nanovg-0.5.2.0: Haskell bindings for nanovg

Safe HaskellNone
LanguageHaskell2010

NanoVG.Internal

Contents

Synopsis

Documentation

newtype FileName Source #

Newtype to avoid accidental use of strings

Constructors

FileName 

Fields

newtype Image Source #

Newtype to avoid accidental use of ints

Constructors

Image 

Fields

newtype Context Source #

Opaque context that needs to be passed around

Constructors

Context (Ptr Context) 

beginFrame :: Context -> CInt -> CInt -> Float -> IO () Source #

Begin drawing a new frame

Calls to nanovg drawing API should be wrapped in beginFrame & endFrame.

beginFrame defines the size of the window to render to in relation currently set viewport (i.e. glViewport on GL backends). Device pixel ration allows to control the rendering on Hi-DPI devices.

For example, GLFW returns two dimension for an opened window: window size and frame buffer size. In that case you would set windowWidth/Height to the window size devicePixelRatio to: frameBufferWidth / windowWidth.

cancelFrame :: Context -> IO () Source #

Cancels drawing the current frame.

endFrame :: Context -> IO () Source #

Ends drawing flushing remaining render state.

Color utils

rgb :: CUChar -> CUChar -> CUChar -> Color Source #

Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).

rgbf :: CFloat -> CFloat -> CFloat -> Color Source #

Returns a color value from red, green, blue values. Alpha will be set to 1.0f.

rgba :: CUChar -> CUChar -> CUChar -> CUChar -> Color Source #

Returns a color value from red, green, blue and alpha values.

rgbaf :: CFloat -> CFloat -> CFloat -> CFloat -> Color Source #

Returns a color value from red, green, blue and alpha values.

lerpRGBA :: Color -> Color -> CFloat -> Color Source #

Linearly interpolates from color c0 to c1, and returns resulting color value.

transRGBA :: Color -> CUChar -> Color Source #

Sets transparency of a color value.

transRGBAf :: Color -> CFloat -> Color Source #

Sets transparency of a color value.

hsl :: CFloat -> CFloat -> CFloat -> Color Source #

Returns color value specified by hue, saturation and lightness. HSL values are all in range [0..1], alpha will be set to 255.

hsla :: CFloat -> CFloat -> CFloat -> CUChar -> Color Source #

Returns color value specified by hue, saturation and lightness and alpha. HSL values are all in range [0..1], alpha in range [0..255]

State handling

save :: Context -> IO () Source #

Pushes and saves the current render state into a state stack.

A matching restore must be used to restore the state.

restore :: Context -> IO () Source #

Pops and restores current render state.

reset :: Context -> IO () Source #

Resets current render state to default values. Does not affect the render state stack.

Render styles

strokeColor :: Context -> Color -> IO () Source #

Sets current stroke style to a solid color.

strokePaint :: Context -> Paint -> IO () Source #

Sets current stroke style to a paint, which can be a one of the gradients or a pattern.

fillColor :: Context -> Color -> IO () Source #

Sets current fill style to a solid color.

fillPaint :: Context -> Paint -> IO () Source #

Sets current fill style to a paint, which can be a one of the gradients or a pattern.

miterLimit :: Context -> CFloat -> IO () Source #

Sets the miter limit of the stroke style. Miter limit controls when a sharp corner is beveled.

strokeWidth :: Context -> CFloat -> IO () Source #

Sets the stroke width of the stroke style.

lineCap :: Context -> LineCap -> IO () Source #

Sets how the end of the line (cap) is drawn, Can be one of: Butt (default), Round, Square.

lineJoin :: Context -> LineCap -> IO () Source #

Sets how sharp path corners are drawn. Can be one of Miter (default), Round, 'Bevel.

globalAlpha :: Context -> CFloat -> IO () Source #

Sets the transparency applied to all rendered shapes. Already transparent paths will get proportionally more transparent as well.

