rattletrap-0.4.0: Parse and generate Rocket League replays.
Rattletrap.Frame
data Frame Source #
Constructors
Fields
Instances
Methods
(==) :: Frame -> Frame -> Bool #
(/=) :: Frame -> Frame -> Bool #
compare :: Frame -> Frame -> Ordering #
(<) :: Frame -> Frame -> Bool #
(<=) :: Frame -> Frame -> Bool #
(>) :: Frame -> Frame -> Bool #
(>=) :: Frame -> Frame -> Bool #
max :: Frame -> Frame -> Frame #
min :: Frame -> Frame -> Frame #
showsPrec :: Int -> Frame -> ShowS #
show :: Frame -> String #
showList :: [Frame] -> ShowS #
getFrames :: (Int, Int) -> Int -> ClassAttributeMap -> ActorMap -> BitGet ([Frame], ActorMap) Source #
putFrames :: [Frame] -> BitPut () Source #
getFrame :: (Int, Int) -> ClassAttributeMap -> ActorMap -> BitGet (Frame, ActorMap) Source #
putFrame :: Frame -> BitPut () Source #