rattletrap-0.1.5: Parse and generate Rocket League replays.
Rattletrap.AttributeValue.TeamPaint
data TeamPaintAttributeValue Source #
Constructors
Fields
Instances
Methods
(==) :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Bool #
(/=) :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Bool #
compare :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Ordering #
(<) :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Bool #
(<=) :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Bool #
(>) :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Bool #
(>=) :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> Bool #
max :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> TeamPaintAttributeValue #
min :: TeamPaintAttributeValue -> TeamPaintAttributeValue -> TeamPaintAttributeValue #
showsPrec :: Int -> TeamPaintAttributeValue -> ShowS #
show :: TeamPaintAttributeValue -> String #
showList :: [TeamPaintAttributeValue] -> ShowS #
getTeamPaintAttributeValue :: BitGet TeamPaintAttributeValue Source #
putTeamPaintAttributeValue :: TeamPaintAttributeValue -> BitPut () Source #