Transforms

resetTransform :: Context -> IO () Source #

Resets current transform to a identity matrix.

transform :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Premultiplies current coordinate system by specified matrix. The parameters are interpreted as matrix as follows:

[a c e]
[b d f]
[0 0 1]

translate :: Context -> CFloat -> CFloat -> IO () Source #

Translates current coordinate system.

rotate :: Context -> CFloat -> IO () Source #

Rotates current coordinate system. Angle is specified in radians.

skewX :: Context -> CFloat -> IO () Source #

Skews the current coordinate system along X axis. Angle is specified in radians.

skewY :: Context -> CFloat -> IO () Source #

Skews the current coordinate system along Y axis. Angle is specified in radians.

scale :: Context -> CFloat -> CFloat -> IO () Source #

Scales the current coordinate system.

currentTransform :: Context -> IO Transformation Source #

Returns the current transformation matrix.

transformIdentity :: IO Transformation Source #

Sets the transform to identity matrix.

transformTranslate :: CFloat -> CFloat -> IO Transformation Source #

Sets the transform to translation matrix matrix.

transformScale :: CFloat -> CFloat -> IO Transformation Source #

Sets the transform to scale matrix.

transformRotate :: CFloat -> IO Transformation Source #

Sets the transform to rotate matrix. Angle is specified in radians.

transformSkewX :: CFloat -> IO Transformation Source #

Sets the transform to skew-x matrix. Angle is specified in radians.

transformSkewY :: CFloat -> IO Transformation Source #

Sets the transform to skew-y matrix. Angle is specified in radians.

transformMultiply :: Transformation -> Transformation -> IO Transformation Source #

Sets the transform to the result of multiplication of two transforms, of A = A*B.

transformPremultiply :: Transformation -> Transformation -> IO Transformation Source #

Sets the transform to the result of multiplication of two transforms, of A = B*A.

transformInverse :: Transformation -> IO Transformation Source #

Sets the destination to inverse of specified transform. Returns 1 if the inverse could be calculated, else 0.

transformPoint :: Transformation -> CFloat -> CFloat -> (CFloat, CFloat) Source #

Transform a point by given transform.

degToRad :: CFloat -> CFloat Source #

Converts degrees to radians.

radToDeg :: CFloat -> CFloat Source #

Converts radians to degrees.

Images

createImage :: Context -> FileName -> CInt -> IO (Maybe Image) Source #

Creates image by loading it from the disk from specified file name.

createImageMem :: Context -> ImageFlags -> ByteString -> IO (Maybe Image) Source #

Creates image by loading it from the specified chunk of memory.

createImageRGBA :: Context -> CInt -> CInt -> ImageFlags -> ByteString -> IO (Maybe Image) Source #

Creates image from specified image data.

updateImage :: Context -> Image -> ByteString -> IO () Source #

Updates image data specified by image handle.

imageSize :: Context -> Image -> IO (CInt, CInt) Source #

Returns the dimensions of a created image.

deleteImage :: Context -> Image -> IO () Source #

Deletes created image.

Paints

linearGradient :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> Color -> Color -> IO Paint Source #

Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates of the linear gradient, icol specifies the start color and ocol the end color. The gradient is transformed by the current transform when it is passed to fillPaint or strokePaint.

boxGradient :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> Color -> Color -> IO Paint Source #

Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. The gradient is transformed by the current transform when it is passed to fillPaint or strokePaint.

radialGradient :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> Color -> Color -> IO Paint Source #

Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. The gradient is transformed by the current transform when it is passed to fillPaint or strokePaint.

imagePattern :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> Image -> CFloat -> IO Paint Source #

Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern, (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render. The gradient is transformed by the current transform when it is passed to fillPaint or strokePaint.

Scissoring

scissor :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Sets the current scissor rectangle. The scissor rectangle is transformed by the current transform.

intersectScissor :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Intersects current scissor rectangle with the specified rectangle. The scissor rectangle is transformed by the current transform. Note: in case the rotation of previous scissor rect differs from the current one, the intersection will be done between the specified rectangle and the previous scissor rectangle transformed in the current transform space. The resulting shape is always rectangle.

resetScissor :: Context -> IO () Source #

Reset and disables scissoring.

