rattletrap-4.0.1: Parse and generate Rocket League replays.
Rattletrap.Type.TeamPaintAttribute
data TeamPaintAttribute Source #
Constructors
Fields
Instances
Methods
(==) :: TeamPaintAttribute -> TeamPaintAttribute -> Bool #
(/=) :: TeamPaintAttribute -> TeamPaintAttribute -> Bool #
compare :: TeamPaintAttribute -> TeamPaintAttribute -> Ordering #
(<) :: TeamPaintAttribute -> TeamPaintAttribute -> Bool #
(<=) :: TeamPaintAttribute -> TeamPaintAttribute -> Bool #
(>) :: TeamPaintAttribute -> TeamPaintAttribute -> Bool #
(>=) :: TeamPaintAttribute -> TeamPaintAttribute -> Bool #
max :: TeamPaintAttribute -> TeamPaintAttribute -> TeamPaintAttribute #
min :: TeamPaintAttribute -> TeamPaintAttribute -> TeamPaintAttribute #
showsPrec :: Int -> TeamPaintAttribute -> ShowS #
show :: TeamPaintAttribute -> String #
showList :: [TeamPaintAttribute] -> ShowS #
toJSON :: TeamPaintAttribute -> Value #
toEncoding :: TeamPaintAttribute -> Encoding #
toJSONList :: [TeamPaintAttribute] -> Value #
toEncodingList :: [TeamPaintAttribute] -> Encoding #
parseJSON :: Value -> Parser TeamPaintAttribute #
parseJSONList :: Value -> Parser [TeamPaintAttribute] #