-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.TextureFloat (
  -- * Extension Support
    gl_ARB_texture_float

  -- * GL_ARB_texture_float
  , pattern GL_ALPHA16F_ARB
  , pattern GL_ALPHA32F_ARB
  , pattern GL_INTENSITY16F_ARB
  , pattern GL_INTENSITY32F_ARB
  , pattern GL_LUMINANCE16F_ARB
  , pattern GL_LUMINANCE32F_ARB
  , pattern GL_LUMINANCE_ALPHA16F_ARB
  , pattern GL_LUMINANCE_ALPHA32F_ARB
  , pattern GL_RGB16F_ARB
  , pattern GL_RGB32F_ARB
  , pattern GL_RGBA16F_ARB
  , pattern GL_RGBA32F_ARB
  , pattern GL_TEXTURE_ALPHA_TYPE_ARB
  , pattern GL_TEXTURE_BLUE_TYPE_ARB
  , pattern GL_TEXTURE_DEPTH_TYPE_ARB
  , pattern GL_TEXTURE_GREEN_TYPE_ARB
  , pattern GL_TEXTURE_INTENSITY_TYPE_ARB
  , pattern GL_TEXTURE_LUMINANCE_TYPE_ARB
  , pattern GL_TEXTURE_RED_TYPE_ARB
  , pattern GL_UNSIGNED_NORMALIZED_ARB
) where

import Data.Set
import Graphics.GL.Internal.Proc

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_float.txt GL_ARB_texture_float> extension is available.

gl_ARB_texture_float :: Bool
gl_ARB_texture_float :: Bool
gl_ARB_texture_float = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_texture_float" Set [Char]
extensions
{-# NOINLINE gl_ARB_texture_float #-}

pattern $bGL_ALPHA16F_ARB :: a
$mGL_ALPHA16F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA16F_ARB = 0x881C

pattern $bGL_ALPHA32F_ARB :: a
$mGL_ALPHA32F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALPHA32F_ARB = 0x8816

pattern $bGL_INTENSITY16F_ARB :: a
$mGL_INTENSITY16F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY16F_ARB = 0x881D

pattern $bGL_INTENSITY32F_ARB :: a
$mGL_INTENSITY32F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INTENSITY32F_ARB = 0x8817

pattern $bGL_LUMINANCE16F_ARB :: a
$mGL_LUMINANCE16F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE16F_ARB = 0x881E

pattern $bGL_LUMINANCE32F_ARB :: a
$mGL_LUMINANCE32F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE32F_ARB = 0x8818

pattern $bGL_LUMINANCE_ALPHA16F_ARB :: a
$mGL_LUMINANCE_ALPHA16F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_ALPHA16F_ARB = 0x881F

pattern $bGL_LUMINANCE_ALPHA32F_ARB :: a
$mGL_LUMINANCE_ALPHA32F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_LUMINANCE_ALPHA32F_ARB = 0x8819

pattern $bGL_RGB16F_ARB :: a
$mGL_RGB16F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB16F_ARB = 0x881B

pattern $bGL_RGB32F_ARB :: a
$mGL_RGB32F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGB32F_ARB = 0x8815

pattern $bGL_RGBA16F_ARB :: a
$mGL_RGBA16F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA16F_ARB = 0x881A

pattern $bGL_RGBA32F_ARB :: a
$mGL_RGBA32F_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RGBA32F_ARB = 0x8814

pattern $bGL_TEXTURE_ALPHA_TYPE_ARB :: a
$mGL_TEXTURE_ALPHA_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13

pattern $bGL_TEXTURE_BLUE_TYPE_ARB :: a
$mGL_TEXTURE_BLUE_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12

pattern $bGL_TEXTURE_DEPTH_TYPE_ARB :: a
$mGL_TEXTURE_DEPTH_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16

pattern $bGL_TEXTURE_GREEN_TYPE_ARB :: a
$mGL_TEXTURE_GREEN_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11

pattern $bGL_TEXTURE_INTENSITY_TYPE_ARB :: a
$mGL_TEXTURE_INTENSITY_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15

pattern $bGL_TEXTURE_LUMINANCE_TYPE_ARB :: a
$mGL_TEXTURE_LUMINANCE_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14

pattern $bGL_TEXTURE_RED_TYPE_ARB :: a
$mGL_TEXTURE_RED_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_RED_TYPE_ARB = 0x8C10

pattern $bGL_UNSIGNED_NORMALIZED_ARB :: a
$mGL_UNSIGNED_NORMALIZED_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_NORMALIZED_ARB = 0x8C17