Paths

beginPath :: Context -> IO () Source #

Clears the current path and sub-paths.

moveTo :: Context -> CFloat -> CFloat -> IO () Source #

Starts new sub-path with specified point as first point.

lineTo :: Context -> CFloat -> CFloat -> IO () Source #

Adds line segment from the last point in the path to the specified point.

bezierTo :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Adds cubic bezier segment from last point in the path via two control points to the specified point.

quadTo :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Adds quadratic bezier segment from last point in the path via a control point to the specified point

arcTo :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Adds an arc segment at the corner defined by the last path point, and two specified points.

closePath :: Context -> IO () Source #

Closes current sub-path with a line segment.

pathWinding :: Context -> CInt -> IO () Source #

Sets the current sub-path winding, see NVGwinding and NVGsolidity.

arc :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> Winding -> IO () Source #

Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW). Angles are specified in radians.

rect :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Creates new rectangle shaped sub-path.

roundedRect :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Creates new rounded rectangle shaped sub-path.

ellipse :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> IO () Source #

Creates new ellipse shaped sub-path.

circle :: Context -> CFloat -> CFloat -> CFloat -> IO () Source #

Creates new circle shaped sub-path.

fill :: Context -> IO () Source #

Fills the current path with current fill style.

stroke :: Context -> IO () Source #

Fills the current path with current stroke style.

