packFFT | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
packFFTSpec | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pan2 | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pan4 | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
panAz | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
panB | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
panB2 | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
parenthesise_operator | Sound.SC3.Server.Synthdef.Reconstruct |
partConv | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pause | Sound.SC3.UGen.Envelope, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pauseSelf | Sound.SC3.UGen.Envelope, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pauseSelfWhenDone | Sound.SC3.UGen.Envelope, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PauseSynth | Sound.SC3.UGen.Enum, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmAlaw | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmDouble | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmFloat | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmInt16 | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmInt24 | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmInt32 | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmInt8 | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PcmMulaw | Sound.SC3.Server.Enum, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pc_calcAccumSize | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pc_preparePartConv | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
peak | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
peakLevel | Sound.SC3.UGen.Envelope.Construct, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
performNRT | |
1 (Function) | Sound.SC3.Server.Transport.FD, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD |
2 (Function) | Sound.SC3.Server.Transport.Monad, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3 |
phasor | Sound.SC3.UGen.Oscillator, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pinkNoise | |
1 (Function) | Sound.SC3.UGen.Noise.ID, Sound.SC3.UGen.ID, Sound.SC3.ID, Sound.SC3.ID.FD |
2 (Function) | Sound.SC3.UGen.Noise.Monad, Sound.SC3.UGen.Monad, Sound.SC3.Monad, Sound.SC3.Monad.FD |
pitch | Sound.SC3.UGen.Analysis, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pitchShift | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
play | |
1 (Function) | Sound.SC3.Server.Transport.FD, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD |
2 (Function) | Sound.SC3.Server.Transport.Monad, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3 |
playBuf | Sound.SC3.UGen.Buffer, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
playSynthdef | |
1 (Function) | Sound.SC3.Server.Transport.FD, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD |
2 (Function) | Sound.SC3.Server.Transport.Monad, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3 |
playUGen | |
1 (Function) | Sound.SC3.Server.Transport.FD, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD |
2 (Function) | Sound.SC3.Server.Transport.Monad, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3 |
pluck | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pmOsc | Sound.SC3.UGen.Composite, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
poll | Sound.SC3.UGen.Information, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
poll' | Sound.SC3.UGen.Information, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PortIndex | Sound.SC3.Server.Synthdef.Type, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
port_idx | Sound.SC3.Server.Synthdef.Type, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
port_idx_or_zero | Sound.SC3.Server.Synthdef.Internal |
port_kt | Sound.SC3.Server.Synthdef.Type, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
port_nid | Sound.SC3.Server.Synthdef.Type, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
Pow | Sound.SC3.UGen.Operator, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
prepare_root | Sound.SC3.Server.Synthdef.Internal |
Primitive | |
1 (Type/Class) | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
2 (Data Constructor) | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
Primitive_U | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
PrintLevel | Sound.SC3.Server.Command, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
properFractionE | Sound.SC3.UGen.Math, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
proxify | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
Proxy | |
1 (Type/Class) | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
2 (Data Constructor) | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
proxy | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
proxyIndex | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
proxySource | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
Proxy_U | Sound.SC3.UGen.Type, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pulse | Sound.SC3.UGen.Oscillator, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pulseCount | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pulseDivider | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
push_c | Sound.SC3.Server.Synthdef.Internal |
push_k | Sound.SC3.Server.Synthdef.Internal |
push_u | Sound.SC3.Server.Synthdef.Internal |
putNRT | Sound.SC3.Server.NRT, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pvcollect | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Add | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_BinScramble | |
1 (Function) | Sound.SC3.UGen.FFT.ID, Sound.SC3.UGen.ID, Sound.SC3.ID, Sound.SC3.ID.FD |
2 (Function) | Sound.SC3.UGen.FFT.Monad, Sound.SC3.UGen.Monad, Sound.SC3.Monad, Sound.SC3.Monad.FD |
pv_BinShift | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_BinWipe | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_BrickWall | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_ConformalMap | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Copy | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_CopyPhase | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Diffuser | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_HainsworthFoote | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Invert | Sound.SC3.UGen.External.SC3_Plugins, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_JensenAndersen | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_LocalMax | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagAbove | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagBelow | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagClip | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagFreeze | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagMul | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagNoise | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagShift | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagSmear | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_MagSquared | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Max | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Min | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_Mul | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_PhaseShift | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_PhaseShift270 | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_PhaseShift90 | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_RandComb | |
1 (Function) | Sound.SC3.UGen.FFT.ID, Sound.SC3.UGen.ID, Sound.SC3.ID, Sound.SC3.ID.FD |
2 (Function) | Sound.SC3.UGen.FFT.Monad, Sound.SC3.UGen.Monad, Sound.SC3.Monad, Sound.SC3.Monad.FD |
pv_RandWipe | |
1 (Function) | Sound.SC3.UGen.FFT.ID, Sound.SC3.UGen.ID, Sound.SC3.ID, Sound.SC3.ID.FD |
2 (Function) | Sound.SC3.UGen.FFT.Monad, Sound.SC3.UGen.Monad, Sound.SC3.Monad, Sound.SC3.Monad.FD |
pv_RectComb | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
pv_RectComb2 | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3.UGen.ID, Sound.SC3.UGen.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |
p_new | Sound.SC3.Server.Command, Sound.SC3.Server, Sound.SC3.Server.Monad, Sound.SC3.ID, Sound.SC3.Monad, Sound.SC3.Server.FD, Sound.SC3.FD, Sound.SC3.ID.FD, Sound.SC3.Monad.FD, Sound.SC3 |