rattletrap-0.1.7: Parse and generate Rocket League replays.
Rattletrap.AttributeValue.Explosion
data ExplosionAttributeValue Source #
Constructors
Fields
Instances
Methods
(==) :: ExplosionAttributeValue -> ExplosionAttributeValue -> Bool #
(/=) :: ExplosionAttributeValue -> ExplosionAttributeValue -> Bool #
compare :: ExplosionAttributeValue -> ExplosionAttributeValue -> Ordering #
(<) :: ExplosionAttributeValue -> ExplosionAttributeValue -> Bool #
(<=) :: ExplosionAttributeValue -> ExplosionAttributeValue -> Bool #
(>) :: ExplosionAttributeValue -> ExplosionAttributeValue -> Bool #
(>=) :: ExplosionAttributeValue -> ExplosionAttributeValue -> Bool #
max :: ExplosionAttributeValue -> ExplosionAttributeValue -> ExplosionAttributeValue #
min :: ExplosionAttributeValue -> ExplosionAttributeValue -> ExplosionAttributeValue #
showsPrec :: Int -> ExplosionAttributeValue -> ShowS #
show :: ExplosionAttributeValue -> String #
showList :: [ExplosionAttributeValue] -> ShowS #
getExplosionAttributeValue :: BitGet ExplosionAttributeValue Source #
putExplosionAttributeValue :: ExplosionAttributeValue -> BitPut () Source #