Vector types

data V2 a Source #

Vector of 2 strict elements

Constructors

V2 !a !a 

Instances

Functor V2 Source # 

Methods

fmap :: (a -> b) -> V2 a -> V2 b #

(<$) :: a -> V2 b -> V2 a #

Foldable V2 Source # 

Methods

fold :: Monoid m => V2 m -> m #

foldMap :: Monoid m => (a -> m) -> V2 a -> m #

foldr :: (a -> b -> b) -> b -> V2 a -> b #

foldr' :: (a -> b -> b) -> b -> V2 a -> b #

foldl :: (b -> a -> b) -> b -> V2 a -> b #

foldl' :: (b -> a -> b) -> b -> V2 a -> b #

foldr1 :: (a -> a -> a) -> V2 a -> a #

foldl1 :: (a -> a -> a) -> V2 a -> a #

toList :: V2 a -> [a] #

null :: V2 a -> Bool #

length :: V2 a -> Int #

elem :: Eq a => a -> V2 a -> Bool #

maximum :: Ord a => V2 a -> a #

minimum :: Ord a => V2 a -> a #

sum :: Num a => V2 a -> a #

product :: Num a => V2 a -> a #

Traversable V2 Source # 

Methods

traverse :: Applicative f => (a -> f b) -> V2 a -> f (V2 b) #

sequenceA :: Applicative f => V2 (f a) -> f (V2 a) #

mapM :: Monad m => (a -> m b) -> V2 a -> m (V2 b) #

sequence :: Monad m => V2 (m a) -> m (V2 a) #

Eq a => Eq (V2 a) Source # 

Methods

(==) :: V2 a -> V2 a -> Bool #

(/=) :: V2 a -> V2 a -> Bool #

Ord a => Ord (V2 a) Source # 

Methods

compare :: V2 a -> V2 a -> Ordering #

(<) :: V2 a -> V2 a -> Bool #

(<=) :: V2 a -> V2 a -> Bool #

(>) :: V2 a -> V2 a -> Bool #

(>=) :: V2 a -> V2 a -> Bool #

max :: V2 a -> V2 a -> V2 a #

min :: V2 a -> V2 a -> V2 a #

Read a => Read (V2 a) Source # 
Show a => Show (V2 a) Source # 

Methods

showsPrec :: Int -> V2 a -> ShowS #

show :: V2 a -> String #

showList :: [V2 a] -> ShowS #

data V3 a Source #

Vector of 3 strict elements

Constructors

V3 !a !a !a 

Instances

Functor V3 Source # 

Methods

fmap :: (a -> b) -> V3 a -> V3 b #

(<$) :: a -> V3 b -> V3 a #

Foldable V3 Source # 

Methods

fold :: Monoid m => V3 m -> m #

foldMap :: Monoid m => (a -> m) -> V3 a -> m #

foldr :: (a -> b -> b) -> b -> V3 a -> b #

foldr' :: (a -> b -> b) -> b -> V3 a -> b #

foldl :: (b -> a -> b) -> b -> V3 a -> b #

foldl' :: (b -> a -> b) -> b -> V3 a -> b #

foldr1 :: (a -> a -> a) -> V3 a -> a #

foldl1 :: (a -> a -> a) -> V3 a -> a #

toList :: V3 a -> [a] #

null :: V3 a -> Bool #

length :: V3 a -> Int #

elem :: Eq a => a -> V3 a -> Bool #

maximum :: Ord a => V3 a -> a #

minimum :: Ord a => V3 a -> a #

sum :: Num a => V3 a -> a #

product :: Num a => V3 a -> a #

Traversable V3 Source # 

Methods

traverse :: Applicative f => (a -> f b) -> V3 a -> f (V3 b) #

sequenceA :: Applicative f => V3 (f a) -> f (V3 a) #

mapM :: Monad m => (a -> m b) -> V3 a -> m (V3 b) #

sequence :: Monad m => V3 (m a) -> m (V3 a) #

Eq a => Eq (V3 a) Source # 

Methods

(==) :: V3 a -> V3 a -> Bool #

(/=) :: V3 a -> V3 a -> Bool #

Ord a => Ord (V3 a) Source # 

Methods

compare :: V3 a -> V3 a -> Ordering #

(<) :: V3 a -> V3 a -> Bool #

(<=) :: V3 a -> V3 a -> Bool #

(>) :: V3 a -> V3 a -> Bool #

(>=) :: V3 a -> V3 a -> Bool #

max :: V3 a -> V3 a -> V3 a #

min :: V3 a -> V3 a -> V3 a #

Read a => Read (V3 a) Source # 
Show a => Show (V3 a) Source # 

Methods

showsPrec :: Int -> V3 a -> ShowS #

show :: V3 a -> String #

showList :: [V3 a] -> ShowS #

data V4 a Source #

Vector of 4 strict elements

Constructors

V4 !a !a !a !a 

Instances

Functor V4 Source # 

Methods

fmap :: (a -> b) -> V4 a -> V4 b #

(<$) :: a -> V4 b -> V4 a #

Foldable V4 Source # 

Methods

fold :: Monoid m => V4 m -> m #

foldMap :: Monoid m => (a -> m) -> V4 a -> m #

foldr :: (a -> b -> b) -> b -> V4 a -> b #

foldr' :: (a -> b -> b) -> b -> V4 a -> b #

foldl :: (b -> a -> b) -> b -> V4 a -> b #

foldl' :: (b -> a -> b) -> b -> V4 a -> b #

foldr1 :: (a -> a -> a) -> V4 a -> a #

foldl1 :: (a -> a -> a) -> V4 a -> a #

toList :: V4 a -> [a] #

null :: V4 a -> Bool #

length :: V4 a -> Int #

elem :: Eq a => a -> V4 a -> Bool #

maximum :: Ord a => V4 a -> a #

minimum :: Ord a => V4 a -> a #

sum :: Num a => V4 a -> a #

product :: Num a => V4 a -> a #

Traversable V4 Source # 

Methods

traverse :: Applicative f => (a -> f b) -> V4 a -> f (V4 b) #

sequenceA :: Applicative f => V4 (f a) -> f (V4 a) #

mapM :: Monad m => (a -> m b) -> V4 a -> m (V4 b) #

sequence :: Monad m => V4 (m a) -> m (V4 a) #

Eq a => Eq (V4 a) Source # 

Methods

(==) :: V4 a -> V4 a -> Bool #

(/=) :: V4 a -> V4 a -> Bool #

Ord a => Ord (V4 a) Source # 

Methods

compare :: V4 a -> V4 a -> Ordering #

(<) :: V4 a -> V4 a -> Bool #

(<=) :: V4 a -> V4 a -> Bool #

(>) :: V4 a -> V4 a -> Bool #

(>=) :: V4 a -> V4 a -> Bool #

max :: V4 a -> V4 a -> V4 a #

min :: V4 a -> V4 a -> V4 a #

Read a => Read (V4 a) Source # 
Show a => Show (V4 a) Source # 

Methods

showsPrec :: Int -> V4 a -> ShowS #

show :: V4 a -> String #

showList :: [V4 a] -> ShowS #

type M23 a = V2 (V3 a) Source #

Type synonym for 2x3 matrices