module Render.DepthOnly.Pipeline ( Pipeline , allocate , Config , config , stageCode , stageSpirv ) where import RIO import Control.Monad.Trans.Resource (ResourceT) import Data.Tagged (Tagged(..)) import Vulkan.Core10 qualified as Vk import Geomancy (Transform) import Engine.Vulkan.Pipeline.Graphics qualified as Graphics import Engine.Vulkan.Types (HasVulkan, HasRenderPass(..), DsBindings) import Render.Code (compileVert) import Render.DepthOnly.Code qualified as Code import Render.DescSets.Set0 (Scene, vertexPos, instanceTransform) type Pipeline = Graphics.Pipeline '[Scene] () Transform type Config = Graphics.Configure Pipeline type instance Graphics.Specialization Pipeline = () allocate :: ( HasVulkan env , HasRenderPass renderpass ) => Vk.SampleCountFlagBits -> Tagged Scene DsBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate :: forall env renderpass. (HasVulkan env, HasRenderPass renderpass) => SampleCountFlagBits -> Tagged Scene DsBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate SampleCountFlagBits multisample Tagged Scene DsBindings tset0 renderpass rp = do (ReleaseKey _, Pipeline p) <- Maybe Extent2D -> SampleCountFlagBits -> Config '[Scene] () Transform () -> renderpass -> ResourceT (RIO env) (ReleaseKey, Pipeline) forall config pipeline (dsl :: [*]) vertices instances spec env (m :: * -> *) renderpass. (config ~ Configure pipeline, pipeline ~ Pipeline dsl vertices instances, spec ~ Specialization pipeline, Specialization spec, HasCallStack, MonadVulkan env m, MonadResource m, HasRenderPass renderpass) => Maybe Extent2D -> SampleCountFlagBits -> Config dsl vertices instances spec -> renderpass -> m (ReleaseKey, pipeline) Graphics.allocate Maybe Extent2D forall a. Maybe a Nothing SampleCountFlagBits multisample (Tagged Scene DsBindings -> Configure Pipeline config Tagged Scene DsBindings tset0) renderpass rp Pipeline -> ResourceT (RIO env) Pipeline forall (f :: * -> *) a. Applicative f => a -> f a pure Pipeline p config :: Tagged Scene DsBindings -> Config config :: Tagged Scene DsBindings -> Configure Pipeline config (Tagged DsBindings set0) = Config '[] Any Any () forall vertices instances. Config '[] vertices instances () Graphics.baseConfig { $sel:cDescLayouts:Config :: Tagged '[Scene] [DsBindings] Graphics.cDescLayouts = forall {s :: [*]} {b}. b -> Tagged s b forall {k} (s :: k) b. b -> Tagged s b Tagged @'[Scene] [DsBindings set0] , $sel:cStages:Config :: StageSpirv Graphics.cStages = StageSpirv stageSpirv , $sel:cVertexInput:Config :: SomeStruct PipelineVertexInputStateCreateInfo Graphics.cVertexInput = SomeStruct PipelineVertexInputStateCreateInfo vertexInput } where vertexInput :: SomeStruct PipelineVertexInputStateCreateInfo vertexInput = [(VertexInputRate, [Format])] -> SomeStruct PipelineVertexInputStateCreateInfo Graphics.vertexInput [ (VertexInputRate, [Format]) vertexPos , (VertexInputRate, [Format]) instanceTransform ] stageCode :: Graphics.StageCode stageCode :: StageCode stageCode = ("vert" ::: Code) -> StageCode forall a. ("vert" ::: a) -> Stages (Maybe ("vert" ::: a)) Graphics.vertexOnly "vert" ::: Code Code.vert stageSpirv :: Graphics.StageSpirv stageSpirv :: StageSpirv stageSpirv = ("vert" ::: ByteString) -> StageSpirv forall a. ("vert" ::: a) -> Stages (Maybe ("vert" ::: a)) Graphics.vertexOnly "vert" ::: ByteString vertSpirv vertSpirv :: ByteString vertSpirv :: "vert" ::: ByteString vertSpirv = $(compileVert Code.vert)