rattletrap-0.1.4: Parse and generate Rocket League replays.
Rattletrap.ReplicationValue.Spawned
data SpawnedReplicationValue Source #
Constructors
Fields
Instances
Methods
(==) :: SpawnedReplicationValue -> SpawnedReplicationValue -> Bool #
(/=) :: SpawnedReplicationValue -> SpawnedReplicationValue -> Bool #
compare :: SpawnedReplicationValue -> SpawnedReplicationValue -> Ordering #
(<) :: SpawnedReplicationValue -> SpawnedReplicationValue -> Bool #
(<=) :: SpawnedReplicationValue -> SpawnedReplicationValue -> Bool #
(>) :: SpawnedReplicationValue -> SpawnedReplicationValue -> Bool #
(>=) :: SpawnedReplicationValue -> SpawnedReplicationValue -> Bool #
max :: SpawnedReplicationValue -> SpawnedReplicationValue -> SpawnedReplicationValue #
min :: SpawnedReplicationValue -> SpawnedReplicationValue -> SpawnedReplicationValue #
showsPrec :: Int -> SpawnedReplicationValue -> ShowS #
show :: SpawnedReplicationValue -> String #
showList :: [SpawnedReplicationValue] -> ShowS #
getSpawnedReplicationValue :: ClassAttributeMap -> ActorMap -> CompressedWord -> BitGet (SpawnedReplicationValue, ActorMap) Source #
putSpawnedReplicationValue :: SpawnedReplicationValue -> BitPut () Source #