allCoords | Game.H2048.Core |
applyMove | Game.H2048.Core |
Cell | |
1 (Type/Class) | Game.H2048.Core, Game.H2048.Gameplay |
2 (Data Constructor) | Game.H2048.Core |
CellTier | Game.H2048.Core, Game.H2048.Gameplay |
cellToInt | Game.H2048.Core, Game.H2048.Gameplay |
computeDistrib | Game.H2048.Core, Game.H2048.Gameplay |
Coord | Game.H2048.Core |
Coords | Game.H2048.Core |
CoordsGroup | Game.H2048.Core |
DDown | Game.H2048.Core, Game.H2048.Gameplay |
Dir | Game.H2048.Core, Game.H2048.Gameplay |
dirToCoordsGroups | Game.H2048.Core |
Distrib | Game.H2048.Core, Game.H2048.Gameplay |
Distrib' | Game.H2048.Core |
DLeft | Game.H2048.Core, Game.H2048.Gameplay |
DRight | Game.H2048.Core, Game.H2048.Gameplay |
DUp | Game.H2048.Core, Game.H2048.Gameplay |
GameBoard | Game.H2048.Core, Game.H2048.Gameplay |
Gameplay | Game.H2048.Gameplay |
GameRule | |
1 (Type/Class) | Game.H2048.Core, Game.H2048.Gameplay |
2 (Data Constructor) | Game.H2048.Core, Game.H2048.Gameplay |
hasWon | Game.H2048.Gameplay |
intToCell | Game.H2048.Core, Game.H2048.Gameplay |
isAlive | |
1 (Function) | Game.H2048.Core |
2 (Function) | Game.H2048.Gameplay |
main | |
1 (Function) | Game.H2048.UI.Brick |
2 (Function) | Game.H2048.UI.Simple |
merge | Game.H2048.Core |
mergeLine | Game.H2048.Core |
mergeWithScore | Game.H2048.Core |
mkGameplay | Game.H2048.Gameplay |
newGame | Game.H2048.Gameplay |
possibleMoves | Game.H2048.Core |
randomOp | Game.H2048.Gameplay |
randomPick | Game.H2048.Core |
spawnNewCell | Game.H2048.Gameplay |
standardGameRule | Game.H2048.Core, Game.H2048.Gameplay |
stepGame | Game.H2048.Gameplay |
testDistrib | Game.H2048.Core |
unsafeIntToCell | Game.H2048.Core |
_cTier | Game.H2048.Core, Game.H2048.Gameplay |
_gpBoard | Game.H2048.Gameplay |
_gpGen | Game.H2048.Gameplay |
_gpRule | Game.H2048.Gameplay |
_gpScore | Game.H2048.Gameplay |
_grDim | Game.H2048.Core, Game.H2048.Gameplay |
_grHasWon | Game.H2048.Core, Game.H2048.Gameplay |
_grInitSpawn | Game.H2048.Core, Game.H2048.Gameplay |
_grMergeAward | Game.H2048.Core, Game.H2048.Gameplay |
_grNewCellDistrib | Game.H2048.Core, Game.H2048.Gameplay |