
matrixDistance |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
MatrixNorms |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
mkNormal |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
mkVec2 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
mkVec3 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
mkVec4 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
multMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
MultSemiGroup |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
neg |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
norm |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Normal2 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Normal3 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Normal4 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
normalize |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
normsqr |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
one |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
operatorNorm |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Ortho2 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Ortho3 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Ortho4 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Orthogonal |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
orthogonal |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
orthoMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
orthoMatrix2 |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
outer |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
peekGLMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
Pointwise |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
pointwise |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Proj3 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Proj4 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
project |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
project' |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Projective |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
projectUnsafe |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
radianToDegrees |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
reflect |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
reflect' |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
refract |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
refract' |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
refractOnly' |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
RightModule |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Ring |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
rmul |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
rotate2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
rotate3 |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotate3' |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotate4 |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
rotate4' |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
rotateAfterProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
rotateBeforeProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
rotateCCW |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
rotateCW |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
rotateProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
rotMatrix2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
rotMatrix3 |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotMatrix3' |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotMatrix4 |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
rotMatrix4' |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
rotMatrixOrtho2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
rotMatrixOrtho3 |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotMatrixOrtho3' |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotMatrixProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
rotMatrixProj4' |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
rotMatrixX |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotMatrixY |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
rotMatrixZ |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
scalarMul |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
scaleAfterProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
scaleBeforeProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
scaling |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
scalingUniformProj4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
semigroupProduct |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
setMatrix |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
sinCos |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
sinCos' |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
sinCosRadius |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
structVec2 |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
structVec3 |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
structVec4 |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
Tensor |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
toNormalUnsafe |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
ToOpenGLMatrix |
1 (Type/Class) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
toOrthoUnsafe |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
toProjectiveUnsafe |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
translate2X |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
translate2Y |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
translate3X |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
translate3Y |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
translate3Z |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
translate4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
translate4W |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
translate4X |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
translate4Y |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
translate4Z |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
translateAfter4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
translateBefore4 |
1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
translation |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
transpose |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
trim |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
UnitVector |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Vec2 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
vec2X |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
vec2Y |
1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
Vec3 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
vec3X |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
vec3Y |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
vec3Z |
1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
Vec4 |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
vec4W |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
vec4X |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
vec4Y |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
vec4Z |
1 (Function) | Data.Vect.Double.Util.Dim4 |
2 (Function) | Data.Vect.Float.Util.Dim4 |
vecSum |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Vector |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
vertexAttrib |
1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
VertexAttrib' |
1 (Type/Class) | Data.Vect.Double.OpenGL, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
zero |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
_1 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
_2 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
_3 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
_4 |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |