Copyright | (c) Anton Gushcha, 2016 |
---|---|
License | BSD3 |
Maintainer | ncrashed@gmail.com |
Stability | experimental |
Portability | POSIX |
Safe Haskell | None |
Language | Haskell2010 |
- class (MonadIO m, MonadThrow m) => MonadAsync m where
- data MonadAsyncExcepion
- asyncAction :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event a)
- asyncActionC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event a)
- asyncActionEx :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event (Either SomeException a))
- asyncActionExC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event (Either SomeException a))
- asyncActionFactory :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq a))
- asyncActionFactoryEx :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq (Either SomeException a)))
- asyncActionBound :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event a)
- asyncActionBoundC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event a)
- asyncActionBoundEx :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event (Either SomeException a))
- asyncActionBoundExC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event (Either SomeException a))
- asyncActionBoundFactory :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq a))
- asyncActionBoundFactoryEx :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq (Either SomeException a)))
- asyncSyncAction :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event a)
- asyncSyncActionEx :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event (Either SomeException a))
- asyncSyncActionC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event a)
- asyncSyncActionExC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event (Either SomeException a))
- asyncSyncActionFactory :: forall m a. (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq a))
- asyncSyncActionFactoryEx :: forall m a. (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq (Either SomeException a)))
Monadic API
class (MonadIO m, MonadThrow m) => MonadAsync m where Source #
Low level monadic API for module.
Note: does not require m
to be IO
monad.
asyncActionM, asyncActionBoundM, asyncPollM, asyncCancelM, asyncSyncActionM, asyncSyncPollM, asyncSyncCanceM
asyncActionM :: Typeable a => IO a -> m AsyncId Source #
Start execution of IO
action concurrently and return its id
asyncActionBoundM :: Typeable a => IO a -> m AsyncId Source #
Start execution of IO
action concurrently and return its id
Note: forks thread within same OS thread.
asyncPollM :: Typeable a => AsyncId -> m (Maybe (Either SomeException a)) Source #
Check state of concurrent value
Could throw MonadAsyncExcepion
, AsyncWrongType
and AsyncNotFound
constructors.
asyncCancelM :: AsyncId -> m () Source #
Stops given async execution
asyncSyncActionM :: Typeable a => IO a -> m SyncId Source #
Schedule action to be executed at the end of frame.
Use asyncSyncPollM
to get result at next frame.
Note: order of IO actions is preserved.
asyncSyncPollM :: Typeable a => SyncId -> m (Maybe (Either SomeException a)) Source #
Fires when given synchronious action is completed (at next frame after scheduling)
Could throw MonadAsyncExcepion
, SyncWrongType
constructor.
asyncSyncCanceM :: SyncId -> m () Source #
Unshedule given action from execution
Actually you can unshedule it until end of frame when corresponding asyncSyncActionM
was called.
(MonadIO (mt m), MonadThrow (mt m), MonadAsync m, MonadTrans mt) => MonadAsync (mt m) Source # | |
(MonadIO m, MonadThrow m) => MonadAsync (AsyncT s m) Source # | |
data MonadAsyncExcepion Source #
Exception of the async monadic API
AsyncWrongType TypeRep TypeRep | Expected type doesn't match stored in async value |
AsyncNotFound AsyncId | There is no async value with the id |
SyncWrongType TypeRep TypeRep | Expected type doesn't match stored in sync value |
Arrow API
Not bounded async
asyncAction :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event a) Source #
Execute given IO
action concurrently. Event fires once when the action
is finished. Exceptions are rethrown into main thread.
asyncActionC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event a) Source #
Execute given IO
action concurrently. Event fires once when the action
is finished. Exceptions are rethrown into main thread.
The concurrent action can be canceled by input event.
asyncActionEx :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event (Either SomeException a)) Source #
Execute given IO
action concurrently.
Event fires once when the action is finished. Exceptions in the concurrent action are returned in event payload.
asyncActionExC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event (Either SomeException a)) Source #
Execute given IO
action concurrently.
Event fires once when the action is finished. Exceptions in the concurrent action are returned in event payload.
The concurrent action can be canceled by input event.
asyncActionFactory :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq a)) Source #
Wire that executes incoming IO
actions concurrently and then produces
events with results once for each action.
Exceptions are rethrown into main thread.
asyncActionFactoryEx :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq (Either SomeException a))) Source #
Wire that executes incoming IO
actions concurrently and then produces
events with results once for each action.
Exceptions are returned in event payload.
Bounded async
asyncActionBound :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event a) Source #
Execute given IO
action concurrently. Event fires once when the action
is finished. Exceptions are rethrown into main thread.
Note: forks thread within same OS thread.
asyncActionBoundC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event a) Source #
Execute given IO
action concurrently. Event fires once when the action
is finished. Exceptions are rethrown into main thread.
The concurrent action can be canceled by input event.
Note: forks thread within same OS thread.
asyncActionBoundEx :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event (Either SomeException a)) Source #
Execute given IO
action concurrently.
Event fires once when the action is finished. Exceptions in the concurrent action are returned in event payload.
Note: forks thread within same OS thread.
asyncActionBoundExC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event (Either SomeException a)) Source #
Execute given IO
action concurrently.
Event fires once when the action is finished. Exceptions in the concurrent action are returned in event payload.
The concurrent action can be canceled by input event.
Note: forks thread within same OS thread.`
asyncActionBoundFactory :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq a)) Source #
Wire that executes incoming IO
actions concurrently and then produces
events with results once for each action.
Exceptions are rethrown into main thread.
Note: forks thread within same OS thread.
asyncActionBoundFactoryEx :: (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq (Either SomeException a))) Source #
Wire that executes incoming IO
actions concurrently and then produces
events with results once for each action.
Exceptions are returned in event payload.
Note: forks thread within same OS thread.
Sync actions
asyncSyncAction :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event a) Source #
Execute given IO
action at end of current frame. Event fires once at next frame.
Exceptions are rethrown into main thread.
asyncSyncActionEx :: (MonadAsync m, Typeable a) => IO a -> GameWire m b (Event (Either SomeException a)) Source #
Execute given IO
action at end of current frame. Event fires once at next frame.
Exceptions are returned in event payload.
asyncSyncActionC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event a) Source #
Execute given IO
action at end of current frame. Event fires once at next frame.
Exceptions are rethrown into main thread.
Action can be canceled with input event, although you have only the frame to do this.
asyncSyncActionExC :: (MonadAsync m, Typeable a) => IO a -> GameWire m (Event b) (Event (Either SomeException a)) Source #
Execute given IO
action at end of current frame. Event fires once at next frame.
Exceptions are rethrown into main thread.
Action can be canceled with input event, although you have only the frame to do this.
asyncSyncActionFactory :: forall m a. (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq a)) Source #
Wire that executes incoming IO
actions at end of current frame and then produces
events with results once for each action.
Exceptions are rethrown into main thread.
asyncSyncActionFactoryEx :: forall m a. (MonadAsync m, Typeable a) => GameWire m (Event (Seq (IO a))) (Event (Seq (Either SomeException a))) Source #
Wire that executes incoming IO
actions at end of current frame and then produces
events with results once for each action.
Exceptions are rethrown into main thread.