gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.NV.BlendEquationAdvanced

Synopsis

Extension Support

gl_NV_blend_equation_advanced :: Bool Source #

Checks that the GL_NV_blend_equation_advanced extension is available.

GL_NV_blend_equation_advanced

glBlendBarrierNV :: MonadIO m => m () Source #

Usage: glBlendBarrierNV

This command is an alias for glBlendBarrier.

glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m () Source #

Usage: glBlendParameteriNV pname value

pattern GL_BLEND_OVERLAP_NV :: (Eq a, Num a) => a Source #

pattern GL_BLUE_NV :: (Eq a, Num a) => a Source #

pattern GL_COLORBURN_NV :: (Eq a, Num a) => a Source #

pattern GL_COLORDODGE_NV :: (Eq a, Num a) => a Source #

pattern GL_CONJOINT_NV :: (Eq a, Num a) => a Source #

pattern GL_CONTRAST_NV :: (Eq a, Num a) => a Source #

pattern GL_DARKEN_NV :: (Eq a, Num a) => a Source #

pattern GL_DIFFERENCE_NV :: (Eq a, Num a) => a Source #

pattern GL_DISJOINT_NV :: (Eq a, Num a) => a Source #

pattern GL_DST_ATOP_NV :: (Eq a, Num a) => a Source #

pattern GL_DST_IN_NV :: (Eq a, Num a) => a Source #

pattern GL_DST_NV :: (Eq a, Num a) => a Source #

pattern GL_DST_OUT_NV :: (Eq a, Num a) => a Source #

pattern GL_DST_OVER_NV :: (Eq a, Num a) => a Source #

pattern GL_EXCLUSION_NV :: (Eq a, Num a) => a Source #

pattern GL_GREEN_NV :: (Eq a, Num a) => a Source #

pattern GL_HARDLIGHT_NV :: (Eq a, Num a) => a Source #

pattern GL_HARDMIX_NV :: (Eq a, Num a) => a Source #

pattern GL_HSL_COLOR_NV :: (Eq a, Num a) => a Source #

pattern GL_HSL_HUE_NV :: (Eq a, Num a) => a Source #

pattern GL_HSL_LUMINOSITY_NV :: (Eq a, Num a) => a Source #

pattern GL_HSL_SATURATION_NV :: (Eq a, Num a) => a Source #

pattern GL_INVERT :: (Eq a, Num a) => a Source #

pattern GL_INVERT_OVG_NV :: (Eq a, Num a) => a Source #

pattern GL_INVERT_RGB_NV :: (Eq a, Num a) => a Source #

pattern GL_LIGHTEN_NV :: (Eq a, Num a) => a Source #

pattern GL_LINEARBURN_NV :: (Eq a, Num a) => a Source #

pattern GL_LINEARDODGE_NV :: (Eq a, Num a) => a Source #

pattern GL_LINEARLIGHT_NV :: (Eq a, Num a) => a Source #

pattern GL_MINUS_CLAMPED_NV :: (Eq a, Num a) => a Source #

pattern GL_MINUS_NV :: (Eq a, Num a) => a Source #

pattern GL_MULTIPLY_NV :: (Eq a, Num a) => a Source #

pattern GL_OVERLAY_NV :: (Eq a, Num a) => a Source #

pattern GL_PINLIGHT_NV :: (Eq a, Num a) => a Source #

pattern GL_PLUS_CLAMPED_ALPHA_NV :: (Eq a, Num a) => a Source #

pattern GL_PLUS_CLAMPED_NV :: (Eq a, Num a) => a Source #

pattern GL_PLUS_DARKER_NV :: (Eq a, Num a) => a Source #

pattern GL_PLUS_NV :: (Eq a, Num a) => a Source #

pattern GL_RED_NV :: (Eq a, Num a) => a Source #

pattern GL_SCREEN_NV :: (Eq a, Num a) => a Source #

pattern GL_SOFTLIGHT_NV :: (Eq a, Num a) => a Source #

pattern GL_SRC_ATOP_NV :: (Eq a, Num a) => a Source #

pattern GL_SRC_IN_NV :: (Eq a, Num a) => a Source #

pattern GL_SRC_NV :: (Eq a, Num a) => a Source #

pattern GL_SRC_OUT_NV :: (Eq a, Num a) => a Source #

pattern GL_SRC_OVER_NV :: (Eq a, Num a) => a Source #

pattern GL_UNCORRELATED_NV :: (Eq a, Num a) => a Source #

pattern GL_VIVIDLIGHT_NV :: (Eq a, Num a) => a Source #

pattern GL_XOR_NV :: (Eq a, Num a) => a Source #

pattern GL_ZERO :: (Eq a, Num a) => a Source #