module Render.DepthOnly.Pipeline ( Pipeline , allocate , Config , config , stageCode , stageSpirv ) where import RIO import Control.Monad.Trans.Resource (ResourceT) import Data.Tagged (Tagged(..)) import Vulkan.Core10 qualified as Vk import Engine.Vulkan.Pipeline.Graphics qualified as Graphics import Engine.Vulkan.Types (DsLayoutBindings, HasVulkan, HasRenderPass(..)) import Geomancy (Transform) import Render.Code (compileVert) import Render.DepthOnly.Code qualified as Code import Render.DescSets.Set0 (Scene) import Resource.Model (Vertex3d) type Pipeline = Graphics.Pipeline '[Scene] (Vertex3d ()) Transform type Config = Graphics.Configure Pipeline type instance Graphics.Specialization Pipeline = () allocate :: ( HasVulkan env , HasRenderPass renderpass ) => Vk.SampleCountFlagBits -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate :: forall env renderpass. (HasVulkan env, HasRenderPass renderpass) => SampleCountFlagBits -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate SampleCountFlagBits multisample Tagged Scene DsLayoutBindings tset0 renderpass rp = do (ReleaseKey _, Pipeline p) <- Maybe Extent2D -> SampleCountFlagBits -> Config '[Scene] (Vertex Packed ()) Transform () -> renderpass -> ResourceT (RIO env) (ReleaseKey, Pipeline) forall {k1} {k2} config pipeline (dsl :: [*]) (vertices :: k1) (instances :: k2) spec env (m :: * -> *) renderpass. (config ~ Configure pipeline, pipeline ~ Pipeline dsl vertices instances, spec ~ Specialization pipeline, Specialization spec, HasCallStack, MonadVulkan env m, MonadResource m, HasRenderPass renderpass) => Maybe Extent2D -> SampleCountFlagBits -> Config dsl vertices instances spec -> renderpass -> m (ReleaseKey, pipeline) Graphics.allocate Maybe Extent2D forall a. Maybe a Nothing SampleCountFlagBits multisample (Tagged Scene DsLayoutBindings -> Configure Pipeline config Tagged Scene DsLayoutBindings tset0) renderpass rp Pipeline -> ResourceT (RIO env) Pipeline forall a. a -> ResourceT (RIO env) a forall (f :: * -> *) a. Applicative f => a -> f a pure Pipeline p config :: Tagged Scene DsLayoutBindings -> Config config :: Tagged Scene DsLayoutBindings -> Configure Pipeline config (Tagged DsLayoutBindings set0) = Config '[] Any Any () forall {k1} {k2} (vertices :: k1) (instances :: k2). Config '[] vertices instances () Graphics.baseConfig { $sel:cDescLayouts:Config :: Tagged '[Scene] [DsLayoutBindings] Graphics.cDescLayouts = forall (s :: [*]) b. b -> Tagged s b forall {k} (s :: k) b. b -> Tagged s b Tagged @'[Scene] [DsLayoutBindings set0] , $sel:cStages:Config :: StageSpirv Graphics.cStages = StageSpirv stageSpirv , $sel:cVertexInput:Config :: SomeStruct PipelineVertexInputStateCreateInfo Graphics.cVertexInput = forall a (pipeLayout :: [*]) vertices instances. (a ~ Pipeline pipeLayout vertices instances, HasVertexInputBindings vertices, HasVertexInputBindings instances) => SomeStruct PipelineVertexInputStateCreateInfo forall {k1} {k2} a (pipeLayout :: [*]) (vertices :: k1) (instances :: k2). (a ~ Pipeline pipeLayout vertices instances, HasVertexInputBindings vertices, HasVertexInputBindings instances) => SomeStruct PipelineVertexInputStateCreateInfo Graphics.vertexInput @Pipeline } stageCode :: Graphics.StageCode stageCode :: StageCode stageCode = ("vert" ::: Code) -> StageCode forall a. ("vert" ::: a) -> Stages (Maybe ("vert" ::: a)) Graphics.vertexOnly "vert" ::: Code Code.vert stageSpirv :: Graphics.StageSpirv stageSpirv :: StageSpirv stageSpirv = ("vert" ::: ByteString) -> StageSpirv forall a. ("vert" ::: a) -> Stages (Maybe ("vert" ::: a)) Graphics.vertexOnly "vert" ::: ByteString vertSpirv vertSpirv :: ByteString vertSpirv :: "vert" ::: ByteString vertSpirv = $(compileVert Code.vert)