-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.BindlessMultiDrawIndirect (
  -- * Extension Support
    gl_NV_bindless_multi_draw_indirect

  -- * GL_NV_bindless_multi_draw_indirect
  , glMultiDrawArraysIndirectBindlessNV
  , glMultiDrawElementsIndirectBindlessNV
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/bindless_multi_draw_indirect.txt GL_NV_bindless_multi_draw_indirect> extension is available.

gl_NV_bindless_multi_draw_indirect :: Bool
gl_NV_bindless_multi_draw_indirect :: Bool
gl_NV_bindless_multi_draw_indirect = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_bindless_multi_draw_indirect" Set [Char]
extensions
{-# NOINLINE gl_NV_bindless_multi_draw_indirect #-}

-- | Usage: @'glMultiDrawArraysIndirectBindlessNV' mode indirect drawCount stride vertexBufferCount@


glMultiDrawArraysIndirectBindlessNV :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawArraysIndirectBindlessNV :: GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> m ()
glMultiDrawArraysIndirectBindlessNV = FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> m ()
ffienumPtrVsizeisizeiintIOV FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectBindlessNVFunPtr

glMultiDrawArraysIndirectBindlessNVFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawArraysIndirectBindlessNVFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiDrawArraysIndirectBindlessNVFunPtr = IO
  (FunPtr
     (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
     (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMultiDrawArraysIndirectBindlessNV")

{-# NOINLINE glMultiDrawArraysIndirectBindlessNVFunPtr #-}

-- | Usage: @'glMultiDrawElementsIndirectBindlessNV' mode type indirect drawCount stride vertexBufferCount@


glMultiDrawElementsIndirectBindlessNV :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawElementsIndirectBindlessNV :: GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> m ()
glMultiDrawElementsIndirectBindlessNV = FunPtr
  (GLenum
   -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
  (GLenum
   -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> Ptr ()
-> GLsizei
-> GLsizei
-> GLsizei
-> m ()
ffienumenumPtrVsizeisizeiintIOV FunPtr
  (GLenum
   -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiDrawElementsIndirectBindlessNVFunPtr

glMultiDrawElementsIndirectBindlessNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawElementsIndirectBindlessNVFunPtr :: FunPtr
  (GLenum
   -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
glMultiDrawElementsIndirectBindlessNVFunPtr = IO
  (FunPtr
     (GLenum
      -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
     (GLenum
      -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
     (FunPtr
        (GLenum
         -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glMultiDrawElementsIndirectBindlessNV")

{-# NOINLINE glMultiDrawElementsIndirectBindlessNVFunPtr #-}