advance | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Unique |
3 (Function) | System.Random.PCG.Single |
4 (Function) | System.Random.PCG |
create | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Unique |
3 (Function) | System.Random.PCG.Single |
4 (Function) | System.Random.PCG |
createSystemRandom | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Unique |
3 (Function) | System.Random.PCG.Single |
4 (Function) | System.Random.PCG |
FrozenGen | |
1 (Type/Class) | System.Random.PCG.Fast |
2 (Type/Class) | System.Random.PCG.Single |
3 (Type/Class) | System.Random.PCG |
Gen | |
1 (Type/Class) | System.Random.PCG.Fast |
2 (Type/Class) | System.Random.PCG.Unique |
3 (Type/Class) | System.Random.PCG.Single |
4 (Type/Class) | System.Random.PCG |
Generator | System.Random.PCG.Class |
GenIO | |
1 (Type/Class) | System.Random.PCG.Fast |
2 (Type/Class) | System.Random.PCG.Single |
3 (Type/Class) | System.Random.PCG |
GenST | |
1 (Type/Class) | System.Random.PCG.Fast |
2 (Type/Class) | System.Random.PCG.Single |
3 (Type/Class) | System.Random.PCG |
initFrozen | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Single |
3 (Function) | System.Random.PCG |
initialize | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Unique |
3 (Function) | System.Random.PCG.Single |
4 (Function) | System.Random.PCG |
restore | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Single |
3 (Function) | System.Random.PCG |
retract | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Unique |
3 (Function) | System.Random.PCG.Single |
4 (Function) | System.Random.PCG |
save | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Single |
3 (Function) | System.Random.PCG |
seed | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Single |
3 (Function) | System.Random.PCG |
sysRandom | System.Random.PCG.Class |
uniform | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniform1 | System.Random.PCG.Class |
uniform1B | System.Random.PCG.Class |
uniform2 | System.Random.PCG.Class |
uniformB | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBBool | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBD | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBF | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBI16 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBI32 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBI64 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBI8 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBool | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBW16 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBW32 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBW64 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformBW8 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformD | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformF | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformI16 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformI32 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformI64 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformI8 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformR | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRBool | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRD | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRF | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRI16 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRI32 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRI64 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRI8 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRW16 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRW32 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRW64 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformRW8 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformW16 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformW32 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformW64 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
uniformW8 | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
Unsigned | System.Random.PCG.Class |
Variate | System.Random.PCG.Class, System.Random.PCG.Fast, System.Random.PCG.Unique, System.Random.PCG.Single, System.Random.PCG |
withSystemRandom | |
1 (Function) | System.Random.PCG.Fast |
2 (Function) | System.Random.PCG.Unique |
3 (Function) | System.Random.PCG.Single |
4 (Function) | System.Random.PCG |
wordsTo64Bit | System.Random.PCG.Class |
wordsToDouble | System.Random.PCG.Class |
wordToBool | System.Random.PCG.Class |
wordToFloat | System.Random.PCG.Class |