rattletrap-6.0.2: Parse and generate Rocket League replays.
Rattletrap.Type.Message
data Message Source #
Constructors
Fields
Which frame this message belongs to, starting from 0.
The primary player's name.
The content of the message.
Defined in Rattletrap.Type.Message
Methods
(==) :: Message -> Message -> Bool #
(/=) :: Message -> Message -> Bool #
compare :: Message -> Message -> Ordering #
(<) :: Message -> Message -> Bool #
(<=) :: Message -> Message -> Bool #
(>) :: Message -> Message -> Bool #
(>=) :: Message -> Message -> Bool #
max :: Message -> Message -> Message #
min :: Message -> Message -> Message #
showsPrec :: Int -> Message -> ShowS #
show :: Message -> String #
showList :: [Message] -> ShowS #
toJSON :: Message -> Value #
toEncoding :: Message -> Encoding #
toJSONList :: [Message] -> Value #
toEncodingList :: [Message] -> Encoding #
parseJSON :: Value -> Parser Message #
parseJSONList :: Value -> Parser [Message] #